Monday, June 30, 2008

Breezing Through Film Roman

Spent part of the morning at Film Roman By the Airport. The Simpsons Section, usually a beehive of activity, was still as quiet as a high desert ghost town ....

A few people have trickled back from the Long Hiatus, but mostly the cubicles are still empty. A staff person who returned last week said to me:

"A bunch of people should be back next week for a new show. The actors have already recorded quite a few scripts, and I hear they're going to be doing a bunch more in the next few weeks ..."

The actors better record a cluster of scripts in the next few weeks, because if the Screen Actors Guild goes out, they'll be recording nada ... despite the lucrative new contracts.

Happily, SAG hasn't yet made a peep about calling for a strike vote, and once they do, the process takes three weeks. With luck, The Simpsons will have a majority of the new season's scripts down on tape by then, and the artists won't have to take another lengthy hiatus.

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The Middle of the Disney strike

Pluto pickets

Click thumbnail for a full view. See also the bottom of this post.

... sixty-seven years ago this day.

At this point in the year 1941, the Disney Strike was half over. It started on May 29, and ended on July 29 (assuming my sources are right ... and I'm aware the link says "five weeks," but anyway ...)

TAG Prez Emeritus Tom Sito points out some of the ramifications of the two months Disney employees were out picketing on Buena Vista Street in Burbank:

No single incident had a greater impact upon the history of Hollywood animation than the Great Walt Disney Cartoonists Strike of 1941. The Disney Strike spawned new studios, new creative styles, new characters and changed animation forever. To the people who were there, it was a defining moment in their careers. New friendships were cemented and old ones broken. Many carried their anger for the rest of their lives ...

Consider this, if the strike had never happened, the UPA studio and its influence upon world animation would not have occurred, since the company was formed primarily by ex-Disney unionists. Chuck Jones' Roadrunner, Coyote and What's Opera Doc shorts would not have had their unique design style, because their art director, Maurice Noble, was a Disney art director who quit because of the strike. John Hubley never would have gone to New York, met Faith Elliot and did his award-winning independent films. Bill Melendez, the director of A Charlie Brown Christmas, was then a Disney assistant [who left the studios and never returned]. Frank Tashlin, the Looney Tunes director and future creator of the Dean Martin-Jerry Lewis live-action comedies, was in the Disney story department. A union vp, he joined the Mouse House to help unionize the cartoonists there.

Kind of like It's a Wonderful Life. If X hadn't happened, then Y wouldn't have happened. And so forth and so on.

Economically, the Disney strike changed the landscape. After unionization, Disney employees who had been at the bottom of the ladder, wage wise, saw their weekly paychecks double. Slowly, steadily, the 'toon industry became one where everyone, not just the top tier, could make enough to build homes and support families.

And Disney, despite the wage hikes, survived and prospered. Within a year of the strike the studio was jammed to the rafters with government contracts (the kind we know so well from contractors in Iraq: "cost plus") helping to win the war against Hitler and Hirohito. A decade after that there was the first of a string of highly successful amusement parks, and today there is a multi-national conglomerate that spans the globe.

The union thing worked out okay. Not perfectly, but okay.

NOTE: About ten years ago, an elderly gentleman walked into the Guild office and introduced himself as Elmer Brinkman. He had been a longtime union activist at Lockheed and past president of the Machinists' local. In 1941 he and a number of his fellow Lockheed workers showed up to picket in support of the striking artists. A Disney artist gave him a drawing of an exhausted Pluto after a day of picketing, and he had kept it ever since. With his permission we made a copy, and it has hung in our hallway ever since.
Along with Sam Cobean and Walt Kelly (later of Pogo fame), my dad was in charge of publicity for the strike, and I recalled his saying they had given away drawings of Disney characters as gifts for sympathy picketers. Whether or not this is an "original" Reg Massie, Pluto is, now and forever, © Walt Disney Pictures ... Jeff Massie

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Sunday, June 29, 2008

The Big Panda Boogies Overseas

Although the little robot inflicted a major flesh wound on Kung Fu Panda this weekend here in the states, KFP is doing brisk business on foreign shores:

DreamWorks Animation and Paramount's martial arts toon "Kung Fu Panda" has conquered the Asian box office in only three weeks, becoming the highest-grossing toon ever in South Korea.

That's good news for Hollywood studios looking to extend their international reach and tailor movies to a specific territory, or handful of territories. "Panda" will ultimately play everywhere, but the strength of its engagements in Korea and China is noteworthy.

"Panda," ... took in $3.76 million from 582 screens over the June 20-22 frame for a cume of $20.7 million in its third sesh.

What delights my soul is that the big, American-produced animated features continue to do exceedingly well in international markets, which bodes well for more American-produced animated features to be made.

The toon came in No. 4 overall for the frame, even though it has yet to roll out in much of Europe. "Panda" grossed $20.5 million for the weekend from 2,857 playdates for a foreign cume of $68 million. It launched with $4 million in China and $5.9 million in Mexico.

Par and DreamWorks Animation are taking a gradual approach in releasing the toon, mainly because of the ongoing Euro Cup soccer tournament.

Disney will likewise be careful with the rollout of Pixar toon "Wall-E," which opens on June 27. The gradual rollout of both "Panda" and "Wall-E" mean that the international box office could be strong for weeks.

I don't doubt for a millisecond that both of these features will make heavy coin worldwide, and that the Hollywood congloms will take note.

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Our new building, before and after

Construction photo

Above, a photo of how the front of our new building at 1105 N. Hollywood Way in Burbank looks at the moment (impressive, is it not?) ...

... and below, an architect's rendering of how the front will look when it's done ... from roughly the same angle.

Looking northwest from the sidewalk: at the near left is the area that will be our new art gallery, adjacent to the front lobby. On the first floor at the north end of the building will be the Guild's offices; on the second floor above the offices will be an auditorium for membership meetings and other special events.

In answer to a comment from the previous post, we will be saving all the furniture from our current office and putting it on permanent exhibition in the art gallery*.

Architect's rendering
Photo by Steve Hulett; rendering by Jeffrey M. Kalban and Associates.
* This is a joke.

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Saturday, June 28, 2008

RoBox Office

With Extra Crispy Add Ons.

To nobody's surprise, Wall-E takes in $23,300,000 on Friday. This betters Kung Fu Panda's strong opening by $3.3 million ...

Clicking early b.o. numbers into the Koch Calculator, Wall-E should clock $66-$73 million for the weekend. (KFP, by way of contrast, totaled $60 million).

The big animated releases this year ar batting three for three, which is good for the entire industry, yes?

Add On: And the Wallster pretty much replicates KFP's feat of three (or was it four?) weeks ago.

Where Panda walked away with $60 million in Weekend One, Wall-E collected $62.5 mill (a slightly better Friday probably told the tale). And the Koch Calculator is over by $3.5 million, where its overage was $4 million for KFP.

And the Calculator gives the Pixar hit a final domestic total of $220 million. (A month hence, we'll see how close that number comes to reality.)

In #2, the pistol packing Jolie sees a $51.1 million opening for the blood-soaked Wanted.

Get Smart drops 48% to #3 with a current total of $77,266,000.

Kung Fu Panda drops a notch to fourth, claws its way to $11,746,000 and now owns $179,330,000 domestic doubloons.

Meanwhile, the seventh Place Indiana Jones is now mere pennies from the $300 million plateau.

Add On Too: The L.A. Times notes where Wall-E falls in the Pixar/Disney opening-week pantheon:

The animated movie ... was the third-best opening for a Pixar film and the biggest ever June premiere for a Disney film ...

Not bad for a film about robots. But the Pixar 'bots talk way less than the contraptions in Blue Sky's robot movie.

Add On Three: Per Variety, Wall-E ended up with $63 million for the weekend. So the Koch Calculator was off a a mere million.

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It's Only Business

The past week, I've gotten e-mails complaining about salary cuts at Disney, along with the question: "Can they do this?"

The answer is, sure they can.

Salary decreases happen all the time. Over the years I've seen internal memos from studios that say: "Hold down wages!" I've watched higher-priced employees laid off for months, then brought back at union scale. Employees don't like it, but they accept the job and work at the lower rate, because they're not in a position to say no.

And the studio knows it, and acts on the knowledge.

There is nothing inherently evil or vindictive in this, because (mostly) it's "only business". Companies strive to pay no more than they have to ... for acquisitions, outside services, or employees.

"Companies," as honest CEOs like to say, "are not charities."

A dozen years ago, when studios were bidding against each other for talent, weekly salaries went into the stratosphere. Companies weren't crazy about this, but for a moment they were unable to prevent the sky from being the limit.

I remember the time well. Artists came through my office, gleeful about the salaries they were getting. Many of them thought the flush times would last the rest of their careers, but it was over in fifty or sixty months. The lesson I took away from the mid-nineties boom and the animation depression that followed was:

Everything is temporary. Plan accordingly.

