tag:blogger.com,1999:blog-22906998.post3249981646648431422..comments2024-03-29T02:18:35.303-07:00Comments on TAG Blog: Animating From the GutSteve Huletthttp://www.blogger.com/profile/05537689111433326847noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-22906998.post-70880199985308367052008-07-10T22:33:00.000-07:002008-07-10T22:33:00.000-07:00Sorry, just got back from vacation, so I didn't ge...Sorry, just got back from vacation, so I didn't get to this (and frankly, I'm much more responsive to comments on the SynchroLux posts over at the actual site).<BR/><BR/>Anyway, thanks for the positive feedback, and to anonymous I would say that you can let your intuition go and animate from the gut both straight ahead and pose to pose. I think someone doing very strict pose-to-pose work, with detailed keys that are unlikely to change, is going to be doing most of their right-brain work in the thumbnailing stage. Which is why I've never been totally comfortable working strictly pose-to-pose, despite how well it works for some people.<BR/><BR/>Also, realize that when one works straight ahead, it does not mean one works without careful planning before starting to animate. A lot of people seem to neglect that part of the process. Hope that helps.Kevin Kochhttps://www.blogger.com/profile/03106628232118096961noreply@blogger.comtag:blogger.com,1999:blog-22906998.post-40025968802395906202008-07-07T15:06:00.000-07:002008-07-07T15:06:00.000-07:00The best way of animating is a combination of both...The best way of animating is a combination of both.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-22906998.post-44895247115795003912008-07-07T11:30:00.000-07:002008-07-07T11:30:00.000-07:00Kevin,Would you compare it to (very) old school 2D...Kevin,<BR/><BR/>Would you compare it to (very) old school 2D "straight ahead" animation, starting with frame 1 and going forward, as contrasted with "pose to pose"?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-22906998.post-25643758573508916012008-07-07T10:57:00.000-07:002008-07-07T10:57:00.000-07:00I learned to sculpt in College and I always approa...I learned to sculpt in College and I always approach it the same way in animation, you're just chipping away at the rock and for pretty much the very first few passes it looks like nothing useful until you break things down. Maybe I'm a bit off topic, but I can't do the pose to pose thing too well, I like beats, maybe an arm or part of the body moves there, maybe there's a pose here. And just flow from one into another. Then when you refine it you make it all move as one :)<BR/><BR/>Good topic :D!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-22906998.post-33084209204751240872008-07-07T08:52:00.000-07:002008-07-07T08:52:00.000-07:00Well, an animator at Disney, now in Brasil, used t...Well, an animator at Disney, now in Brasil, used to tell me to go with my first instinct as well.<BR/><BR/>I guess it's what they call "intuition", and it's what an animator is mostly paid for, not just pushing the mouse around! Or the pencil for that matter.<BR/><BR/>geat post!<BR/><BR/>R.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-22906998.post-86562741700938410992008-07-06T23:44:00.000-07:002008-07-06T23:44:00.000-07:00Brilliant post, Kevin! I couldn't agree more.Brilliant post, Kevin! I couldn't agree more.Anonymousnoreply@blogger.com