Tuesday, February 16, 2010

Union Stance

A commenter asks:

What's the official Union stance on studios like Dreamworks and Sony farming out work to smaller studios in Burbank and Texas, and overseas to cut rate studios in India etc?

Simple. We're against it. We want them to do the work under union contract, under their own roofs ...

But here's the conundrum. How do you gain the leverage to achieve that result?

One way is to dry up non-union work by organizing it. Several years ago, there were several big non-union studios that we wanted to organize. One was Klasky-Csupo. Another was Film Roman. Roman we eventually organized when it cut benefits and wages to the point of employee revolt. K-C went out of business. (Some might ask: How can this be, since Klasky-Csupo had the big cost advantage of lower pay and benefits? My answer: Stumble-footed management. That trumps everything else, every time. Happily, most of the L.A. animation industry -- not counting visual effects -- is unionized.)

Another way is voting for political candidates who will incentivize companies to keep the work here. (Blue Sky studios is in Connecticut for a reason.)

Another way is to support the unionization of non-union studios by signing representation cards and voting "yes" in National Labor Relations Board elections. (This means you have to ignore the fear tactics that management will employ, and trust me, they will employ them. But the simplest way to blot out the hysteria is remind yourself: "We're all working for multi-national conglomerates. All I want is what the employees at the directly-owned conglomerate studios get.")

The hardest nut to crack is dissuading companies from shipping work overseas. As I've said before, we had two strikes over this issue, the second one ten weeks long, and it was ugly. As of now, I believe that the best way to do cut the work outflow is elect politicians who will create trade laws that keep more of the work in the country. (Realistically, I don't think this will happen anytime soon, but you never know.)

But I'll be blunt: An official union stance means bupkus if there isn't muscle and will behind it. SAG or TAG or the WGA can have an official stance supporting the four-day workweek or a ten dollar per hour minimum wage or six weeks of paid vacation, but it they have no practical way of making these things a reality, their positions are mainly philosophical.

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A Visual Effects Digital Artists Guild?

Actually, that's kind of what TAG has become. We've moved from carbon on paper to pixels inside computers. Eighty percent of our membership now works on computers.

But a visual effects artist, inspired by the "Open Letter to James Cameron" on the Huffington Post, writes this:

I've started a blog to discuss these issues and welcome your thoughts ...

My thinking on the subject is, visual effects work is way past the point where it needs overtime protection, pension benefits, and a portable health plan.

When we began representing the craft a decade and a half ago, it was a qualified digital artists paradise because there were a bunch of high-salaried jobs chasing relatively few experienced digital artists.

One example: On Disney's pioneer CG animated feature Dinosaurs, it took the studio a year and a half to find personnel to do all the jobs. (They were looking for employees with lots of production experience, and back in the mid-nineties, there weren't enough.)

But supply has now caught up with demand, and while there are a lot of CG jobs, so are there many CG animators, modelers, riggers and technical directors. Abuses abound, gight schedules pound many into quivering heaps of protoplasm, and if ever there was a need for a more level playing field, the time is now.

I know from experience that it's easier to organize work from an existing labor platform than starting a new organization from scratch, but if people want to invent a new entity, by all means they should go for it. For our part, we will keep pushing to organize digital artists under the TAG 839 banner. We've been doing that since the early nineties, so we ain't going to stop now.

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Monday, February 15, 2010

Merchandise Driven

I was lunching with the Wise Old Studio Exec today. When we fell into a discussion of current animated features (also a few live action features), he smiled and said: "It's all about the merchandising, Hulett. That's what they're selling."

And it's obviously true:

The toy industry is increasingly reliant upon Hollywood for characters and stories that kids will want to reenact in their homes. Toys tied to Hollywood's publicity machine is one of few bright spots in a retail industry that has been stagnant

... [John] Lasseter has long chafed at the reluctance of toy manufacturers and retailers to get behind original movies. In his induction speech to the Toy Hall of Fame on Saturday night, he recalled how North American toy buyers placed a scant 60,000 orders for Buzz Lightyear toys when "Toy Story" was released in 1995. Canadian manufacturer Thinkway Toys subsequently has sold 35 million of the figures ...

Back when dinosaurs roamed the earth and I was still working as a story person, merchandising was important, but it wasn't the tail that wagged the dog.

Now it's the engine that makes movies happen, particularly at Disney. When the veterans tell you flat out, "We're making Pooh because marketing wants to sell a lot of WtP DVDs and plush toys," you get the picture.

It's about moving merchandise.

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A Three Dee Crash and Burn?

The question I have: Is this gimmick going to collapse of its own weight?

Hollywood studios, juiced by the success of "Avatar," are tripping over each other to release movies in 3-D. In the process, they risk overloading multiplexes, which are equipped to handle only a portion of the 3-D pack at a time.

More than 20 3-D releases are scheduled already for this year, and additional titles are expected to be announced. Costly productions could wind up cannibalizing each other as they jostle for screens. As of the beginning of the year, less than 10% of the U.S.'s roughly 40,000 screens were 3-D enabled

The whole Three Dee explosion was as predictable as the sun coming up in the east this morning.

As soon as Avatar and all the animated features began making huge money, the stampede to stereo viewing got serious. Like for instance:

"There are dozens of projects that are being looked at right now for last-minute 3-D conversion to be released in 2010," says Chris Bond, who heads up the 3-D team at Prime Focus, the special-effects company working on "Clash." but has never before converted a major feature film into 3-D. "A lot of studio executives are going to look at 'Clash,' and if it works—then 3-D conversion will explode."

Brace yourself for a big explosion.

Before it's all over, the congloms will turn every movie this side of Birth of a Nation into a dimensional extravaganza, because the blood is now n the water and the big finned fish are having a feeding frenzy. And when the cloudy red water finally clears, audiences will have become sick of all the sh*tty Three Dee (and alot of the "good" Three Dee along with it) and grosses will slide.

And then the corporate hand-wringing will start. "What the hell happened?! It's Three Deee! Why aren't the rubes coming anymore!?"

There will be angst. There will be recriminations. A little while after that, all eyes will turn to Jim Cameron to find out what the Next Big Thing will be, and the next stampede will commence.

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The Organizing Thingamajig

A couple of months ago, out of the clear blue Western sky, we got a bunch of people coming in wanting to sign cards for their non-union studios. Here's why I think it happened:

* Most of the folks were working on shows owned by monster conglomerates, and were ticked off that the congloms were running the work through non-union studios.

* Most of the folks had were union members and had union health benefits, but the benefits were running out and they were faced with the skim milk offering of their non-union facilities.

* Most of the folks were getting slammed with uncompensated overtime because they were working for a flat salary. (Meaning that no matter how many hours in the week they worked, they get paid the salary and nothing more. There's no overtime in the deal.)

So here's what's happened since:

We've collected a bunch of representation cards from a variety of studios. At one place, we're coming right along.

At another studio, the crew we were collecting cards from has (mostly) been laid off.

At yet another studio, the campaign was chugging along smartly until management got wind of it, and the head honcho held a meeting for the staff and did a lot of hand-wringing about how "going union" would cost thousands more dollars per week and the big fat conglomerate wouldn't pay them more money and they just can't keep going under the weight of the horrid union yoke.

And so now the organizing drive is progressing somewhat less smartly. Artists have gotten rattled. Some have turned hostile to sweet old TAG ("Why is the union going after this place?"). some have just hunkered down, waiting for the storm to blow over.

Here's my take about getting non-union places to go union, based on my wee bit of experience:

1) Organizing is always tough, even under the best of conditions, (and in the current economic climate we're several country miles from good conditions.)

2) Management always says "We can't afford it," (Think about it a minute. You think its serves their purposes to announce: "Sure we could do it, but we'll have to lay out more cash, so we don't want to." That's usually the truth, but how would that go over? Not well, in most instances.)

3) Almost all the moolah to fund non-union shops comes from the same places the unionized money originates: News Corp, Disney Co., Time-Warner, Sony, Viacom, General Electric. There's also some European cash in the mix, but mostly the money gushes from the Big Six.

4) TAG ends up organizing the studios where it has enough leverage to get a contract, and the reverse. Sometimes this means it needs only a little leverage, sometimes this means it needs a lot.

Lastly. There is no "fair" or "unfair" here. There is only what Local 839 has the ability to get. (I was disabused of believing in the fair or unfair idea a long time ago. It's a popular concept, but it's mostly fatuous, because your idea of fair will seem totally unfair to somebody else.)

So here's what I tell individuals who think they're getting shortchanged with the non-union work:

"You're the one with the ability to change things. I can stand out on the sidewalk and help, and will if you really want me to, but you're the one that has to make the change happen. There are some risks, but they're not huge. And success is not necessarily assured, even if we get the cards and win an election. But if you act or don't act out of fear, you're stunting your own growth, because it's a crappy way to live.