What employees need to wrap their heads around is that, as it's only business for companies, it must also be business for employees. Know what your rights are under the collective bargaining agreement, know labor regs. Know the phone number and address of the California Labor Commissioner. Share wage information. Build a support network. Improve your chops.

And don't fall into the "we're one large, huggy family" sedution that companies often spin. Despite what department and division heads might say, they're not looking out for your interests. Companies are focused on the bottom line. They are Fox or Warner Bros. or Disney or Viacom, not the Red Cross.

In the end, it's business, and always will be. Companies decide what they need to do, and then do it.

Note: This post was down briefly because I'm as manually nimble as a greased pig on ice. Hit the "save as draft" button instead of "publish," and poof! away it did vanish.

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Friday, June 27, 2008

Another June Linkfest

Another round of netlinks for your perusal. And to start ...

A Child's Garden of Ralph: The L.A. Times reviews "Unfiltered", the life and times of Mr. Bakshi ...

Bakshi's career, which has had more ups, downs and hairpin turns than a roller coaster, is overdue for a serious examination. "Unfiltered" is not that book. Compiled by two avowed fans with heavy input from Bakshi and his family, it's a sloppily written paean ...

The success of "Fritz" and the semi-autobiographical "Heavy Traffic" (1973) was overshadowed by the furor surrounding Bakshi's third film, "Coonskin" ... Bakshi did some of his best work on the new "Mighty Mouse" television series, breathing life into the threadbare Terrytoons character. The series was done in by another scandal, this one as undeserved as it was overblown.

In an episode titled "The Littlest Tramp," which aired in October 1987, Mighty Mouse sadly sniffed up the desiccated remains of a flower that Polly Pineblossom had given him. In June 1988, Rev. Donald Wildmon of the American Family Assn. asserted that "The Littlest Tramp" showed Mighty Mouse snorting cocaine. A media kerfuffle ensued, and CBS canceled the series. Ironically, "Mighty Mouse" may well rank as Bakshi's most influential work. It boosted the career of John Kricfalusi, who went on the create "The Ren and Stimpy Show," a series that altered the course of television animation. ...

And animator Steve Gordon details a Ralph book-signing here in L.A. ...

Ralph B. and Steve G. shake on it.

Former KFP writer Dan Harmon either has no conception of how animated features have been conceived and constructed since ... oh ... 1936, or he's just angrier than most:

My hats off to anyone that can write a Dreamworks Animation film. They have a unique process.

First they storyboard the entire film. That is the first step. Not kidding. No writers, no script, just a story, and an entire film drawn on pieces of paper.

Then Katzenberg watches an animatic of the boards and says, surprisingly, "this needs a lot of work. You have a month."

Then they hire their first writer. And spend that month changing as much of the storyboards as they can, which is about 20 to 30 percent ...

So young, yet so bitter. (Welcome to Toonland, Dan'l! Actually, there's nothing unique about the process at all!)

Somehow I missed this item last week, so let's connect up with it now:

The Fox network has come on board the development of "The Animated Adventures of Bob & Doug McKenzie," a Canadian primetime cartoon for Canada's Global Television that reunites Second City TV alumni Rick Moranis and Dave Thomas.

Thomas, whose Los Angeles production shingle is Maple Palms Prods., said Monday that Fox came in on the pilot episode of a cartoon based on the SCTV characters Bob & Doug McKenzie, to be voiced by himself and Moranis.

Global Television already has ordered 13 episodes of "The Animated Adventures of Bob & Doug McKenzie" for its 2009 schedule ...

I do assume that you're the right age to remember Bob and Doug ...

Since Wall-E launches today, might as well go with another Stanton interview, and how Chaplin and Keaton influenced the character:

... WALL-E has more in common with Charlie Chaplin and Buster Keaton than with the ominous androids usually seen in sci-fi flicks.

"We looked at everything those guys did," says Stanton... "We watched a Chaplin film and one of Keaton's at lunch every day for almost a year until we saw their entire body of work. We walked away thinking there's almost no emotion you can't convey visually. It gave us the courage to take a risk to get it across: If those guys did it, we could too.

"Chaplin wore his heart on his sleeve. But in terms of humor, of how much you can convey with very little, we definitely pulled from Keaton's playbook," adds Stanton. "He was the Great Stone Face - his expression never changed very much, and neither does WALL-E's." ...

Meanwhile, Reuters throws a damp blanket over the little robot:

Disney-Pixar blasts off into uncharted territory with Friday's release of animated film "Wall-E," a space adventure mixing an unusual love story with sombre messages about the future of Earth and humankind ...

...[T]he sober tone and odd love-story between robots has prompted concerns that the "Wall-E" box office may not compensate for Disney's other big summer release, "The Chronicles of Narnia: Prince Caspian," whose $259 million (131 million pound) box office take has lagged forecasts so far.

"Investors have been wary of 'Wall-E's' box office potential given Pixar's risky bet on an offbeat main character, who rarely speaks during the film," Pali Capital analyst Rich Greenfield said in a note to clients this week.

But Rotten Tomatoes indicates otherwise ... and the Washington Post is downright giddy:

... The critics are just beginning to weigh in on "Wall-E" -- the Village Voice's Robert Wilonsky has already called it "both breathtakingly majestic and heartbreakingly intimate" -- but the buzz surrounding the film about a lovelorn robot already is so heady, there's no doubt it will be the movie to beat for best animated film. The bigger question is whether it might become a candidate for a best picture slot ...

Variety profiles a resurgent Czech animation industry. (I didn't know it had surged in the first place, but I don't get out of the house much ...)

... [A]nimation Czech-style is undergoing a renaissance, with at least 10 features slated to bow throughout the next year.

The wave has generated so much attention that the Czech Film Center's PR material, called "Upcoming Czech Features," has added "and animated films" to the title.

"Czech filmmakers were always ready to take off in terms of creativity and stories, but were held back by a lack of sufficient funding," says the center's Jana Cernikova. But with the Czech Film Fund now granting $18.5 million in support, four times the level from just two years ago, filmmakers are finally free to delve into more expensive genres such as animation ...

Finally, on the lowly web, there seems to be various animated products being built:

AniBoom.com, an Internet home for animators to create and share their work, has raised an additional $10 million in funding led by venture capital firm Draper Fisher Jurvetson ...

AniBoom is producing 20 animated short web series and will begin launching them to the public in July. Founded in 2006, the company has begun to see signs of competition from major media players who are taking notice of the market's potential.

Last month, News Corp's Fox said it would launch an incubation venture for new animation talent, while reality show producer Mark Burnett signed a deal with the Liquid Generation site to develop cartoon comedies for television.

Have yourself a jolly weekend.

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Thursday, June 26, 2008

Sobering Thought

Disney paid $500 million more for Pixar than General Motors is now worth ...

GM's shares have plummeted to less than $12, the lowest level since 1955.

That means the world's largest auto maker has a stock market value of only about $7 billion. That compares with a market cap of about $56 billion in 2000, when the stock was at its all-time high of $94.62 a share.

Disney's purchase price for the Emeryville 'Toon factory? $7.5 billion. The world turned upside down.

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Animation Scripts and Market Rates

A couple of days ago, it registered on the tired old crystal set I use for a brain that the rate for half-hour scripts that some studios have used for a while is maybe outdated.

A little background: Pay rates for half-hour animation scripts reported in the last few TAG wage surveys have been in the $6,000-$6,500 range. But since August 2 of last year, the minimum TAG contract rate for synopsis, outline and script* has been $6,569.58 ...

Seems that some writers are getting paid less than this. Happily, we have initiated corrective measures to stop underpayments, which we'll continue to do as they're reported to us.

So, consider this post a "heads up" about animation script rates. The $6,569.58 rate has been in effect close to a year. It goes up again on August 3, when the minimum rate for synopsis, outline and script becomes $6,766,67.

* The TAG CBA breaks out separate minimums for "Synopsis and Outline" and "Teleplay or Screenplay," but since almost all writers who do the first also do the second, we combine the two for purposes of comparison.

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Buffing Animation to a High Sheen

Kevin writes:

How much polish is too much?

That’s the question I was asked by a recently graduated animation student I spoke to at last year’s SIGGRAPH FJORG! event. One of the things I spoke about then was the need to treat the body as a connected whole — when the head moves, for example, the chest and shoulders are going to move, too. Without this nuanced connectedness, almost any movement looks unnatural. This student took that to heart, and since then wrote:

My eye for detail has really improved (still has a long way to go, of course) but now I face another problem: time. Adding in all these subtle details takes time, and sometimes I’ll spend a few hours adding something in and when I playblast, I can barely notice it.

This brings us to polish rule number one: Polish simply takes time. There is no way around it, and lack of polish time is the main reason high-footage animation (like that for TV, direct-to-video, or low-budget features) looks, well, less than special, even when done by fairly skilled animators ...

