tag:blogger.com,1999:blog-22906998.post807883649026830285..comments2024-03-29T02:18:35.303-07:00Comments on TAG Blog: Wages In That Other Animation Business: GAMESSteve Huletthttp://www.blogger.com/profile/05537689111433326847noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-22906998.post-34350652401677504282008-04-15T21:40:00.000-07:002008-04-15T21:40:00.000-07:00What's missing here are is all the royalties, bonu...<B>What's missing here are is all the royalties, bonuses and stock options. </B><BR/><BR/>It's impossible to track all the various cash elements outside of wages .... for example:<BR/><BR/>Unionized Disney employees received sizable stock options for decades. They stopped when Michael Eisner took the helm, started again for a select few in the '90s.<BR/><BR/>Bonuses were granted in the 1990s on a more widespread basis.<BR/><BR/>I could cite other examples but the main thrust here is, look at the wages AND benefits across the industry. <BR/><BR/>In my experience -- and the stats back the experience up -- unionized employees make more money over time. (Obviously there are wide variances).Steve Huletthttps://www.blogger.com/profile/05537689111433326847noreply@blogger.comtag:blogger.com,1999:blog-22906998.post-44327603366118044212008-04-15T16:33:00.000-07:002008-04-15T16:33:00.000-07:00What's missing here are is all the royalties, bonu...What's missing here are is all the royalties, bonuses and stock options. A VERY huge difference to these numbers...Gabe Swarrhttps://www.blogger.com/profile/04297507707327415704noreply@blogger.comtag:blogger.com,1999:blog-22906998.post-91104992892540399942008-04-15T09:48:00.000-07:002008-04-15T09:48:00.000-07:00The other difference, and this is a big one, is th...The other difference, and this is a big one, is that in games it's mostly full time positions, as opposed to short term contracts (6 to 8 months).<BR/><BR/>And the hours have been quite normal,for me anyway.<BR/><BR/>That short is quite funny and , sadly, pretty accurate..<BR/><BR/>R.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-22906998.post-42513690501777825982008-04-15T09:42:00.000-07:002008-04-15T09:42:00.000-07:00Technical Director and Programmer are not the same...Technical Director and Programmer are not the same thing! In the animation industry, the title Software Engineer is generally used instead of Programmer. I realize TDs are unionized and Software Engineers aren't, so you probably don't have wage data on the later. However, I wouldn't lump them together as the work is very different, and potentially the wages too.<BR/><BR/>-Software Engineer at an Animation StudioAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-22906998.post-6551198442961921262008-04-15T08:59:00.000-07:002008-04-15T08:59:00.000-07:00For what it's worth, I hear the hours at game comp...For what it's worth, I hear the hours at game companies can get brutal, too.<BR/><BR/>-+-<BR/><BR/>A VFX artist created a funny short film about life in the VFX industry:<BR/><BR/>Chris Norpchen's "<A HREF="http://youtube.com/watch?v=HPflLGEHUAI" REL="nofollow">Digital Grunt</A>"<BR/><BR/>Check out the comments -- video game artists could see their own experiences in this short film.Anonymousnoreply@blogger.com