"So sit down and think out what you want and need to do, then go for it. But whatever you do, try not to do it from a frightened place, because it will get to be a habit, and it will end up ruling you."

I'll report back here if anything important develops. And if not, not.

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Sunday, February 14, 2010

Animation In The Middle Kingdom

So here's what China says is happening with the animation biz in China:

There were at least eight domestically-produced animated films last year in China, making it a "blowout" year for China's cartoon films according to critics.

Yin Hong, professor and director of the Center for Film and Television Studies of Tsinghua University, said the production scale of China's cartoon industry has been expanded to more than 140,000 minutes of animation this year, which formed the foundation for many films.

He contributes the growth to the continuous efforts of the government, which set up supporting policies to boost domestic animation industry.

In 2000, the State Administration of Radio, Film and Television (SARFT) required local TV stations to get approval from the administration and set quotas for imported cartoons to air on TV.

In 2004, it issued another regulation, stipulating that at least 60 percent of cartoon programs aired in any given quarter had to be domestic.

In September 2006, the SARFT banned all foreign cartoons from 5 p.m. to 8 p.m. Last February it extended the ban to 9 p.m.

Additionally, the Chinese government has made an annual investment of 200 million yuan in the animation industry since 2006.

Last July, the Ministry of Finance and the State Administration of Taxation jointly issued a favorable taxation policy to support the development of comic and animation industry.

The Chinese animation industry is clearly stifled by the heavy, suffocating hand of its Communist masters.

Just contrast what happens in horrid China to our fair democracy, where every multi-national conglomerate is free to innovate, buy and sell, and grab as much bailout money as our good-hearted Federal Government is willing to give it.

Don't know about you, but give me the clean, brisk air of Free Enterprise any time!

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The Foreign Takings

And of course the derby goes on overseas, even more robustly than here in the States.

"Avatar" in its ninth round on the foreign circuit defiantly stared down overseas openings of three big major studio films over the weekend, emerging No. 1 with $59 million drawn from 8,453 screens in 71 markets.

... "Percy Jackson & the Olympians: The Lightning Thief," director Chris Columbus' adaptation of the popular book series by Rick Riordan. Opening round produced $28 million from 5,800 venues in 40 territories with No. 1 market finishes recorded in South Korea, Brazil, Thailand, the Philippines, Indonesia and Venezuela.

Finishing fourth was Universal's "The Wolfman," which collected an estimated $21 million from 4,222 situations – for a $4,974 per-screen average – in 37 territories. Domestically on the weekend it premiered No. 3 with a weekend tally of $31.1 million. ...

"The Princes and the Frog" grossed an animated $11.3 million from 3,643 locations in 39 markets, hoisting its overseas cume past the $100 million mark ($109 million) with the prospect of various holiday playtimes ahead in active territories. ...

... "Alvin and the Chipmunks: The Squeakquel" jacked its overseas cume to $207.1 million thanks to a $4.5 million weekend at 3,774 screens in 38 markets. ...

There were various other performers, but the pictures above all have large doses of animation wrapped inside their running times.

This is important because the more animation succeeds, the more animation gets made. And the more it gets made, the more that animators, technical directors, pre-visualization artists and storyboarders have jobs working to make animation happen.

This is a good thing.

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Saturday, February 13, 2010

Animated Cartoons in the Middle East

Yet another area of the globe where animation is going like gangbusters:

The prosperity of the UAE, particularly Dubai, in the past decade, includes a long list of achievements. Among those, building man-made islands, the tallest building on earth, and the longest automated metro system in the region.

Now the boom has also sparked a burst of creativity among many young Emiratis in the field of producing TV animation series. ...

For nearly four years, more than one TV series has become a must-watch for both nationals and many expatriates in the UAE mainly during Ramadan. ... [T]hey all share certain characteristics: they stem and reflect scenes from the heritage, culture and life in Dubai. Also, they are all narrated in a comic way and received with a laugh, if not a guffaw ...

"I have received offers from three Arab TV channels outside to produce an animated TV show for them," said Haider Mohammad Haider, producer of Sha'biyat Al Cartoon. "But I had to turn them down, because I don't have the technical ability to produce another TV show at present".

... The high cost of production, due to a lack of sufficient technical support inside the UAE — the three shows are produced with companies based in Singapore, Cairo and Amman — is considered a major obstacle. ...

I never thought of Singapore as a low cost subcontractor for Dubai's animation industry or anybody else's. But what do I know? The world economy being what it is, maybe there's a chance that animation producers in the United Arab Emirates will take a close look at Southern California's talent pool and throw some sub-contracting work our way. (TAG has a contract for work with an Israeli cartoon company. Why not Dubai?)

We've outsourced work to all points of the globe for decades. Seems to me it's time for the globe to start reciprocating.

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The Valentine Derby

Now including cinnamon Add On.

Oh dear. The Nikkster would have us believe that Avatar has dropped to fourth place:

1. Valentines Day (Warner Bros) NEW [3,665 Theaters] Friday $16.5 million, Estimated 4-Day Weekend $60M

2. Percy Jackson & The Olympians (Fox) NEW [3,356 Theaters] Friday $10.5M, Estimated 4-Day Weekend $50M

3. The Wolfman (Universal) NEW [3,222 Theaters] Friday $10.5M, Estimated 4-Day Weekend $35M

4. Avatar (Fox) Week 9 [2,685 Theaters] Friday $4.8M, Estimated Weekend $24M, Estimated Cume $661M

5. Dear John (Relativity/Sony) Week 2 [2,975 Theaters] Friday $4.5M, Estimated Weekend $19M, Estimated Cume $56.5M

Meanwhile, Alvin and the Chipmunks, Part Two, in the fifteenth slot as of Thursday (before the avalanche of new pictures slid into multiplexes), stood at $212.6 million. The Fantastic Mr. Fox, showing in 155 theaters across the fruited plain, is up to $20.5 million.

Add On: At the wire, Valentine's Day equals its budget ($52 million and change), winning by several lengths. Percy Jackson and The Wolfman finish in a dead heat for the Place position, collecting $31.1 million and $30.6 million.

Avatar declines a mere 3.7% , raking in $22 million for a total of $659.6 million (domestic). Alvin and the Chipmunks (#18) now holds $204 million in their furry cheeks. The Princess and the Frog has collected $101.7 million.

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Friday, February 12, 2010

The Incredible Shrinking Window

Disney is going where Sony recently went:

Britain's biggest cinema chains may choose not to show Disney's latest animation Alice in Wonderland because the company are proposing to sell it on DVD just 13 weeks after it reaches the big screen.

However, film industry insiders say that even if cinema chains decide to take action, it is unlikely to be enough to shake Disney, due to its solid box office results and eagerly-awaited Toy Story 3 film later this year.

"(Disney has) leverage, and there's no reason why they should refuse to use it," said analyst Hal Vogel of Vogel Capital Management.

Ah yes. Leverage. Where the hell have I heard that word before?

Disney has more of it than the Culver City studio does, and therefore can ram more of its business desires down theater chains throats.

One more splendid example of the power of our multi-national conglomerates.

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The Fustercluck of Foreign Levies

... as regards the Animation Guild and its members.

Years and years ago, when I was moist behind the ears and Brian Walton was the executive director of the Writer Guild of America (west), I got into a kerfluffle with him regarding foreign levies. "Foreign levies" are royalty-type monies that foreign collection agencies vacuum up from various sources on behalf of film and TV writers and directors, and then turn over to the writers and directors' guilds in the U.S. for pay out to credited writers and directors. For example, the European Union collects a tax on blank videocassettes that goes towards payments to writers and directors.

I objected to Walton that his organization was collecting money for persons the WGA did not represent, under a system in which TAG had no input. (This was in the early nineties, when the WGA repped zero animation writers.)

I was told to buzz off.

And here we are, years later. And whether TAG likes it or not, the Directors Guild and Writers Guild are the collectors of foreign levies for animation people. And the amount of foreign levies flowing into their coffers is considerable.

Unfortunately, the way those two organizations go about handing out the money is, as far as we can see, considerably different ...

Over the course of the time levies have been paid out, the DGA has contacted us on a regular basis to help track down animation directors for which it has no contact information. TAG has been happy to assist the Directors Guild on locating the recipients of the money. As a result, quite a few of our director members have gotten checks in the mail they probably wouldn't otherwise have received.

But while the DGA has been diligent in working to locate animation directors to whom money is owed, the WGA has been the opposite. In the two decades that payments have gone out, the Writers Guild has contacted us exactly once for a list of addresses of animation writers. The WGA now represents some animation writers and hosts the Animation Writers Caucus, but its database for writers of cartoons is far from complete. Why the Writers Guild doesn't check in with the other organization that has lots of names and addresses that would be useful to it is a mystery. Perhaps WGAw has its reasons, but its performance seems lackadaisical to us.