And I know that exact feeling - polish a scene for a few hours, do a playblast, and wonder if it’s any difference. Here’s what I do in those situations. I take a break from the monitor, get my eyes focused on something else, try to mentally hit ‘reset,’ then go back and look at the playblasts with a fresh eye. Hopefully your hard work is clear, even if not dramatic. Which brings us to ...

Rule number two: polish is subtle. If it made a huge difference, then it wouldn’t be polish, it would be animation. So don’t expect your polish to transform a scene into something it wasn’t already. Polish isn’t what makes a scene work, or be entertaining. It makes an already good scene great. He goes on to write:

In essence I think my question is, “How much polish is too much?” The question may be easier to answer in a production setting, where the project has a defined level of style and detail that the director wants, along with deadlines that force you to give up a shot, but what about for a personal piece on a demo reel? As a recently graduated student, it’s difficult to know when to stop. I can track arcs and spacing for weeks (and have been), but I’m not sure how much it adds to the final product. A certain level of detail is desirable and adds to the performance, but it’s really hard to know when to stop and move on to another shot.

Ultimately, I’m not sure there’s such a thing as too much polish. But you have to understand what good polish is all about, because it’s very easy to waste time here. The key to efficient polish comes BEFORE the polish phase. So first, do good animation*. If your animation is full of redundant keys, tangents pulled all over the place, and problems in your timing, then you won’t end up polishing. You’ll end up reanimating.

I look at polish as being two sides of a coin. On one side, polish involves fixing minor technical mistakes. Here I’m referring to knee pops, body parts going off the arc, spacing errors, bad IK/FK transitions, frozen body parts, posing tangents, and so on. The key here is to NOT do this technical polishing until you’ve done the creative polish.

Creative polish is the other side of the coin, and is mostly layering in nuance. Depending on the style of animation, this may take a lot of work (more naturalistic work) or not so much (cartoony animation). Here we’re looking at the way things start and stop, at the subtle transfers of momentum among body parts, at sculpting poses to be a little more clear and interesting, at the quality of the moving holds, at overlap and follow-though, at avoiding multiple body parts ‘hitting’ on the same frame, at making the arcs organic, and so on. This is the kind of polish that takes a keen observational sense, and practice, and more observation.

If you hold do the technical polish before the creative polish, you’ll be repeating some work. And realize that there is a huge difference between “smoothing” and “polishing.” It’s a good idea to save different iterations of your shot before and during polish, because sometimes you realize you’ve polished the sharpness out of your animation, and you need to revert to an earlier version. If you get stuck and think you might be doing this, try getting a second set of eyes on the scene.

When I was learning clean-up animation, I was taught a trick by Dori Littel-Herrick (currently the head of the animation department at Woodbury University). Her advice was to hold off on making the tiny, picky little corrections to each drawing until you were finished with the scene. Then roll and flip the scene, and see what REALLY needs fixing. Often, many of those little imperfections that you were going to stop, erase, and carefully redraw, would turn out not to need redrawing.

Polishing in animation can be the same. Not everything needs to be perfect, the shot just has to look great. There is a difference. One of my favorite quotes is from Voltaire: “The best is the enemy the good.” Our goal is good, entertaining animation, not perfection.

Damn that mofo could draw!

On the subject of favorite quotes, Edgar Degas once said “Painting is easy when you don’t know how, but very difficult when you do.“ I think this exactly the dilemma referred to in the email above. The better you get, the more you seen needs to be done. Degas himself had a problem with this, to the point where an art-dealer/friend took to chaining Degas’ paintings to the wall, the better to keep Degas from continually taking them back to his studio for ‘improvements’!

Don’t fall into that pattern. Set yourself a time limit for how long you’ll polish a shot, and then move on. Later, if you see some obvious error, go in and fix it, but don’t get stuck in endless polish cycles, because you’ll never progress.

Polishing takes forever when you’ve animated without really making a commitment to what you’re animating. It takes forever when you’re not completely clear in your mind what you want for that scene. You need to start with good, clear ideas. Polishing will also get faster with practice, so starting and completing scenes on a regular basis will spur your growth far more than making one or two perfect shots.

When your time is limited for your polish pass, think carefully about what the audience will really notice. Usually they’ll always pick up on the overall movement, on anything around the eyes, and on hand gestures. Don’t scrimp on those areas. Then have a friend take a quick look, and see if they notice anything. But just show it for a pass or two. If an animator friend doesn’t notice any problems right away, it’s unlikely the audience will, either.

*Polishing a scene that wasn’t working to begin with is commonly known as buffing a turd. You can spend a lot of time on it, but you only end up with a shiny turd ...

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Leverage, Leverage, Who's Got the Leverage?

Variety detailed the tug of war here:

'Sit Down, Shut Up'

Sony Pictures TV has handed out a new ultimatum to writers on "Sit Down, Shut Up." Studio has given scribes one more, slightly sweetened deal -- but still hasn't budged on its insistence that scribes work under an IATSE, rather than WGA, contract. Writers were given until Tuesday night to decide whether they'd continue with the show.

But the writers are remaining steadfast in their refusal to work under an IATSE contract ...

Well, the ultimatum ran out twenty-six hours ago and I haven't heard an effing thing.

I called an exec at Sony to see what was what, but the exec was out. (Story of my life.)

My info to date is that Sony will make the shows come high water or drought, it's simply a matter of if it will be with these writers or other writers.

But maybe my information is wrong. Maybe if the show runners are ticked off and walk, and the staff remains united and strong, the show gets deep-sixed, or ...

... Sony caves. It's been known to happen. Companies usually don't stand on hard principle if it's against their economic self-interest. (Although in this case, it will depend on how BIG the economic self-interest is.)

In my experience, companies are pragmatic because they are entities focused on making money. They don't march over a cliff simply to prove a point.

I guess we'll see.

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Wednesday, June 25, 2008

One More Animation Studio Dives Into the Pool

And the deep end of the pool at that. Theatrical Animated Features.

Not long ago, I talked to a staff artist at Sony Pictures Animation (where a lot of house-cleaning has been going on). She told me that the head of production at Sony wanted opinions about why SPA movies hadn't been ... ah ... blockbusters.

"Amy Pascal asked animation executives why Pixar movies were doing so well and Sony Pictures Animation's weren't. This was a few months ago. A couple of the story artists who'd worked at other studios wrote up a little paper about what some other feature studios did, how they approached things. They passed it on to Penny and Sandy before those two left. Whether the paper got into Amy Pascal's hands or not, I've got no idea ...

The animated feature universe is crowded these days. The kings of the roost are, of course, Pixar and DreamWorks, but another studio, bankrolled by a running shoe billionaire, is jumping into the animation business with ... ahm ... both feet. Hard to say what kind of success it might have, but Daily Variety and the Portland Oregonian, the studio's hometown paper, speculate on the 'toon factory's prospects:

Laika slate impresses, but market is fickle

Animated feature films have become hot commodities at the box office. But some ("Kung Fu Panda") are hotter than others ("Surf's Up"). Whether any of Laika's announced projects end up in the hit category depends on everything from execution to audience taste.

"It's a very impressive slate," says Ramin Zahed, editor in chief of the Southern California-based Animation Magazine. "When you look at the story lines, these are stories that will be best told in animation. Lots of properties fail when they don't use the magic of the medium."

The Oregonian found people outside the studio who spouted the usual worn wisdom: "It's the story" ... "They'll do good if they come up with something fresh and original ...." (I'm holding out for a cartoon that's stale and derivative ... although that area's been pretty well covered.)

Variety went straight to the source to get a prediction of Laika's success. A Laika production exec gave her own anaylsis about the studio's prospects ...

"There's a lot of people moving into animation, and what they do is copycat," [said Fiona Kenshole, V.P. of development]. "The world isn't waiting for another Pixar and another DreamWorks. We want a slate that's uniquely ours, that hits the four quadrants and is commercial, but is really, really strong, based on good storytelling."

"We're to the left of Pixar and to the right of 'Nightmare Before Christmas,'..."

Laika rose out of the ashes of the Will Vinton studio, when Nike owner Phil Knight bought Will's failing production facility and began work to turn the place into what he hopes will become an animation power house.

Over the last couple of years, a steady stream of Los Angeles animation talent has journeyed to Portland, from director Henry Selick to Disney Televsion Animation board artists. There's been rumblings of getting Laika into the TAG family, but so far it remains a non-signator studio.

Laika's chances of becoming an Oregonian DreamWorks? That depends on the power of its upcoming product. "There's a very Portland feel to the kinds of things that we are doing," says Fiona Kenshole, and maybe if I were from Portland I would know what that statement means.

Being L.A. born and bred, all I understand is that you have to create pictures the general public wants to see, then partner with a distributor that will be muscular enough, adept enough to get the population to embrace features like Coraline and Here Be Monsters the way Finding Nemo, Shrek or Ice Age have been embraced.

