Sunday, February 17, 2008

Kevin Koch on Animation

Kevin considers an aspect of animation from the long ago, hand-drawn days:

... I was lucky to come into animation when features were drawn, and to work my way up step by step. I got to spend a lot of time absorbing the importance of arcs and spacing before I had to struggle with larger issues like performance. On each film I worked my way up, through clean-up, into ruff inbetweening, then animating assistant, then animator. There really aren’t any analogs for those preliminary positions in the CG world, which is a shame. Not everyone who did clean-up or even ruff inbetweening had the makings of an animator, but if you did, it was a great place to learn some key technical issues ...

One of the techniques I learned there was to systematically place each rough on the pegs, then lay a clean sheet of animation paper on top and, using a variety of colored pencils, mark each key part of the figure (eye, hands, elbows, knees, feet, etc.). Then you’d take the first drawing off, place the second drawing, lay that same sheet back on top, and continue. You’d end up with a single sheet on which you’d plotted all the sequential positions of each part of the body. It was an overall spacing chart ...

Read the full post at the link.

2 comments:

Anonymous said...

I see on the resume-- 11 whole years in animation--I guess that makes an expert these days.NOT.

Steve Hulett said...

How long, in your opinion, does it take to qualify as expert? Fifteen years? Twenty?

I'm not comparing here, but Orson Welles made one of the greatest American films of the 20th century -- Citizen Kane -- after being in the business four months.

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