Unsurprisingly, in 2005 various writers sued the WGA over its slothfulness in paying out foreign levies. Now, some little while later, a settlement is in the offing, but a few writers object to the terms:

... [T]he proposed Settlement Agreements ... is a settlement in name only. It makes no provision for the actual payment of Foreign Levies to class members and fails to address the central thrust of the Complaint: that WGA converted, misappropriated or otherwise refused to disgorge Foreign Levy money belonging to writers who identities and locations are already known. ... The Settlement does not materially benefit the plaintiff class, and indeed confers no greater benefit on participating class members than on class members who opt out. The Settlement was negotiated by class representatives who shared on interest with writers of non-union work, yet who also shared no commonality with the typical covered writer who is a member in good standing of WGA ...

Here [are] some of the key problems with the Settlement, (resolutions in italics):

1) WGA is under a fiduciary duty to pay union and non-union writers their Foreign Levies but is not doing so. (No change under the Settlement.)

2) The WGA is not doing anything to actually locate and/or distribute funds to individuals, and in particular, non-covered writers who may not be known to it. (WGA pledges to do a better job, but does not pledge to work with the myriad stakeholders who are entitled to Foreign Levies, including ... IATSE Local 839 ...)

3) There has never been a comprehensive accounting of which writers have not been paid their Foreign Levy royalties. (There will not be a comprehensive accounting ...)

4) WGA does not have a viable system to collect and distribute Foreign Levy royalties. (Consultants will prepare a secret report for WGA -- and plaintiffs' attorneys' eyes only -- recommending improvements ...)

5) WGA has authorized signatory production companies to take 50% of earnings of writers of non-union works even though those companies have nothing to do with non-union productions. (Settlement permits this apparent conversion to continue, and requires writers of non-union works to release WGA ... from all claims.)

6) WGA retains undistributed Foreign Levies indefinitely, circumventing California escheat law, and retaining all interest. (Nothing changes.)

7) Writers have the right to assert claims for Foreign Levy royalties against foreign collecting societies. (Writers are obligated to release foreign collecting societies from all claims ...)

8) WGA takes a 5% administrative fee from Foreign Levy disbursements. (The administrative fee charged to writers will increase to 10% of disbursements ...)

9) WGA fails to pay writers any interest on money owed ... (No change ...)

10) WGA lacks any authorization from non-members to even collect foreign levy moneys on their behalf. (The Court made no ruling on this subject, but the FAQs on WGA's website assert that the Court has "affirmed WGA's right to do this.")

11) Writers are entitled to Foreign Levy royalties from Latin American countries. (The release requires writers to relinquish claims for these royalties.)

12) Writers retain the right to allege claims against production companies for misappropriating their foreign levy royalties. (Ambiguity in in the release may be construed by production companies as requiring writers to relinquish claims ...)

TAG's position in this tangled mess is straight-forward. We have a problem with being cut out of the process and have said so repeatedly, we have a problem with the (seemingly) lackadaisical payouts of levy money by the WGA to our members, and we want to see a) more transparency and b) more responsiveness than the WGA has so far been willing to offer.

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Thursday, February 11, 2010

The Linkorama of Toondom

New links, new stories, new joys and new heartaches, starting with the unhappiness of Mr. Katzenberg:

... [Jeffrey] Katzenberg's 3-D zeal has its limits, especially when it comes to a rival studio that's going to open its 3-D movie a week after Katzenberg's new film. As you may have heard, Warner Bros. announced it will release "Clash of the Titans" in 3-D on April 2, one week after DreamWorks Animation unveils its latest 3-D film, "How to Train Your Dragon." According to my colleagues Richard Verrier and Claudia Eller, Katzenberg was furious when he heard the news, so much so that he shot off an e-mail to Warners Entertainment chief Barry Meyer, heatedly protesting the decision ...

And the sadness of it is, Warners will be stealing screens with a movie in semi-fake Three Dee. (But at least it's starring Sam Worthington.)

Speaking of unhappiness, over on the green isle the animation community is a wee bit disgruntled.

The Animation CEO Forum, an Animation Ireland body that brings together CEOs from the leading Irish animation companies to discuss industry issues, has criticised Irish public broadcaster RTÉ saying they are failing to support, develop and fund the Animation sector in Ireland.

Says Cathal Gaffney: ... “Irish children have as much right to quality home produced programmes as their parents do.” ... “However, the RTÉ schedule is almost entirely full of imported animation from the US and Europe. Unless there is a change in RTÉ’s policy, Irish children will learn to speak with an American accents and can expect to see American-style yellow school buses for a long time to come.”

“Who knows what success the Animation sector could achieve if RTÉ were to commit just 5% of its programming budget towards animation. Ultimately, Irish children would be the real beneficiary as they watch quality home produced programmes relevant to an Irish audience and to their lives,” he concludes. ...

Technorati links up to the latest Toy Story 3 trailer:

It's nice to see familiar characters back in action, especially recast in gorgeous new settings. As is to be expected, the animation is unbelievable. Pixar grows with leaps and bounds with each new picture, and this one is no exception. The textures and lighting all look phenomenal. ...

JoBlo.com previews the parts of Despicable Me that Universal-Illumination Entertainment unveiled in Santa Monica last week:

... This grouchy old man with stick legs (going to be hard to get an action figure to stand up) who pops the balloons of children and threatens to kill his neighbor's dog for pooping on his lawn calls a meeting of his scores of little minions to plan his next heist. Under his house (the only creepy one on the block) is a vast underground cavern filled with the little yellow dudes. He seems to know each of them by name ... Gru reveals that his next big heist will be to steal the moon! (He's shrinking it. More portable that way.)

The sequence was quick moving and funny. Really, really funny. Particularly the scene in the coffee shop. ...

I guess you'll have to go see the flick to find out if the whole thing is "really, really funny."

Turner Classic Movies will be holding a film festival that will include group of cartoons that don't get out and about much:

... [A]uthor Donald Bogle will introduce and discuss a collection of cartoons removed from circulation because of negative racial stereotypes. Titles include Clean Pastures (1937), Coal Black and De Sebben Dwarves (1943), Goldilocks and the Jivin’ Bears (1944), Hittin’ the Trail for Hallelujah Land (1931), The Isle of Pingo Pongo (1938), Sunday Go to Meetin’ Time (1936), Tin Pan Alley Cats (1943) and Uncle Tom’s Bungalow (1937).

Lastly, there is super hero news:

During an interview with Comics Continuum, Warner Brothers Animation supervising producer Alan Burnett revealed that "Green Arrow" would be the third of three 10-minute animated "DC Showcase" episodes. Burnett also mentioned that a fourth DC animated short is also in the works, which will be 22 minutes long. However, Burnett declined to say which characters would be featured in the fourth short.

Add On: Linkage here has already overlapped with Cartoon Brew, so I'll do it again with this:

"Snow White has to be out by Christmas—if not it’ll be too bad for Disney’s,” 20-year-old platinum blonde Reidun “Rae” Medby wrote her boyfriend ... in the fall of 1937. She was barely able to keep her eyes open after a month of working weekends and double shifts in the Ink and Paint department ... “The minute I get a pen in my hand my brain goes numb—just like it does at the studio. Don’t be upset if I start inking ducks and mice.”

Ms. Medby's words echo down the decades. She was relating, seventy-three years ago, what visual effects artists, storyboarders, and tech directors know too well in the present age: the studio policy of "work them until their retinas pop loose" is always with us.

Have a fulfilling Friday. And don't forget that you have a three-day weekend in front of you.

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The Mother Ship Gets Mothballed

As goes Imagi Sherman Oaks, so goes Imagi Hong Kong.

The Hong Kong studio behind "TMNT" and "Astro Boy" has shut down as its parent company tries to recover from losses.

Imagi International Holdings Ltd. said in a statement to the Hong Kong stock exchange that it stopped funding its computer animation studio on Feb. 5 "to further preserve its limited liquidity and shareholder value." The studio will ask a Hong Kong court to name liquidators, the statement issued Monday said.

But Imagi said it will continue to develop movie ideas and outsource the actual animation work to mainland China and other countries, where costs are lower ....

Once upon a time, I had high hopes for the San Fernando Valley IMAGI.

At its peak, there were well over a hundred artists, animators and modelers working on various CGI features. Then the bank meltdown happened, followed by the non-performance of Astro Boy. The crew wasn't paid, then lots of lay offs happened, and finally the studios on both sides of the Pacific closed their doors.

It happens all the time, of course. From the time TAG started in 1952 until now, the only studio still standing is Disney. Every other cartoon factory has sprouted up, prospered, then withered and died.

I know it's the natural order of things, but I still get saddened when it happens.