Good luck with those aspirations. Because we wouldn't want Phil Knight to ask for a memo three years down the pike detailing what went wrong ... and how the studio should change to achieve some of Pixar's or DreamWork's success.

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Tuesday, June 24, 2008

The DreamWorks Dally

This morning, I spent ten minutes in the DreamWorks parking garage trying to find a parking space.

Every slot was taken. I finally gave up the attempt when a guard said: "Oh yeah, we're kinda jammed. You can drive around behind the Lakeside building, I think there's some spots there."

But since the Lakeside Building was a quarter mile away and I didn't have another quarter hour to kill, I drove to Disney Television Animation two blocks away and toured through that. (DTVA is doing fine, in case you were wondering.)

I had better luck finding a parking slot at the 'Works after lunch ...

Every building of the DW campus is bursting with activity. Monsters and Aliens, Shrek, Madagascar Deux, and on and on. DreamWorks' Lakeside Building is getting enlarged, and the administrative staff is gone from the upper floors.

But down on the lower levels, artists are working, with animators hand-drawing new material for the DVD of Kung Fu Panda, the original.

"This has been a fun project. It should go on to late July. Then who knows? Maybe we can get on Princess and the Frog at Disney..."

Who says hand-drawn feature 'toons are dead? They're just hibernating.

For the first time in a while I laid eyes on a digital ink-and-paint crew hard at work on traditional animation in one of Lakeside's big rooms. The color set-ups for KFP glowing off their lcd screens knocked my garters off. They're damn pretty.

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"On-Call" Employment

Recently, a large studio we know asked many of its leads and supervisors working on 40-hour deals to become "on-call."

So what the hey is "on-call"?

It's an employee classification that many unions -- particularly entertainment unions -- have in their contracts. TAG's "on call" language goes as follows:

... classifications covered by this Agreement who are exempt under the Fair Labor Standards Act of 1938 as amended, and whose rate is higher than one hundred ten percent ... of the applicable Journey rate may, at the Producer's option, be considered on an "On-Call" basis if mutually agreeable with the employee.

An employee placed in such category shall not be subject to the provisions set forth in Article 5 hereof [overtime] and may be required to work additional hours as required during those days.

If an employee employed pursuant to Article 5, Paragraph A. below shall be required to work a sixth or seventh workday. ... then he shall be paid one and one-half times one-fifth of the minimum basic weekly rate provided herein ...

Okay, so what does this gobbledy-gook mean in English?

It means that employees who are required to be paid overtime by Federal regulations (called "non-exempt") canNOT be put "On-call". But employees who aren't required to be paid overtime (usually supervisors and/or employees using "independent, creative judgement" ... and classified "exempt") can.

(Interestingly, "animators" are considered non-exempt under the regs.)

This means that exempt, "on-call" employees won't be paid overtime Monday through Friday. But the employees have to agree to it.

Oh yeah. And they'll be paid time-and-a-half on the sixth and seventh days worked (usually Saturday and Sunday), and they'll be paid for a full eight-hour shift whether they work one hour or eight. The contract says the on-call employee will be paid at the minimum contractual wage rate, but state regs require this work be paid at the employees "real rate of pay." (Still with me?)

So companies, good citizens that they are, pay at "the real rate of pay."

Years ago, the companies pushed hard to get the requirement of employees having to AGREE to be on-call out of the contract. We pushed back harder, and the existing language stayed in.

But of course, companies still have plenty of carrots and sticks to get people who work for them to agree to an on-call classification. Prospective employees can be told that signing off on on-call is a condition of employment. And continuing employees can be told:

"We're giving you a choice here. You can stay with your present pay arrangement based on your 40-hour deal ... or you can agree to this new "on-call" arrangement and show us that you're a team player worthy of our love and respect ..."

The subtext being, "you want to to keep working here ... hmmmm?" Many supervisors take the second option.

As we say, leverage counts for a lot in Tinseltown.

Add On: Ooh boy. I've corrected the typo right under the contract language: "... employees who are required ... " and a couple of other semi-garbled passages. Sorry for any confusion.

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Monday, June 23, 2008

Are your studio e-mails confidential?

Inbox graphic

Maybe -- but maybe not ...

Those Guild members who've signed up for our e-mail list probably know that we don’t accept employer-suffixed e-mails (goofy@disney.com, shrek@dreamworks.com, daffy@warnerbros.com, etc.) for the forwarding of job postings and Guild announcements.

That’s because, at least until recently, management had the right to read any e-mails sent or received on their systems, and they had policies about what could or couldn’t be sent. For example, some employers do not allow their employees to use their e-mails to receive or solicit job offerings from other employers. And almost all employers have policies about sending or forwarding offensive messages.

(Years ago, we filed a grievance on behalf an employee who had sent not-nice e-mails in the studio chief's name on the studio's computer network. He'd been fired for it, and complained that his constitutional rights had been violated. I told him he didn't have many rights when he used a studio's computer system, but filed a grievance anyway. We lost the arbitration hearing for that grievance resoundingly. -- Hulett)

A recent U.S. Ninth Circuit Court ruling might have some impact on employer’s rights in this area, BUT it comes with an important caveat ...

The ruling, upholding a lower-court verdict in the case of Quon v. Arch Wireless, says that if an employer subcontracts their electronic communications (e-mails, cellphones or text messaging) to an outside provider, it does not have the right to ask the service provider for transcripts of the messages employees send out:

It is a win for privacy rights advocates who perhaps had never expected to see employers curtailed in this fashion. Courts have long established that employees should have no expectation of privacy when sending e-mails from employers' computers. If the e-mails are stored on internal servers, that is still the case. (Emphasis mine.)

This new ruling, though, carves out new privacy protection for employees, especially those who use employer-supplied cell phones and pagers. Indeed, it is the first time the Fourth Amendment -- protection against unreasonable search -- has been applied to electronic communications in a work setting, Charles Baker, a partner with Porter & Hedges, told the E-Commerce Times.

The ruling could open up new lines of attack against the long-established belief that an employer has the right to see anything that is sent out on its e-mail system, he speculated. Even if servers are in-house, he said, "one could argue that this ruling applies."

For our purposes regarding studio e-mails, the catch is, of course, the internal-server question. Almost all our large employers store their e-mails on internal servers, and it is at best unclear whether those e-mails are still subject to management inspection. (And it should be noted that Ninth Circuit decisions have been frequently subject to reversal, especially given the attitudes of the current Supreme Court.)

So, until the issue is more conclusively decided, we’re still counseling anyone to be careful what they say in a studio e-mail, and we will still encourage members to limit their electronic contacts with the Guild to their home e-mails.

There’s more on this decision at TechWorld News, the Electronic Frontier Foundation, and the Volokh Conspiracy blog. And if you're a Guild member (active or inactive) who wants to get on our e-mail list, send me an e-mail (from your home address, of course ...)

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Our Pretty Corporatist Age

Now with Add On!

President Koch sent me the following over the weekend:

The U.S. Supreme Court on June 19 overturned a California law that prevented employers who get state funds from launching anti-union campaigns with those funds. In Chamber of Commerce vs. Brown, the Court ruled 7-2 that the law conflicted with federal labor law, which permitted employer "free speech."

The state law, Assembly Bill 1889, passed in 2000, said state funds may not be used to "assist, promote or deter union organizing." The first law in the United States of its kind, it was immediately attacked by the U.S. Chamber of Commerce, the country’s largest pro-business lobby. AB 1889 had been pushed by labor unions in order to remove obstacles from organizing in areas like health care and education ...

For those of you who think we live in the best of all possible worlds, and the Supreme Court was well within its rights in allowing companies who guzzle at the public trough to use some of that money to fight nasty, evil labor unions, consider these few items:

* The Bush Administration has proposed spending 100 times more money to regulate labor unions (which now represents something around 8% of the private work force) to what it spends regulating companies.

* In 2004, the top .1% of the United States' working population made 70.4 times as much annual income as the average working stiff in the bottom 90%. (This compares to 21 times as much in 1979).

* In 1941, the highest paid executive in the U. S. was Louis B. Mayer of MGM. $240,000. In 2007 dollars, Mr. Mayer would have made $3.5 million, which is -- let's face facts -- paltry for a CEO in the 21st century United States. The highest paid CEOs today? Well, most of them aren't in the movie industry. And all of them made waay more than old Louis.

The resulting reality of who owns and controls things shouldn't be super surprising:

America's 112 million families had combined wealth of $50.3 trillion in 2004. When those families are ranked by the size of their wealth, however, the top 1% alone held $16.8 trillion in wealth, more than a third of the United States' total wealth and more than the $15.3 trillion held by 90% of U.S. families. The top 1% had average wealth of $15 million per family in contrast to the $22,800 average wealth of the least wealthy 50% of families or the $313,500 in wealth for families ranked between 50% and 90%.

Now, I'm not here to rail and rant about these happy facts, but merely to point them out. Except for about four decades in the middle of the 20th century, America has always been run by and for the people Gore Vidal calls "the Owners." Income and wealth distribution might be crappy today, but it was crappy in 1928 and 1894 as well. There's always been a chosen few owning a whole lot of our stuff. It's the nature of America ... of the World.

But it's good to write about How Things Are every now and again, if only to metaphorically slap the nitwits who continually whine about the "Death Tax" and how "Unions Are Ruining Everything."

Add On: And to show I'm not a commie ... but the government is definitely corporatist ... National Review online and the LA Times report that a Senate bill attempts to bail out banks who hold bad subprime loans. (Essentially letting them off the hook for bad business practices by underwriting their horrid mistakes):

"National Review Online has obtained an internal Bank of America "discussion document" (PDF here) on the subject of the FHA Housing Stabilization and Homeownership Retention Act of 2008, a.k.a. the Dodd-Shelby mortgage-lender bailout bill .... This discussion document (dated March 11, 2008) would appear to support the contention that BofA essentially wrote the bailout section of the bill."

Faithful readers of the [L.A. Land] blog will remember that Bank of America has been pushing hard for a big federal intervention for months. This was from a New York Times story on BofA's lobbying efforts back in February: "Bank of America suggested creating a Federal Homeowner Preservation Corporation that would buy up billions of dollars in troubled mortgages at a deep discount, forgive debt above the current market value of the homes and use federal loan guarantees to refinance the borrowers at lower rates. 'We believe that any intervention by the federal government will be acceptable only if it is not perceived as a bailout of the bond market,' the financial institution noted. In practice, taxpayers would almost certainly view such a move as a bailout."

In America, being a large corporation means never having to pay the piper or say "I'm sorry." Let's hear it for "the magic of the marketplace!"

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Sunday, June 22, 2008

The Market Costs of Touting 'Toons

Variety puts up an article about how expensive selling the latest big budget animated feature is:

Over the last five years, toons were the most expensive movies to promote, easily costing tens of millions more than the average pricetag to promote live-action features ... Last year, "Ratatouille" topped the marketing charts, with Disney spending $54 million to cook up ads for the Pixar-produced pic, according to TNS Media Intelligence. That's compared to the $46.8 million Paramount and DreamWorks spent to tout "Transformers" that year ...

That's something like 15-20% more dollars to advertise the animated feature over the half-animated feature.

There's a reason for the expensive advertising, of course. 1) Studios are trying to boost awareness levels in a wide range of customers, some of those customers fairly hard to reach. 2) Animated features don't have big stars out front to build campaigns around (DreamWorks has tried to change that equation somewhat). And 3) as Variety says, non-sequels are generally seen to need more advertising dollars to catapult them into the marketplace.

This was telling:

DreamWorks Animation is a publicly traded company and relies on the success of its pics to prop up its shares.

This year, the company is relying on "Kung Fu Panda" for most of its revenue, so it needs the film to do well. The same was true for Pixar Animation Studios before Disney acquired it. Each pic affected the company's stock. Even the type of buzz each film was generating had an impact on shareholders before the films unspooled.

DreamWorks -- and Pixar before it -- has a business model that requires every release to be a hit. Think about that a minute. Every time the batter steps up to the plate, he's got to hit a home-run or a three-bagger, or he's cut from the team. That's an almost impossible level of performance for a movie studio to achieve.

(In live action, I can only think of two studios which approached the achievement, and both studios were owned by actors: Douglas Fairbanks Sr. released a steady stream of hits for nine years (1920-1929), and only one, The Mollycoddle, underperformed. Doug's overperformers included Robin Hood, The Three Musketeers, The Thief of Baghdad, Zorro, The Black Pirate, all of them costume pictures. And Charlie Chaplin created a quarter century of hit films (1915-1940), most out of his boutique film factory on La Brea. But even Charlie crashed and burned commercially with his last two, Monsieur Verdoux and Limelight).

DreamWorks and Pixar have built strong, audience-supported brands, yet I still think that the picture-hit, picture-hit model is unsustainable over time. My hat's off to Jeffrey K. for making it work to date, but sooner or later DWA will most likely be swallowed up by some larger entity.

On the other hand, there are all those ancillary markets and products ...

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Saturday, June 21, 2008

The 11 Second Club

Kevin writes:

Anyone out there who’s curious about how the Animation Mentor ‘eCritiques‘ work, I just did one for the May winner over at the 11 Second Club. Brazilian Ivan Oviedo did a great, hilarious hand-drawn scene to win the closest 11 Second Club competition ever ...

I got a little carried away, and did about three sessions worth of eCritiques in one session, so be warned that it’s pretty long! You can go directly to the critique here ...

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Maxwell Rules

Updated

... at least on Friday. The Buck Henry/Mel Brooks chestnut Get Smart racks up $13.5 million on a Friday afternoon and evening ...

... while The Incredible Hulk ($6,455,000) and Kung Fu Panda ($6,350,000) finish neck and neck in the Place-Show positions ...

And Indy is lodged at #6, rapidly closing in on the $300 million marker! Let the profit participations begin!.

Update: The weekend figures are in with the Good, the Bad and the Ugly.

The Good: Kung Fu Panda is the only holdover that doesn't drop from its previous position in the Top Ten, clinging to #2 as it collects $21.7 million for a new total of $155.6 million (domestic). (And next weekend we see how it holds up with Wall-E in the marketplace).

The Bad: The Incredible Hulk plunges 61.1% in weekend Two, colecting $21,557,000 and going the way of its predecessor: a big opening and quick fade.

Ugliness: Wretchedly reviewed The Love Guru lands with a dull thud in fourth place as it collects an anemic $14,000,000. Not even Ben Kingsley's cameo could save it!

Get Smart has an adequate $39.1 million opener, while Indiana Jones and the Crystal Noggin is now $10 million away from the magical $300 million platueau.

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"What About RESIDUALS?"

Here I am again with the repetition ... writing once more about movie industry residuals.

The question comes up, over and over: "How come animation people don't get residuals?"

Actually they do, but the residuals come in a different way and different form than residuals for actors, directors, and most WGA writers ...

For SAG and AFTRA members, WGA members not writing news or daytime animation , and key classifications of the DGA, residuals arrive via check inside an envelope inside a mailbox (or agent's p.o. box).

For IATSE members who participate in the Motion Picture Industry Pension and Health Plan, residuals flow through the Health Plan ... and in some years when there's a surplus ... the Pension Plan*..

Last year, the IATSE collected $371 million in residuals, all of which flowed to participants of the MPIPHP, because every dime of that money went to underwrite health coverage offered by the Plan. This residual money allows Plan participants to receive a fairly generous array of medical benefits without co-pays (unlike SAG, WGA, and DGA where residual money flows -- fot the most part -- straight into individual members' pockets).

Hollywood's guilds and unions began proposing residuals to resistant companies back in the 1940s (the Screen Cartoonists Guild, our predecessor, proposed them in 1943). The IATSE started receiving residuals shortly after SAG and the WGA struck to get them in 1960, because the movie industry lives under the "pattern bargaining," rule: If one union or guild gets a percentage of the action, the others get it too.

The formulas are slightly different from union to union, but the pattern is the same. When the DGA or WGA receive a slice of television, dvds, or New Media, AFTRA, SAG and the IATSE get the same thing.

But, as stated above, there are sizable differences in the way those slices are distributed, and complaints arise from that. For instance, to receive the benefit of residuals, you have to be an active, qualified participant in the Motion Picture Industry Health and Pension Plan. You could have worked, say, on a film two years back for which residuals are still being received by the Plan, but because you aren't currently an active participant, you don't get any benefit from those residuals.

Sucky, but that's the way the system was set up back in the early 1960s. The IATSE and the studios opted, for their own reasons, not to track and then mail 40,000 small residual payments to 40,000 different IA film workers.

And I'll be honest. It rankles some IA members that residuals are deployed in such a broad, egalitarian type system to start with. "I contributed way more to that film than Harry, but I get the same exact benny that Harry does! That isn't fair!"

Maybe not. But "unfair" is often in the eye of the aggrieved party. Who knows? Under-contributing Harry might think the deal is completely fair.

*Up through 2001, there was $40-$50 million in residuals each year that weren't needed to fund the Motion Picture Industry Health Plan. This money was allocated into active participants' Individual Account Plans. Allocations were calculated based on 1) a participant's total number of qualified pension years and 2) the total number of contribution hours the participant had in that particular year.

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Friday, June 20, 2008

The Motion Picture Industry Pension (Again)

Every so often Kevin and I post about the Motion Picture Industry Health and Pension Plan. Because repetition is a blessing not a curse, here is yet another offering.

There's lots of misconceptions about the Industry Plans, now over half a century old. They provide health and pension benefits for around 42,000 industry participants, which balloons out to 100,000+ when dependents are factored in.