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At Film Roman

I spent the morning at the home of the Yellow Family, the big building next to the Bob Hope Airport.

And one of the employees, grinning sardonically next to his computer, pointed me to this:

The future of independent distributor Overture Films hangs in the balance as corporate parent Liberty Media led by billionaire John Malone seeks to rid itself of the unit, according to individuals knowledgeable about the company ...

The move away from film distribution is not unexpected, as John Malone’s enthusiasm for financing the independent film unit has waned with the lack of demonstrable profits in a struggling time for the industry. The two animation companies, Film Roman and Starz Animation, have lost money for the division. ...

So there is dark talk around the studio about yet another corporate hand off, which adds to the general levity as a smaller animation staff works harder on The Simpsons' high definition wide screen version.

"Most people around here figure we go one more season and that's it. I mean, next season has been greenlit, but it hasn't been officially greenlit. Nobody knows much beyond that."

My outsider's guess (based on mostly nothing) is that if the ratings are good enough, and the voice actors don't demand a lot more money, then there might be additional seasons in the show's future. But if not, not.

And at some point another Yellow Family feature will be made (hopefully not so far down the pike that people forget what the property is about), and artists will be reassembled -- assuming they haven't retired -- for One Last Fling with Homer and Marge.

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Wednesday, February 10, 2010

Promoting the Three Dee Cartoons

DreamWorks Animation marketing chief Anne Globe explains to Forbes magazine about weaving DWA's CGI features into the hearts and minds of the movie-going public. Says Anne:

"We get involved very early on conceptually, even before a project is greenlit, just as far as being aware of what's coming and what the overall brand message will be. Our mission here is to build franchises and brands. We're always looking toward things we can do theatrically but in other places as well. On the marketing side our goal is to create something new and different every time out. ...

The landscape of 3-D has changed dramatically in the past year ... We feel confident we'll have our fair share of screens because there are twice as many 3-D screens available as there were when Monsters vs. Aliens came out. That should position us going forward. Plus we have a deal with Imax for the movie to play there a little longer than a month.

Our marketing budget has stayed the same at around $150 million to $175 million per film ... Our online budget has probably doubled. We're doing more with Facebook and Twitter and creating apps. Plus we've seen some economies on the broadcast side so some of the ad rates there have become more affordable.

You can do so much more online now with video and interactive ads and things that are uniquely targeted ...

Promotional costs for big films (hell, even small films) are not cheap. Where once there were some television and radio buys, and some kind of print and billboard campaigns, now media flows into almost every nook and cranny of our multi-layered American media.

There's network and local teevee. There's cable. There's newspapers and magazines, facebook and interactive websites and everything else on the internet. There's outdoor displays and television specials and promotion tours and toy tie-ins. There is, in short, almost everything under the sun, and it all costs m-o-n-e-y.

Back at the dawn of time, big movies had different release patterns. Instead of a 3,000 screen release, the high-budget specatculars were platformed into one theater at "road show" prices (meaning you bought tickets on a "reserved seat" basis), and big hit pictures could play one theater for six months to a year. When I was a lad in knickers, my parents took me to see Lawrence of Arabia playing at one huge Hollywood theater, and it was a major deal. After playing there for a year of eighteen months, it got rolled out to smaller theaters around town and you got to see it at "popular prices," where it would circulate for another six months.

Advertising costs were a lot cheaper then. A few newspaper ads, a commercial on channel five, and BOOM, the big promotional push was complete. Which explains why films had to gross considerably less in 1962 to get into the black.

Life is just more complicated and expensive now, innit?

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Green Froggy Watch

A kind commenter mentions:

As of this week (February 10, 2010) the box office track site The Numbers reports Frog's worldwide take as:

U.S. -- $101,011,000

International -- $95,000,000

Worldwide -- $196,011,000

So TPandTF is now close to double its reputed production gross cost.

Before we get into the "It's turned a profit!" "No it hasn't!" argument, remember a few things.

Feature films, particularly animated feature films, go on making money from a variety of sources for years and years. There is all the merchandising and supplementary market moolah (licensing; t-shirts, toys, video games, DVDs, etc. etc.) to consider, which never show up in a film's box office tally. But trust me, Bob Iger is happy to have the money.

The studios -- and you'd better sit down as you read this -- very often misreport what a film actually costs to make. So it's difficult for any outside to know if a film is actually (as opposed to officially) profitable.

Long ago, the rough rule-of-thumb was that a moving picture had to earn double its production cost to break even. More recently the rule is triple the cost. But who the hell knows, really? Money flows through our fine conglomerates like mud through a La Canada mansion, so pinning down the profit and loss is damn near impossible.

However, it's probably true that Froggy has a ways to go before all its foreign theatrical revenue has come in. I'm guesstimating that total theatrical revenue will ultimately be a 60% foreign/ 40% domestic split.

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The Plight of Viz Effx Artists

I've hit on this before, but Bill Cohen in Variety reiterates it:

... [P]ost-production labor issues rarely enter the consumer press. ... Daily Variety has covered the problems of vfx artists occasionally over the years, and with the production downturn and bad economy, matters are only getting worse.

"The fact that we have no representation means we have no voice anywhere," [Visual Effects Society chairman Jeff] Okun said, "so it's a free-for-all from the bottom up and the top down," where artists and studios alike must haggle for the best deal possible ...

Here's the way it works: Studios film their big,CGI effects movies, and put all the effects shots out for bid.

Then visual effects studios of various sizes swarm around like hungry tuna, bidding the projects at razor-thin profit margins.

Then the studios award the work to studios with the lowest bids or best reputations or a combination thereof, and everybody sets to work creating effects shots against a release date that is carved in obsidian marble.

In the course of all this, some high-flying effects supervisors do nicely from a financial point of view; many others get ground into dust by the insane work schedules.

And sadly, some don't get paid at all.

Once upon a time, most of the conglomerates ran their own in-studio effects shops, but they soon realized that it was way cheaper to farm the work out, so most closed their facilities and went the sub-contracting route.

Today, the visual effects landscape consists of a few large sub-contracting studios, and lots of smaller ones of various size and prosperity, all fighting for c.g. work. There are also a smattering of visual effects units attached to a few television shows, but the work is mainly project to project, with staffers and free-lancers scrambling from one job to another. The work is ripe for abuse.

CGI animated features are, relatively speaking, islands of prosperity and stability. They're far from perfect, but many are repped by union contracts. As Dan Rounds Dave Rand, one of the visual effects artists shafted by a Canadian sub-contractor for Journey to the Center of the Earth says:

"I have had by far the best year of my 18-year career in digital f/x." ... "I made more money, had the best lifestyle, worked with state-of-the-art technology for a company that has attracted the best talent in the industry. I've been treated wonderfully up here."

Mr. Rounds Rand works for IM Digital, which is covered by an IATSE contract, and represented by the Animation Guild.

Apologies for the screwing up of Mr. Rand's name directly above. My only excuse is a fogged brain.

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Tuesday, February 09, 2010

The Captain

Apparently Maureen Dowd does more than dish snark about politicians. She also writes about 3-D expert Phil McNally:

Captain 3-D, a 42-year-old Northern Ireland native, is also known as the resident “hurl-o-meter” at DreamWorks, the guy who goes through every frame to adjust the amount of depth, dial the intensity up or down, and fix the right-eye/left-eye camera settings so that moviegoers can enjoy dragons skydiving past them without having to turn their popcorn bags into motion-sickness bags.

“I am certain that it is not good to be in a business in which the result of what you do is to make people hurl,” says Jeffrey Katzenberg, the C.E.O. of DreamWorks Animation. ...

A while back, the Captain invited me into his inner sanctum to watch a sequence of Monsters Vs. Aliens on a big rectangular screen. I had Three Dee goggles over my peepers, and the sequence he showed me really popped off the screen in a good way.

I had the same reaction when I saw the whole feature at the Burbank AMC, "Heey now. It reaches out and grabs you!"

I've seen a bunch of dimensional features at this point, and sometimes they're more painful than life-enhancing. But the Captain's handiwork has a good balance to it. He knows when to pull back on the reins so you're not overwhelmed by more depth than your pupils, retinas and brain can tolerate.

There might come a time when the movie-going audience gets thoroughly sick of Three Dee movies, but Captain Phil will slow the arrival of that tipping point, because he's damn good at what he does.

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Flat-Profit Diz

And on the balance-sheet front, the Disney Company reported non-robust results in its most recent reporting period.

Disney restructuring costs drag on quarterly profit.

Earnings slip to $844 million from $845 million a year earlier. But excluding one-time items, profit of 47 cents a share beats analysts' average estimate of 38 cents. Revenue rises 1% ...

The theme parks and merchandising didn't help the Mouse's bottom line. Broadcasting and the move studio did.

The film studio staged a turnaround, reporting a 30% boost in operating income to $243 million, from $187 million a year earlier. Revenue was essentially flat at $1.9 billion. This reflected strong home entertainment sales of the Disney/Pixar Animation film "Up" -- a best-picture Oscar nominee -- and the comedy "The Proposal.".

So Sandy Bullock and an old man in a flying house carried the movie division to higher ground in 2009. My hope is a girl with long hair (whatever the hell her film title turns out to be) will do the trick in the next fiscal year.

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The Morning Diz

A chunk of this a.m. was spent on the three floors of the Hat Building with representatives from our Mother International ...

On the first floor, the c.g. crew is working on Rapunzel* while the traditional layout crew is hard at work on the Winnie the Pooh feature. We spent a lot of time looking at pencil lines on big sheets of paper (what a concept!), while the artists said:

"We're making the Hundred Acre Wood a lot more green and lush than the first time [the featurette from the 1960s]. There was research done at the actual place in Britain, and we're putting in more greenery, ferns, and bigger trees than before, making it look like Wood that exists in Britain ..."

Up on the second floor, the animators are "resigned" to the reality that Snow Queen, has been shelved. As one of them noted: "There's now maybe going to be a long gap between hand-drawn projects, but they're going to work to come up with another project to replace Queen, we'll see what happens."

Meanwhile on the third floor, the story and visual development artists have finished work on Rapunzel. As we stumbled around, story artists were gathering for an Andrew Millstein and Ed Catmull meeting where they were going to get updated about future feature development. (Mr. Catmull and Mr. Millstein were coming up the stairs as we were going down ...)

Then I went off to lunch, and my friends from the IA returned to their offices for meetings. (Exciting, no?)

* Which, for our purposes here, will be the designated title until the House of Mouse announces another.

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Monday, February 08, 2010

Around El Studios

Today I was especially crazed and visited two studios: Disney Television Animation at the Frank Wells Building, and DreamWorks Animation, where Mr. Katzenberg's black Prius was gleaming in the afternoon sun ...

Disney Television Animation on the lot is busy wrapping up the second season of Phineas and Ferb and gearing up for the third season. Fish Hooks, crewed by most of the artist that were previously on Cartoon Network's Chowder, are working on Season Uno and slowly expanding.

Disney TVA has five half-hour pilots in work. I stared at the titles on a cork board in a hall but since I know nothing about the shows themselves I have already forgotten them. An artist peering at me over the top of his cubicle said: "Hopefully we'll be making some of those as series soon ..."

At DreamWorks, there's a few end stragglers on How to Train Your Dragon and a push to complete Shrek IV. One of the artists boarding The Croods said to me:

"We screened the story reels for Jeffrey last week. He had notes, but we knew he'd have notes, and we kind of knew where the problems were, so his input reinforced our thinking. But it was a pretty good session; nobody got fired ...."

Then it was back to the office for e-mails and meetings. What fun!

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Organizing Workplaces, Organizing Lives

Some time back I did an interview for the www.fxguide.com website. It covered -- surprise, surprise -- the state of animation and visual effects workplaces, the state of animation and visual effects workers, where they've both been and where they're likely going.

It dovetails nicely with this article:

Unlike every other craft in the film industry, there is no union for visual effects artists. This seems to be a matter of timing as much as anything. Modern visual effects techniques are only a few decades old, and the digital side of the visual effects arts really only has about 20 years of history as a popular filmmaking tool. The other filmmaking disciplines such as acting, directing and music composition date back to the very beginnings of the film industry.

This newness has left digital visual effects artists with absolutely no collective bargaining power whatsoever. In this age of weakened unions, many of these artists are understandably leery of the idea of unionization. Additionally, visual effects artist currently work under constant threat from producers of having their work sent off to India or China. (The irony of sending creative work to a country like China that routinely censors communications -- including the announcement of this year's Oscar® nominations -- doesn't seem to bother these bottom-line seeking producers.) ...

Mr. Stranahan has it slightly wrong. The Animation Guild has been representing visual effects employees for decades. (What is Shrek, Aladdin or The Princess and the Frog, after all, if not ninety-minute long visual effects? Which, come to think of it, is what Avatar mostly is.)

The fact that we don't represent a lot of live-action visual effects is apparently what eats at Mr. Stranahan ....

But here's the rub: even though visual effects are an increasingly large part of the blockbusters to which Hollywood is addicted, the people who create them have relatively little clout. There are lots of reasons for this, from effects houses underbidding each other for jobs and gutting their own profit margins, to effects workers being categorized as "independent contractors" when they're actually employees, to lack of unionization.

This last problem was driven home to me when I attended a discussion at UCLA between Scott Ross (then the CEO of Digital Domain), and Tom Sito (then the President of the Animation Guild.) Ross was there to argue how unionization was really a bad and counter-productive thing for effects artists, but a short exchange during the audience's Question and Answer period undercut his argument. It went like this:

Angry Questioner: You know, Scott, I've worked at Digital Domain for a couple years now, and what really burns me is, on our last big project, all of the effects crew got pushed down below the Assistant Directors and Unit Production Managers' names in the credits at the back. We were way at the freaking bottom.. That's just wrong, man. Why did DD allow that to happen?

Scott Ross: I totally sympathize with you. Your names should have been higher up. But we couldn't do it, because the Directors Guild has a contract with the majors that forces us to put their people's names ahead of everybody else's.

Tom Sito (taking the microphone): And I'd like to point out that those A.D.'s and producion managers are ahead of the effects artists because they're in a union.

Scott Ross (after staring at Tom): Touche.

My advice to effects creators and everybody else: Know your rights. Know what the laws and regulations are. And know the addresses and phone numbers of the agencies that enforce and monitor the laws. (Knowledge is power, and power is -- if you decide to use it --leverage.)

Never stop training and learning. Never stop networking. And never stop living below your take-home pay.

Thanks for listening.

Here is the latest fxguide.com podcast. And here is my first fxguide.com podcast interview from August 2008.

If you have problems with the podcast widgets you can right-click to download the August 2008 and February 2010 podcasts in .mp3 format.

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Sunday, February 07, 2010

Weekend Linkage

One more Sunday night linkfest, beginning with Alice.

What's the defining screen version of Alice for most Americans? It's hard to argue against Walt Disney’s 1951’s “Alice in Wonderland,” which despite its beautiful Modernist animation was not a hit commercially or critically when it was released. The British press and literary critics denounced it as too Americanized, and they pounced on the absence of the White Knight, the Duchess and Humpty Dumpty. To Disney, though, the reason the film fizzled was a problem with the title character -- she lacked “heart,” he judged. But in the 1960s, "Alice," along with “Fantasia,” gained a reputation among college students as a “head” film ...

(Unless I read through it too fast, the piece fails to mention the 1933 Paramount version of Alice In Wonderland, which featured most of the major Paramount stars, including Gary Cooper and Cary Grant. Then there's the Technicolor test footage with Mary Pickford, when Disney was considering a live-action and animation hybrid.)

I thought I saw this before, but I pass it on anyway.

Jeffrey Katzenberg: I was fired [from Disney]. It was very public, very, very painful, and very humiliating. The company was actually at the pinnacle of success, as opposed to at the pinnacle of failure. Getting fired in failure, unless you're delusional, comes as an overwhelming shock. Getting fired when you're doing your best work can wake you up pretty well. It's called a swift kick in the butt. But I learned from that experience that change is good ...

Change ain't always good, but if you're smart and tough, you can learn from it. (And Jeffrey is buying new digs in Beverly Hills):

The six-acre property, which was never on the market, sits just above the Greystone Mansion, a Beverly Hills landmark. A long private drive leads to a house on a promontory ...

India isn't standing still in the animation training department:

Zee Institute of Creative Arts (ZICA), a division of Zee Interactive Learning Systems (ZILS), unveiled its new centre in Ahmedabad on Saturday. ZICA is India's principal academy of digital arts, film making and classical animation.

Currently running 12 centres across the country, ZICA is a pioneer animation institute that has churned out a number of animation prodigies in the past 14 years. The institute imparts practical training on pre-production/visualisation, production and post-production ....

The New York Times notes the ongoing feuds at the Annies:

Pixar has long complained that Jeffrey Katzenberg’s DreamWorks has an unfair advantage at the Annie’s because more voting members are affiliated with Mr. Katzenberg – and that DreamWorks has made certain of it. Hogwash, DreamWorks has always said, brushing off criticism as poor sportsmanship. There are arguments to be made both ways, but we will leave that to the animation blogs.

Pixar complaining is (to me) a little like the Democrats complaining about Republicans. If somebody plays hardball, play hardball back. Don't whine about it.