Some participants think pension benefits suck (and there was a time they were pretty sucky), others like them fine. Many people covered by the Plan have only a hazy idea of what its components are, or what they'll get when they hang up their careers and go off to Idaho on a permanent vacation ...

As we've mentioned before:

The Plan (known to aficionados as MPIPHP) offers two different pensions. The so-called "defined-benefit" pension pays retirees monthly checks based on a defined formula of "qualified years and contribution hours. The Individual Account Plan (IAP) pays off a lump sum at the point of retirement"...

Since 1990, the pension, IAP and health insurance have been totally funded by employers. The health insurance and pension contributions are based on an hourly formula. (Work the year, and the monthly payout goes up $74-$83 per annum. These are ballpark figures. Mileage varies with the size of contributions.)

In addition to the hourly contribution, the IAP is funded by a percentage (currently 5.5%) of minimum salary, paid by the studio into the Plan.

So let's look at the Defined Benefit part of the Plan. If you were to work twenty full years, you'd end up with an accumulated monthly benefit of around $1534. That's calculated (first ten years) at $.0295 per hour, multiplied by 2,000 hours per year, then (second ten years) at $.0393 per hour, multiplied by 2,000 hours.

But wait, there's more! As of August, the Individual Account Plan will be calculated at 6% of the minimum wage rate of the classification in which you work, plus 30.5 cents for every hour worked. If you're, say, an animator, your minimum is $1534.64 (a 3% increase) as of August, and your total IAP contribution would be $5,214.

(And yeah, the rate and percentage went up at mid-year, so the total is a little skewed. Because I'm basing it on $1534.64 for the entire year. Sue me.)

Now let's do a little ex-trap-o-lation. You take that $5,214 and multiply it by 20 years (same number as the Defined Benefit Plan), assuming an additional $5214 added to the total every year, and you get $104,280 tucked away in your IAP account at the end of two decades.

But ... we haven't accounted for the magic of compounding. If you assume the 9.2% average earnings that the IAP has achieved over the last twenty years, then you get (drum roll) ... $346,380.

Not too shabby.

And if you assume a 9.5% earning return over thirty years (and there's no reason that you should, except let's be optimistic) then you end up with $980,000. Even more not shabby.

And that, boys and girls, is why union pensions are a good thing.

(Want to plug in your own numbers and multiply? Click over to money chimp and calculate various numbers for yourself. Understand that, though I double-checked my calculations, my math skills are lousy, so some figure up top could be off a bit.)

Addendum: there was a small miscalculation in the yearly IAP number when this was first posted. Hopefully it's all accurate now.

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The June Linkorama

Another week of linky goodness ... now with Add Ons!

Disney rolls out Toy Story Mania:

Toy Story Mania is part ride, part video arcade game. You pile up points for how many targets you can hit with cartoonish bullets sprayed at giant screens in a 3-D environment ... The Pixar-inspired game that Disney's Imagineering technology gurus came up with is the first part of an estimated $1 billion makeover for the California Adventure theme park that has never quite lived up to its billing ...

The ride is one of the many side benefits that Iger secured for Disney when he struck a $7.4 billion deal to buy Pixar from its majority owner Steve Jobs in 2006. That price was derided by some critics as way too much to pay for an animation factory in a mercurial box-office world, even one with a string of blockbusters. But as I sprayed yellow marshmallow bullets at targets being held aloft by bunny rabbits, it was pretty clear Iger may have something here ...

Lasseter was quick to a remind the crowd at Toy Story Mania's sun-drenched opening, he got his entertainment start sweeping Disneyland streets before graduating to guiding a boat on the Jungle Boat ride. Lasseter has become Disney's resident crazy, helping to think up rides like Toy Story Mania (which also opened at Disney World in Orlando) and the upcoming attraction based on Pixar's 2006 animated film Cars. "This is the start of the rebirth of California Adventure," Lasseter told the crowd ...

(See Mr. Lasseter demonstrate the ride here).

Oh my, the Veggie Tales folks are getting put on the auction block again:

Big Idea, the Nashville-based studio best known for “Veggie Tales,” is being lined up for a possible sale by Entertainment Rights’ CEO Nick Phillips. Big Idea became part of Entertainment Rights when the latter acquired Classic Media in January 2007.

Although it has made coin in the past, the company, which produces fare for the U.S. Christian market, is not one of the business’s more profitable parts ...

Imagi's Astroboy finds a new home:

Summit Entertainment will distribute Imagi Studios' CG-animated "Astro Boy" worldwide, except for Japan, Hong Kong and China ...

"Astro Boy," slated for worldwide theatrical release next year, had previously been set for distribution via Warner Bros. and TWC. Voice cast includes Nicolas Cage, Donald Sutherland, Nathan Lane, Bill Nighy and Eugene Levy, with Freddie Highmore in the title role.

And I have no idea if this is a good or a bad thing.

Continuing the Spielberg, Geffen, Katzenberg watch, financing for the new DreamWorks could be at hand ...

Steven Spielberg and Indian billionaire Anil Ambani are close to forming a venture that may help the movie director's DreamWorks SKG team exit from Viacom Inc.'s Paramount Pictures, the Wall Street Journal reported.

The Reliance Anil Dhirubhai Ambani Group will invest as much as $600 million in the studio, the Journal said, citing people familiar with the matter. The venture may borrow another $500 million to finance about six films a year, the Journal said ....

Disney releases the 45th anniversary edition of Sword and the Stone, which includes the most expensive Mickey short made in the 1930s:

Brave Little Tailor: When Mickey tells a white lie about his fighting prowess, he ends up facing down a rampaging giant ...

Thing about Tailor? The story goes that the director on it busted the budget and got himself un-directored and fired. Good short, though.

As for SITS, it was the last animated feature completed and released before Walt Disney's death, the first animated feature where Wolfgang Reitherman was the sole director, the last animated feature on which Bill Peet received screen credit (though he did considerable work on Jungle Book, he departed the studio before it was done and asked that his name be taken off the credits).

The Financial Times of London details the wonders of rising computing power at DreamWorks Animation:

... In 1999, DreamWorks had 140 computing cores, but as costs have fallen, the company greatly increased its processing and rendering capabilities ... Managing the often conflicting demands of movies in different stages of production is down to senior technologist, Scott Miller ...

"We have a 'hard partition' for each movie," says Mr Miller. "We have a share for each movie, and for each department within each movie. The movie that is in the most intensive phase [of production] gets the most resources" ...

A typical 90-minute feature film contains 125,000 frames of animation, or between two and a half and three terabytes of data. But before the final cut is rendered, ready for duplication on to 35mm film or to disc for digital cinemas, a movie will consist of about 45 terabytes of pre-computed caches of scenes and working copies, mostly at a low resolution. "Kung Fu Panda had a total footprint of about 50 terabytes," says Mr Miller.

Jenny LeRew and Blackwing Diaries previews animator/director Eric Goldberg's new book:

... it comes with not only a distillation of Eric's prodigious knowledge of the craft of personality animation but a DVD as well loaded with quicktime tests he's done himself, illustrating the principles he describes in the book--all the essentials ...

Lastly, we exit Linkorama with Dorse Lanpher's memories of the days when Disney's Feature Animation department split apart and animator/director Don Bluth exited for greener pastures with a large part of the Diz animation staff:

... Ron Miller called an emergency meeting of all the remaining animators. We were to meet in his conference room at 2:30 that afternoon. The whole studio was talking about the mass resignation. I had decided to resign from the studio to join Bluth in what I thought would be a great adventure. No one but Don knew of my decision to join a handful of artist silly enough to think we could start an animation studio and do a successful feature in the next year.

Since I had not revealed my future resignation I had to attend the meeting with Ron Miller. Every one, maybe 20 or 30 people, were seated around the very big Walnut conference table waiting for the king, Ron, to enter. There was excitement in the air. Finally Ron entered the room. He was late but no one was going to contest it. Not only was he head of the Walt Disney Company, a much, much bigger entity than the animation department, he was a 6 foot 4-inch tall ex- pro football player. A very tanned, hansome, formidable figure. He sat down at the head of the very large shiny table, paused for a moment, and said “Well, now that the cancer has been cut out…”

All my friends who I thought were attempting to save the art of “classical animation” had just been called “a cancer” by the head of the Walt Disney Company and the greatest animation studio in history ...

Add On: Wall-E is now rolling to the starting blocks, and so Mr. Stanton is out doing the publicity tour thing:

... the beginning of WALL-E contains few words but lots of scene-setting, which Stanton knew would be a challenge to pull off but worth the effort.

"It is meant to be the definition of futility," he says of the film's introduction. "I think WALL-E is the loneliest character I've ever met, and I wanted to make sure I established just that."