Also at the Annie's, Tom Sito gave a graceful, heartfelt speech about the animation creators who gave of themselves to make the biz a better place:

The Great Artists of the past taught us that we in Animation were more than just a bunch of strangers scrambling to make a living. They taught us that we were a family. As much as I was inspired by their drawing technique, I was also inspired by their generosity. Ben Washam gave free animation classes out of his garage to anyone who showed up, Grim Natwick took a newly hired kid at Charles Mintz named Chuck Jones out for an ice cream soda, so he could explain to him squash and stretch, Art Babbitt was out in the streets fighting for better wages for his assistants and painters. And all those who gave their free time to build the animators club ASIFA, John & Faith Hubley, Norman McLaren, Marc Davis, Bill & Fini Littlejohn and especially June Foray.

They didn’t make any money from it, but they did it because it would be good for all the animation community ...

And on that note, we wish you a happy upcoming workweek.

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Pinoke's 70th

On February 7th, 1940, Disney's second animated feature (and the third 3-strip Technicolor animated feature) was released.

Above, the 1940 trailer. Below, part of my article from Film Comment:

A Star Is Drawn.

... Seventy years after its premiere, Pinocchio remains the most lavish hand-drawn animated film ever made. In its attention to detail and the scope of its art direction, it has never been equaled. Yet at the time of its production, Pinocchio seemed a natural progressiom from Snow White, which came about because Walt Disney increasingly found the traditional cartoon short economically and artistically constricting.

But Disney knew Snow White's shortcomings better than anybody. "We've learned a lot since we started this thing," he told a reporter. "and I'm conscious only of the places it could be improved. I wish I could yank it back and do it all over again."

Ken Anderson, a long-time Disney art director and story artist, believed that Disney was aiming in a very specific direction: "I think that Walt was impatient with the restriction of a cartoon. He strived for more and more realism, more naturalism in his features. I kept a notebook at that time of camera angles and moves from live-action pictures like Anthony Adverse. Walt took a look at the notebook and liked it. He had others start keeping notes too. He was always aiming at exceeding the limitation of the medium, though we never heard it expressed in so many words."

From the start of his career, Disney borrowed from live-action. As there was Douglas Fairbanks in The Gaucho (1927), so there was Mickey Mouse in Gallopin' Gaucho. There was Buster Keaton's Steamboat Bill, Jr., and then Mickey's Steamboat Willie, the first sound cartoon.

But as the year's passed, Disney drew more on live action's visual techniques and less on its subject matter. His small Hyperion Studio grew as rapidly as its products' fame and technical sophistication. Young, new animators were hired. Watercolorists like Philip Dyke found their way into a growing background department. New development and story artists were brought in.

Designer and animator Albert Hurter had come to the studio after a career in animation dating back to World War I. Disney quickly saw that Hurter's talents could be better used rendering preliminary "idea" sketches, and his drawings of characters and strangely humanized inanimate objects influenced the look of numerous Disney shorts.

On the first Disney feature, Snow White, Hurter daily produced fifty to a hundred sketches covering all areas of the production. The dwarfs' cottage, the wicked queen's castle, and the nightmare forest through shich Snow White escapes all bear his creative stamp.

Even before Snow White was completed, Disney set newer employee Gustaff Tenggren (who was also an award-winning children's book illustrator), to work creating Pinocchio's European storybook flavor. While Hurter designed chairs, table legs, clocks and music boxes inside Gepetto's workshop, Tenggren rendered the town streets and undersea landscapes where Pinocchio had his adventures.

Claude Coats, then a Disney background artists, remembered Tenggren's "crisp, pen-and-ink watercolor style": "He painted terrific views of the houses in the little, Swiss-looking village. They had an interesting proportion to them that influenced the scale of our work at Disneyland later on." Tenggren, more than any other individual, was responsible for the overall look of Pinocchio, but he left the studio before the feature was done, and received no screen credit.

"We did an immense amount of research on Pinocchio," said layout artist Ken O'Connor, "studying houses and carvings and everything else. We'd come in and look at the storyboards and do thumbnails of camera pans and angles and pin them up underneath, working out lighting and mood.

"I remember working on a scene of Gideon and J. Worthington Foulfellow in the village streets. Tenggren had sketched this down view through rooftops of them and Pinocchio marching off along the cobblestones and I had to make it work for animation. I did the rough layouts, then moved to a live-action stage where I set up angles and props and directed the actors through stacked boxes like they were moving through the streets. They mouthed the dialogue and did the gestures, and we used the film as a guild for the animators. Then I went back and did the cleaned-up layouts.

"For another sequence, Tenggren had some great drawings of the waterfront and the Red Lobster Inn, where Gideon and Foulfellow meet the evil coachman. I tried hard to keep the feeling of his drawing in my layouts, and I had this complex camera move where the camera would go down an alley, around a corner and down to the inn. But I was getting too expensive in my thinking, and I had to condense it. I never did feel I caught as much of the flavor of Tenggren's sketches and I wanted to.

The biggest problem I always saw with getting together a long, animated feature with different art directors working on different sequences was the difficulty in making the whole thing hang together. You had people trying to outdo each other and you had to keep in mind the section of the film that came after yours. And it was a good idea to know what came before. I always found it remarkable that the features hung together as well as they did."

What held Pinocchio together was the critical sense of Walt Disney. No detail escaped his notice. He conducted story meetings, reviewed animation, watched test reels of color footage. He changed backgrounds, altered animated air-brush effects, and even made the decision on which highlights were to be sprayed or brushed on characters.

"We all had egos," said veteran animator Eric Larson, "but Walt had a way of taking those egos and making them work together as a team. This guy had the ability to take your into a story meeting and tear a sequence or reel of animation apart and rebuild it so you had something solid and concrete. He never forgot anything. If he said something to you it was a good idea to write it down, because he'd remember it even if you didn't. His enthusiasm, his effort for perfection, came off strongly on Pinocchio." ...

Long ago, when I interviewed some of the veteran artists who worked on Pinocchio, they said it was the most complicated feature they ever did. Complicated or not, Pinocchio is the most expensive of the Disney pre-World War II features, costing more, minute-to-minute, than Gone With the Wind. But because of an unfortunate dust-up then going on in Europe (one of Disney's major markets) Pinoke made less than half what Snow White did during its initial release. Happily, it's done quite nicely since.

So birthday salutations, little wooden boy. You definitely helped make the company what it is today.

(Ward Kimball offers his memories of Pinocchio here.)

Add On: And this date is 57 years and two days after the release of Peter Pan, which (unlike Pinocchio) has had sequels and spinoffs and teevee shows spinning along in its wake.

(Side point apropo of nothing: Years ago I watched Pinocchio and Peter Pan back to back in some screening room or other. What jumped out at me was how much faster the cutting was in Pan, with the length of individual scenes way shorter.)

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Saturday, February 06, 2010

One More Non-Surprise

Was anybody surprised by this?

Pixar Animation Studio's "Up" was named best animated feature at the 37th annual Annie (animation) Awards, Saturday at UCLA's Royce Hall ...

Other big Annie winners were "Coraline" and "The Princess and the Frog," with three awards each ....

So here's how the Academy Awards will go:

Best Picture: Any of the live-action entries. (Or possibly the animation hybrid known as Avatar.)

Best Animated Feature: Up.

And fans of Wes Anderson will express shock and dismay.

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The Artists in Gallery 839

Herewith, more on the artists and sculptors now on display at The Animation Guild deep in the heart of Burbank:

Artist: Ruben Procopio. (click on the thumbnails for full-sized images.

Rubén Procopio is an American animation and comic book artist. Long affiliated with Walt Disney Feature Animation as an animator and sculptor, Rubén is known for his versatile sculpting and illustration style in both cartoony and realistic characters, with an emphasis on Disney characters, superheroes, and the masked heroes of yesteryear.


Artist: Vicki Banks.

Vicki Banks, a long-time animation artist, has in recent years used her sharp artistic skills in other other areas.

After twenty years in the animation business, sculptor Vicki Banks really knows how to bring a character to life in subtle ways. She captures a fleeting moment in her subjects’ lives, whether it is an introspective moment as a skater ties a bootlace or the private thoughts of a giraffe as it perambulates the savanna.


Artist: Annie Guenther.

Ann Guenther has worked as a top-flight background artist in animation for decades. She brings the same keen eye and sense of color that has served her so well in animated features and shorts to the paintings she displays this month at Gallery 839.


Artist: George Scribner.

Artist George Scribner, born and raised in Panama, became an animator and then feature animation director at the Walt Disney Animation Studios during the 1980s. Today he works as the animation director for the Walt Disney Company's far-flung theme parks and paints extensively.


Artist: Bill Wray.

Bill Wray began working in the animation business as a teen-ager. Bill went on to work in writing and drawing comic books, animation and illustration. He is mostly known for his painting style on the Ren and Stimpy Show, his work in Mad Magazine and his collaborations with Mike Mignola on Hellboy Jr. Bill is currently concentrating on fine art oil painting..