Add On Too: The New York Times has a fine review of the new Pixar book, which we offer though the tome has been orbiting for awhile:

... Frustrated with Lucas, the Computer Division renamed itself Pixar in 1986 and sought an outside investor. ... Pixar’s central figures were introduced to Steve Jobs, already worth $185 million and beginning his Apple exile. After Jobs’s $5 million offer was rejected, the team attempted to do a deal with Disney, then a bastion of hand-painted cel animation. Pixar’s cause was championed by Disney’s chief technologist, Stan Kinsey, who was convinced that Pixar’s technologies would “not only lower costs, but also allow freer camera moves and a richer use of colors.” Kinsey wanted Disney to buy Pixar outright for $15 million, but he was overruled by Jeffrey Katzenberg, then head of Walt Disney Studios. “I can’t waste my time on this stuff,” Kinsey says Katzenberg told him ...

And on such minor matters does history pivot.

Have a useful and excellent weekend ... and don't over-heat yourself.

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Thursday, June 19, 2008

Siddown Shaddup, The Collateral Damage

I haven't talked to a Sony exec in months and months, but chatted with one earlier today. And in the course of the conversation, I asked him, "So, this Sit Down, Shut Up thing. Were the writers not told what contract they would be working under?"

This was the answer:

"Writers agents were told from the start that this was going to be an IA, Local 839 show. If somebody on the production represented otherwise, they didn't have any authority or authorization to do it."

This pretty much tracks Colton's comment down below:

As one of the writers on this show who has walked out, let me explain the situation: When we got the offer back in April, before upfronts, they proposed that the show be IATSE. We said we weren't interested, but we were assured that once it was officially picked up we could go through the process of turning it into a WGA show.

Both we and the execs we dealt with assumed it would be a no-brainer ...

The conundrum is with the word "propose." If you believe my Sony exec, agents were informed it was IATSE. I'm assuming the writers didn't like this, and that some production exec said "Oh, we can change the deal to WGA a little ways down the road ..."

A little backing and filling, as it were. To keep everything on an even track.

But there's another facet to this tale. This afternoon I visited the studio where the visual side of Sit Down, Shut Up is being done. You know, the storyboards, designs, background and layout keys, all the art elements that go into making animated projects? The production manager told me:

"We got the first script to board and design, also a rough draft of the second script. We've hired ten people to work on them, but everybody else that was coming in to work on Number Three is on hold, because there is no Number Three. Until the writer issues are worked out and scripts come in, we can't hire the people we planned to. Thirteen episodes of the show have been ordered, and we're hearing Sony is still going to make it" ...

The production manager was sure that Sony is going ahead with Sit Down, Shut Up, either with these writers or others, and that the episodes will ultimately get made. Me, I only wish that Sony production people had had the stones to level with everyone in the first place. Maybe all or most of the fustercluck could have been avoided.

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At Cartoon Network

Nice cool 100 degree day in Burbank, but the air-conditioning was working at Cartoon Network yesterday. I bopped through the main building in the afternoon and didn't pass out from heat stroke.

The Foster crew is hard at work on the second floor, one of the few animated teevee shows in production in L.A. Such is not the case for 13 half-hours of the Transformers. With its tight budget, the Monster Robot show is being boarded and produced overseas, with only scripts, design and postproduction happening in Burbank.

But happily for CN, previously lacklustre ratings seem to be looking up:

Recently re-launched as a bastion of comedy for the children's entertainment network, "Har Har Tharsdays" -- which airs on Thursday evenings from 7:30pm-10:00pm (ET) -- is earning a quality return in viewership for airing new episodes of original and acquired animated programming. In related news, Cartoon Network's Saturday morning programming block "Dynamite Action Squad" has also found success in the recent week of ratings.

Recently acquired animation for broadcast such as Total Drama Island and Johnny Test have performed well alongside network originals, like the eclectically designed Chowder and the adventure-packed comedy The Marvelous Misadventures of Flapjack. It's not always easy reinventing the program guidance of an entire cable network, but after some time, Cartoon Network is looking to produce a series of weeks that build on one another, edging closer to success on a larger, seasonal level.

While key demographics showed up for Thursday comedy animation, Cartoon Network also earned double-digit growth on Saturday mornings ...

Artistic staff is steadily being hired for the CN shorts project now underway, and half-hours for Flapjack, Chowder and the newer version of Ben 10 continue in work. A director told me:

"They've ordered a bunch more Chowders after the first order of seven, and Ben 10 and Flapjack are doing well. I'm pretty sure they're going to pick up more Bens, since it's a good performer..."

I spent a bunch of time in an animation veteran's office, somebody who's been in the 'toon business considerably longer than I have, but still has energy to burn. We reminisced about how we were once the young punks who got guff from old-timers: "Whatta you know? I've been in this damn business thirty damn years!" and how we hated it.

Both of us acknowledged how we are now the old farts saying Whatta you know?! I been in this business (etc.)... And then he said to me:

"Guess what I tell the kids now? 'Look at me close. I'm what you're going to become. You see me, you see your future.'"

Since this artist is one of the stronger players in the game, the whippersnappers will be lucky and blessed if he's the future they have before them.

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Wednesday, June 18, 2008

Spencer Tracy AGAIN!

BAD DAY AT BLACK ROCK -- THE MONTAGES

And Kevin dissects Spencer T.'s movie the way a biologist dissects a Florida frog:

I have to admit I went a little crazy with this, but it was like a science experiment. I wanted to see if this apparent rule (that moving or facing right always means good, and moving/facing left indicates evil) really held up. I’ve taken a screen shot of almost every scene in the film and put them in sequence in five montages.

I’ve taken a screen shot of almost every scene in the film and put them in sequence in five montages . (And for the rest, you'll need to click your way to Synchrolux) ...

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The Idiocy of "Best" Lists

Assembling rosters of "Best Whatever of All Time" is a losing assignment in almost all circumstances. Like for instance:

The American Film Institute (AFI) tonight revealed the 10 greatest movies in 10 classic American film genres in AFI's 10 TOP 10 ... A jury of 1,500 film artists, critics and historians named the following films as the very best in the following genres:

2001: A SPACE ODYSSEY (Science Fiction), CITY LIGHTS (Romantic Comedy), THE GODFATHER (Gangster), LAWRENCE OF ARABIA (Epic), RAGING BULL (Sports), THE SEARCHERS (Western), SNOW WHITE AND THE SEVEN DWARFS (Animation), TO KILL A MOCKINGBIRD (Courtroom Drama), VERTIGO (Mystery) and THE WIZARD OF OZ (Fantasy).

Most everybody can wade through the films above and immediately object to any of the selections. Like, why The Searchers? Why not Stagecoach or Red River or even My Darling Clementine?

Don't get me wrong, The Searchers has become a darling of Hollywood movers and shakers, and it was a profitable, relatively well-reviewed film in its year, and I like it fine. But it's a league or two from being director John Ford's best Western. Personally, I like a number of his other offerings way better, but then I'm not a member of the AFI's selection committee.

But forget Westerns, or Sci Fi, or Gangster movies. Let's focus on the "Animation" winner Snow White. The picture was ground-breaking, the amount of money it made in its year was record-shattering ($8 million in 1938), and it set the mold for every animated feature that followed behind it.

But the best? Really?

Mystery novelist Raymond Chandler once wrote on a related topic:

"There are no "classics" of crime and detection. Not one. Within its frame of reference, which is the only way it should be judged, a classic is a piece of writing which exhausts the possibilities of its form and can hardly be surpassed. No story or novel of mystery has done that yet."

--Raymond Chandler, Intro to The Simple Art of Murder

Okay, so substitute "best" for Chandler's word "classic". Is Snow White an animated feature that "exhausts the possibilities of its form and can hardly be surpassed?"

I don't think so. I think there are a number of animated features that have surpassed it in the "Best" sweepstakes during the seven decades that have come between Snow White's release and June 18, 2008. (Although sure, Snow is a "masterpiece" as we generally define masterpieces. But that's a different issue).

My vote is for ignoring "Best Of" lists. My vote is for going about our daily business in a happy, healthful way, and when somebody comes up to us with a legal- sized parchment inscribed with "The Ten Greatest Films of All Time" we read it with reverence and respect, then shove that person over the nearest cliff.

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Tuesday, June 17, 2008

Wandering Warners

I hadn't been to Warners Animation in like forever, an imbecilic move on my part. But I had it in my pea brain that pretty much nothing was going on over at the Warner Ranch.

Wrongo. The division is doing twenty-six episodes of Batman, also a direct-to-video super hero feature. So I hopped over there this afternoon ...

Veteran animation producer Sam Register took command of the division the beginning of the month, and I asked one of the artists on the third floor of the Warner Animation Building how Mr. Register was working out.

Mr. Register.

"He's great," the artist said. "He's been around here a lot, involved in story development, design and model selections, in pretty much everything. A really hands on guy."

Which is a refreshing change, since I've been around long enough to remember Warner Animation honchos who were hardly ever in attendance at the facility. (An act of Congress might have gotten them to materialize, but nothing else.)