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The Wintertime Derby

Now with skin-bracing Add On.

Fox's animation hybrid known as Avatar got itself bumped out of the top position on Friday night, as weakly-reviewed Dear John grabs the top rung of the big, gold ladder. The Nikkster has the end-of-week tally sheet:

1. Dear John (Relativity/Sony) NEW [2,969 Theaters] Friday $13.8M, Est Weekend $32M

2. Avatar (Fox) Week 8 [3,000 Theaters] Friday $6.1M, Est Weekend $23M, Est Cume $629.0

3. From Paris With Love (Lionsgate) NEW [2,722 Theaters] Friday $3.0M, Est Weekend $7.5M

4. Edge of Darkness (Alcon/Warner Bros) Week 2 [3,066 Theaters] Friday $2.3M (-58 from a week ago), Est Weekend $7M, Est Cume $27.3M

5. When in Rome (Disney) Week 2 [2,456 Theaters] Friday $2.0M (-53), Est Weekend $6.0, Est Cume $21.4M

6. Tooth Fairy (Fox) Week 3 [3,218 Theaters] Friday $1.6M, Est Weekend $7.0M, Est Cume $34.8M

7. Book of Eli (Warner Bros) Week 4 [2,820 Theaters] Friday $1.5M, Est Weekend $4.5M, Est Cume $81.8M

8. Crazy Heart (Fox Searchlight) Week 8 [819 Theaters] Friday $1.07M, Est Weekend $4M, Est Cume $11.5M

9. Legion (Sony) Week 3 [2,339 Theaters] Friday $1.06M, Est Weekend $3.3M, Est Cume $34.5M

10. Sherlock Holmes (Warner Bros) Week 7 [1,805 Theaters] Friday $790K, Est Weekend $2.1M, Est Cume $202.1M

You will note that Fox's other animation hybrid, Alvin and the Chipmunks Part Deux, has departed the Top Ten ...

Add On: At the wire, Dear John dethrones Avatar, collecting $32.4 million to the blue Pandorans' $23.6 million.

Alvin and the Chipmunks(#14), now owns $212.2 million while 20th place The Princess and the Frog has earned $101 million.

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Friday, February 05, 2010

The Future Made Plain

Hollywood. com lays out which animated feature will soon win the "Best Animated Feature" statuette.

... [T]his year's unquestionably worthy tip-of-the-hat went to Pixar's Up by way of a nomination for Best Picture. And ... it's obviously deserving of the Best Animated Feature nomination as it was indeed one of the best animated features of 2009. But doesn't its contention for one award render the other a done deal?

Uh, yeah.

The web site goes on:

... [A] comparable clash happened in 2000 when Crouching Tiger, Hidden Dragon took home Best Foreign Language Film while losing the big crown to Gladiator. Considering the former is a far superior film than the latter, it stands to reason that voting Academy members knew it would win Foreign Language so they treated its other nomination as a mere formality. Sadly, it seems more than reasonable that the exact same thing is going to happen this year with Up.

Sounds right to me. Up has as much chance of winning "Best Picture" as the Florida Everglades does of getting buried in snow. But that pretty much doubles the odds Pixar's latest walks off with "Best" in the animated category.

I'm almost as sure of that as I am that Peter Docter won't be taking home the "Best Screenplay" Oscar. (But it was a nice gesture of the Academy to give Mr. Docter the nomination.)

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Tonight at Gallery 839 ...

Above left by Bill Wray; above right by George Scribner; foreground by Vicki Banks. Click on the thumbnail for a full-sized image.

A small pictorial taste of the new art show at "Gallery 839" ....

The opening is tonight at 6, so if you're in the neighborhood, slosh on by. (The show will be up for the month of February.)

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Thursday, February 04, 2010

Animation Jobs In The Northwest

Oregon Business is hopeful of a bigger, better animation industry in Portland.

Laika chairman Phil Knight and CEO Travis Knight ... took bold risks on Coraline, financially and artistically, and their risks are being rewarded. The film has already grossed more than $120 million (twice what it cost to make) ...

The company employs 200 people, about half of whom work on animated commercials for the likes of McDonald’s, Tostitos salsa, M&Ms and Spam (that’s right, the canned meat product). Knight says Laika will add “hundreds” of jobs once production begins on the next full-length feature. ...

I've talked to artists who pulled up stakes in Los Angeles and journeyed to Portland to develop animated features for the new studio in the northwest. Several told me it didn't work out well for them, since there was a lot of disorganization. (Or as Oregon Business writes: ..." it’s been a challenging run for Laika as a business, with several mass layoffs, the slow and painful death of Jack and Ben’s Animated Adventure, and the abrupt departure of Coraline director Henry Selick last October.")

Despite the exit of Mr. Selick and the other setbacks, my hope is that Laika finds its footing and makes more features as good or better than Coraline. Laika now has a new CFO from DreamWorks Animation, an Oscar nomination, and fresh projects backstopped with truckloads of Nike money. So Laika certainly has a shot at future success.

The best outcome for the animation industry is to have another strong player in the feature business, providing longer term employment for artists, writers and technicians, giving Pixar and DreamWorks and Blue Sky runs for their money. I've got my fingers crossed it all works out.

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Gallery 839 opens tomorrow night!

Everyone is invited to the official opening show of Gallery 839, the Animation Guild’s art gallery in our new office headquarters building. The gallery opens this Friday, February 5, with a show entitled CANVAS, BRONZE AND POLYRESIN.

The show will featuring the paintings of BILL WRAY (above), GEORGE SCRIBNER, and ANNIE GUENTHER, and the sculpture art of VICKI BANKS and RUBEN PROCOPIO, all respected veterans of the animation business. The exhibit focuses on the work these fine artists do apart from their day-to-day jobs in animation.

Gallery 839 and the TAG headquarters are located at 1105 N. Hollywood Way, between Magnolia and Chandler, in Burbank. A reception will be held from 6 to 9 pm, and the show will run until March 3.

We’re thrilled to announce the first of what we’re dubbing First Friday Shows at Gallery 839. These will be monthly shows of members’ personal art, with a gala opening reception the first Friday of each month.

We have two main goals for these shows. First, they’ll give members a venue to show their personal artistry, and make some money selling their work. We know the talent of our membership runs deep and wide, and we want that to be shared with both the membership and the rest of the community. Second, these shows will give us a good reason to regularly get together, to network and hang out. It will be a chance to celebrate ourselves, and gather as animators and artists, separate and apart from our workplace tribalism.

The March show is already being arranged, so it’s up to members to apply to put up future shows. Members in good standing are eligible (this includes members on honorable withdrawal). Individual shows are fine, but we encourage group shows.

The artists showing will be responsible for almost everything (we’re not adding additional staff, and our staff is pretty busy as is!). So, in addition to creating the artwork, artists are in charge of matting/framing, advertising (aside from the Peg-Board and the TAG Blog), setting up the show, hosting the reception, and tearing the show down. It also includes buying any refreshments/snacks for the reception, and arranging to have someone responsible for watching the artwork whenever the artists want the gallery open (otherwise the gallery will be locked to prevent theft). The Guild will charge rent of 10% of any sales from the show (compare that to the 50% most galleries take). If you don’t sell anything, it’s free of charge.

We’re looking to host a variety of personal artwork: painting, drawing, prints, photography, sculpture, ceramics, CG installations … it’s all good. We may also put on some themed shows as the spirit moves us. This will be an evolving, dynamic program, and it’ll be as cool as the membership wants it to be.

If you’re interested in having a show, contact Jeff Massie for more information.

-- Kevin Koch

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Early February Links

The links of February serve up a new batch of news stories. For instance, MTV.com gets excited about a new super hero program.

Could a "Young Justice League" animated series be on the horizon? A report that hit the 'Net and was removed a short time later seems to indicate that's the case.

"I am beyond thrilled to announce that I was recently cast in the new animated series, 'Young Justice League', based on the famous (and awesome!?) DC Comics," wrote actress Stephanie Lemelin in a statement on her website that was snagged by Mania.com before being removed ...

The L.A. Times relates Oscar minutia regarding animation:

... Batting 1.000: Animated short nominee Nick Park ("Wallace & Gromit in A Matter of Loaf and Death") has won all four of his previous Oscar races -- animated short (1990, 1993, 1996) and animated feature (2005). In 1990 he was a double nominee, winning for "Creature Comforts" over "A Grand Day Out with Wallace & Gromit." In 1993 he won for "Wallace & Gromit in the Wrong Trousers," in 1996 for "Wallace & Gromit in A Close Shave" and in 2005 for "Wallace & Gromit in the Curse of the Were-Rabbit."

Animated Features: "Up" is the second animated feature after "Beauty and the Beast" to contend for best picture. While "Beauty" had five other nominations in 1991, including three song bids, score and sound, "Up" is contending in four other categories -- screenplay, score, sound editing and animated feature. That last category wasn't created till 2001, and this is only the second year -- after 2002, when "Spirited Away" won -- that there have been five rather than three nominees.

The new Disney Studio Chairman continues to make big changes at the House of Mouse:

For the last 2 1/2 months, one of Hollywood's most powerful marketing machines -- Walt Disney Studios -- has been operating without a marketing chief. That could soon change.

Studio Chairman Rich Ross has met with his executives and told them that he plans to hire someone outside of Hollywood's usual movie circles to replace former marketing President Jim Gallagher, ousted in the fall. He has narrowed the list of candidates and is meeting with a small number of finalists ...

Ross has scoured some big ad agencies ... seeking candidates who have overseen innovative campaigns for major brands. He's also weighed bringing in someone from the video game or tech industries -- or the very least, someone savvy about harnessing social networking and emerging technologies to sell movies, according to several people knowledgeable about the search.

Slate asks the semi-obvious question.

How Is Avatar Not an Animated Film?

... Up is only the second animated film to receive a best picture nomination ... Unless you count Avatar.

Comic Book Resources profiles the story development of the DVD animated feature Planet Hulk:

Planet Hulk" allowed ... the Marvel Animation team to come full circle with their DVD projects, which started in 2006 with another adaptation of a major comics story line. Though this time, the writer said that viewers can expect fewer changes to the core of this story than in the version of Mark Millar and Bryan Hitch's "Ultimates" that hit a few years back.

"The mandate when this started when they chose to do 'Ultimates' – a lot of that decision involved 'Let's get all our best players on the screen at once.' It was an exciting story, and the process was a little different than 'Planet Hulk' because the books had a little bit more of an edge to them. ..."

(Labor side note: TAG won a union election vote at Marvel sometime back, but the company ultimately refused to agree to a contract.)

We end with a small, golden nugget of hope:

Time Warner Chief Executive Jeff Bewkes said Wednesday that advertising revenue at the Turner entertainment cable networks, including ... Cartoon Network, will grow in 2010.

Have a fine, end-of-week experience. The weekend is within sight.

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Wednesday, February 03, 2010

Hasbro Gets Animated

Hasbro wades into the cartoon game.

Kathy Page is joining Hasbro Studios as VP of production following stints at Sony Pictures Television and Warner Bros. Television Animation.

Page will oversee the physical production of programming from Hasbro Studios, which will be developing content for broadcast on the Discovery/Hasbro joint venture The Hub that takes the place of Discovery Kids this fall. Page joins Hasbro from Sony Pictures Television where she served as VP of animation

A lot of the phone calls I've gotten in the last several weeks have been: What' up with Hasbro? I hear they're doing cartoon shows. Where are they going to be happening?"

Here's the whole chronology as I know it.

1) TAG animation writers, working on Hasbro animated shows, help us secure a contract with the company.

2) Hasbro begins to develop new shows out of its temporary Beverly Hills offices.

3) Hasbro looks for studio space; considers the Imagi offices in Sherman Oaks, but decides to move to Burbank's Media Center North next to the fabled Bob Hope Airport.

4) Film Roman employees tell me: "Hasbro is moving into the second floor of the building and redoing a lot of the space. We hear that the animation employees are going to be there on the floor with the executives."

So the hiring of Kathy Page to boost Hasbro into the cartoon biz, that's a good thing The more animation work in Southern California, the better I like it.

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The Three Dee Deluge

We're going to have a dimensional kind of future.

As Twentieth Century Fox’s 3D spectacle, “Avatar,” becomes the top-grossing film in movie history, studios across Hollywood are scrambling to make sure that they take advantage of a revolution that is quickly remaking the industry ... Avatar’s” success has spurred Warner Bros. to hop on the 3D bandwagon ... “Titans,” a remake of the 1981 film based on the Greek myth of Perseus, stars Sam Worthington (who also leads in “Avatar”) in its title role ... The studio also announced that it will convert ["Harry Potter and the Deathly Hallows"] for a 3D release in November ...

This was easy to see coming. Warners is retrofitting some of its upcoming tent-poles with three dimensions because the monster entertainment conglomerate, like our other fine entertainment companies -- is quick to sniff a dollar. And because it has the soul of a lemming.

But the hell with Harry Potter. What I want to know is when Warners is going to retrofit The Adventures of Robin Hood so that I can see all those flying arrows and sword fights in Three Dee.

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Tuesday, February 02, 2010

Why Up Won't Take "Best Picture"

The producers of Avatar are a little bit ticked.

Although "Avatar" has blasted through box office records and scored nine Academy Award nominations Tuesday, its producers are frustrated that the movie's actors were ignored by Oscar voters.

Zoe Saldana and James Worthington failed to earn nominations Tuesday for their motion-capture work in the sci-fi spectacular.

"People confuse what we have done with animation," director James Cameron said at the recent Producers Guild Awards, where he and fellow producer Jon Landau lost to "The Hurt Locker."

"It's nothing like animation. The creator here is the actor, not the unseen hand of an animator," he added.

The Oscars snub is "a disappointment," said Landau, "but I blame ourselves for not educating people in the right way."

See the subtext?

"Hey people! We're doing real movie-making here! Not that icky, animated stuff! This is big-time- live-action movie-making! Even if it's got all those computer nerds attached to it!"

Which explains clearly why Up, like Beauty and the Beast before it, will never win a Best Picture Oscar. In the eyes of live-action movie-makers, it just isn't the real deal. And never will be.

It's made by all those geeky people sitting in small, dark rooms, staring at bright, flat screens.

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The Permanence of Three Dee --- Part XII

... and also why CG work will keep expanding:

Buoyed by the success of “Avatar,” ... the News Corporation reported a quarterly profit on Tuesday that surpassed the expectations of Wall Street analysts.

“Avatar,” ... released by News Corporation’s 20th Century Fox film studio, has generated nearly $600 million at the North American box office, and more than $2 billion worldwide ... All four of the company’s biggest businesses — broadcast TV, cable TV, newspapers and movies — reported increases in both revenue and operating income.

Every other conglomerate looks at the performance of Jim Cameron's epic and goes: "Aaaaaah.".

The one thing I know about our entertainment companies is, they jump on bandwagons. If glossy musicals are suddenly the Big Money-Making Thing, studios will make glossy musicals. If three dimensional space operas with lots of animation and mo-cap make sizable bucks, then that's the direction everybody will go.

I watched this scenario play out in 1990-1995, when movie companies attempted to emulate the Aladdin-Lion King juggernaut and failed. We ended up in a train wreck, but wow was there a lot of employment for five or six years.

So will the ever-expanding universe of CG animation someday come to an end? Or crash? It's always possible, but the dynamics are different than they were in the middle 1990s. While Disney animation was the only big winner a decade and a half ago, now many companies are doing well producing animation. (Alvin and the Chipmunks from Fox has doubled The Princess and the Frog's holiday take.) And big budget live-action features use CG animation extensively.

So will there be more animators, lighters, surfacers and compositors three years from now? You betchya.

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Monday, February 01, 2010

The Delayed Trip to Never Land

This is now getting pushed out across the intertubes:

Disney Television Animation has begun production on “Jake and the Never Land Pirates,” ... featuring the adventures of classic characters Captain Hook and Smee, plus a new crew of kid pirates led by the enthusiastic and courageous Jake. ...

The company has kept this series under wraps for quite awhile. It was in work earlier last year but I kept my yap shut about it until the name popped up and I figured "Hey, the series is out of the bag."

Now Variety has reported the production.

What's interesting is, Disney Toon Studios had an incarnation of the Tinkerbell franchise with Hook and Smee as supporting players. A large piece of that earlier version was animated and in color before Mr. Lasseter scuttled Toon topkick Sharon Morrill's vision long-gestating vision and took Tink in another direction without the original supporting players. (You'll find the bullet points of the whole messy story here.)

So there is no Captain Hook in the present Tinkerbell direct-to-video features, but the dynamic duo will be appearing in Diz TVA's new little-kid cartoon series.

It's clear that you can't keep a good villain down. (Where's Hans Conreid when you need him?)

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Through the Hat

Walt Disney Animation Studio employees, July 2009.

Most of my morning was spent at Walt Disney Animation Studios, where Rapunzel (still its name) is shifting into higher gears.

"We've got lots of inventory now. In a month and a half, we'll be doing sixty hours per week, but it hasn't gotten crazy yet."

Everybody expects it to get crazy. The schedule is not long and the production is not simple ...

But everybody seems up to it. (When I ask people how morale is, they smile and say: "It is what it is.")

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