I asked if Mr. Register was going to put new projects into production and get the unit moving again. The artist grinned at me.

"Here's hoping."

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Spencer Tracy FOREVER!

Kevin analyzes the Cinemascope flick Bad Day at Black Rock:

Back when I was writing up the posts on Shot Flow (here and here) in Who Framed Roger Rabbit, I watched Bad Day at Black Rock on Turner Classic Movies. I was in the mode of analyzing how shots hooked up, and I noticed something kind of amazing. Director John Sturges and cinematographer William Mellor (and an uncredited storyboard artist?) used screen direction to define character polarity. That is, if a character moved from screen left to right, he was good. If he was bad, the orientation was right to left (and I say ‘he’ because there’s but a single token female in the entire movie) ...

We know this ‘polarity’ information is frequently conveyed via musical cues, color, camera angles, and so on. A touch of ominous music or a subtly repeated musical phrase subliminally tells us who’s good and who’s bad. Or ‘cold’ colors predominate in scenes with the heavy, and ‘warm’ colors predominate scenes with the protagonist. Bruce Block lectures about how virtually any film-making element, if used consistently, can have storytelling properties like this. But I’ve never seen it done with screen direction. It just strikes me as counter intuitive, to say nothing of how difficult it is to stage virtually every scene to be consistent with such a self-imposed rule.

I broke down Bad Day at Black Rock scene by scene right after I watched it, and made some photo-montages to illustrate what I’m talking about. I’ve held off posting until the film came back on the TCM schedule, and they’re playing it tomorrow (June 17 at 6:45 pm PST, and again August 31). Take a look, it’s a pretty good movie (and if there’s interest, I might also discuss why I think it’s only good, and not great). After the TCM showing of the film I’ll post up the montages illustrating the use of screen direction.

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Work Begins on TAG's New Building

Front of building

It doesn't look like much now, but we're into the third week of reconstituting the Animation Guild's new building. One of the first jobs was to remove the old, ugly fake mansard roof from the front of the property. The structure is now gutted, inside and out, not even fit for a homeless person to sleep in.

Parking lot wall under construction

Workers rebuild the rear wall of the parking lot, moving it two feet further back to the property line. (Fascinating, no?)

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Correcting Deadline Hollywood's Misrepresentations

There's been some lively back and forth in comments below, but I wanted to address in more detail the post that got the ball rolling in the first place because some folks still don't get it.

But to scroll back to the opening act, Nikki Finke wrote on her website:

Sony is taking away [the writer's] right to be repped by the WGA's new contract. This is exactly what WGA leadership was afraid would happen to toon writers as more Big Media companies turn animation over to IATSE's jurisdiction because of the weaker terms of that union's contract.

To be transparent about this, I have no problem with Ms. Finke's reporting ... when she actually reports. But at the point she starts slinging charges and accusations with minimal factual underpinning, I take exception. To wit:

... By all accounts, the studio played fast and loose with the facts from the start. "Bill, Josh and Hurwitz all took Sony's statements in good faith that the show would be guild-covered," one of the writers told me tonight. "Because Sony was saying up and down the line that they were waiting for the pickup before signing with the WGA." Nor did the writers/producers have any reason to disbelieve the studio since a previous Sony animated TV show, Dilbert, had been under the WGA's jurisdiction.

And then IATSE's Local 839 -- the so-called Animation Guild Local (formerly Motion Picture Screen Cartoonists) -- arrived to everyone's shock and dismay ...

Shock and dismay. Satan's drooling spawn shows up and ruins the party, and heartache is rampant.

Let me explain in boring detail why Ms. Finke is full of it. Ten years ago, the writers on Dilbert were not part of Sony Adelaide. Sony had the scribes in a separate, non-signator company, and the WGA had every legal right to go in and organize them, and did. Cheers for the W.G.A.

But that isn't the case with the current situation. This time around (unless I'm misinformed) the writers are under Sony Adelaide, Sony's longtime t.v. animation division. And there's a horrid, unfair Federal law that prevents the W.G.A. from riding in and "organizing" writers who are, from a legal standpoint, already organized because they're working under a pre-existing union contract.

Now let me tell you about Adelaide and that pre-existing contract.

The division was set up in 1995, headed by Mark Taylor (currently at Nickelodeon) and Sander Schwartz (more recently at Warner Bros. Animation). TAG began an organizing drive with Sony Adelaide in the late summer of 1996. We set up lunches for employees with President Tom Sito, I went down to the front of the studio, stood on the sidewalk on passed out cards, the whole usual organizing routine that any grizzled labor person performs over and over and knows oh-so-well.

By Fall 1996, we had a majority of Representation cards, and filed a petition for recognition. All this took place before the WGA represented one animation writer anywhere.

Long story short: After lengthy jousting with Sony, after protracted negotiations, we signed a collective bargaining agreement in April, 1997. And from that day to this, we've represented Adelaide's writers, board artists, designers, background artists, all the people we've repped in animation since TAG's formation in 1952.

Meanwhile, the WGA represented nobody in animation. (It signed its Fox deal later that same year -- 1997).

But of course, in Ms. Finke's mind, we're the interlopers: "the so-called Animation Guild Local (formerly Motion Picture Screen Cartoonists) -- arrived to everyone's shock and dismay ..."

Right. We just crawled out from under our rock and snatched the chocolate cake from the writers' mouths. And it's pretty much our fault -- by implication -- that Sony strung these writers along. Problem is, had anybody picked up the phone and asked, we could have told them the reality: You can't throw a long-standing agreement out simply because somebody working under that agreement doesn't like it.

So here's a request to Nikki Finke: you want to be a reporter rather than a propagandist, pick up the phone and call the organization you're slandering for a comment prior to the smear. At least then you'll present the illusion of objectivity.

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Monday, June 16, 2008

Double Deck Disney

The fabled Sonora building, home of Disney Television Animation (first floor) and Disney Toons (second floor) is where I whiled away my afternoon. Downstairs, the TVA division (run by the Disney Channel hierarchy) is producing episodes of My Friends Tigger and Pooh, also Mickey's Clubhouse. (Other TVA series are housed on Uncle Walt's Burbank lot.)

I spent the bulk of my time upstairs with the Disney Toon folks ...

Where Diz TVA has utilitarian gray cubicles, polished cement floors, gray-white walls and fluorescent lighting, upstairs is a different world altogether.

The walls are dark green or deep red. There are big George Nelson bubble lamps hovering under the high ceiling, and potted palms along open hallways. In the center of the big space is an open area with fruit and breakfast cereal on kitchen-like counters, big lcd screens on colored walls, clusters of chairs around circular tables.

Basically Toons is a generous helping of upscale, feature animation-type chic plunked down in the industrial area of Glendale, and the whole effect is more ... I donno ... restful than the grey beehive down on the first floor.

Happily, most of Toons's white cubicles (from the tail end of the Sharon M. era) have lost their strange linen roofs that gave them the look of Civil War tents. The artists inside them, most bent over Cintiqs, work on Tinkerbells #1-#3. (The DVD features have more elaborate titles but I'm stumped as to what they are). A board artist told me:

"We had a good first pass screening with Lasseter on Tink Two. We had notes, John had notes, and he has the Brain Trust up north chipping in. We're getting script revisions in a few weeks and we'll have new reels up in late August ..."

In another part of the building, Tink Three is getting worked on, and the glimmerings of Tink the Fourth are on the sunlit horizon: "It's mostly ideas and early story beats now ... no script as yet ..."

And so life continues to hum along, up among the saucer lights and potted palms.

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Ethan Ormsby, 1967-2008

Compositor, lighting TD and digital artist Ethan Ormsby passed away on Friday, June 13 at the age of forty. He worked for Digital Domain, Sony ImageWorks, Disney and DreamWorks on such features as Bee Movie, Flushed Away, Over the Hedge, Cursed, The Haunted Mansion, Bad Boys II, The Matrix Reloaded, Spider-Man, Cast Away, Dinosaur, Strange Days and Apollo 13.

A memorial service will be held this Saturday, June 21, at 1 pm, at 10800 Westminster Ave. in Los Angeles. For further details, call (818) 508-1854.

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Sunday, June 15, 2008

Panda Hand-Drawn Animation

Kevin's put up a couple of Kung Fu Panda posts, commenting on the hand drawn opening sequence and closing credits. He writes about the end credits:

I knew this character animation was done by DreamWorks animators, and what struck me was that I was able to guess who animated what in about half of them. I guess all those years working together on Prince of Egypt, Road to El Dorado, Sinbad, and Spirit had something to do with that.

I particularly like the Tigress (by my El Dorado supervisor, Rodolphe Guenoden, who choreographed all the fight scenes in the film), Tai Lung (by another superb French animator, Philippe Le Brun), and the Duck (Alessandro Carloni). Simon Otto, who did the Eagle animation in Spirit, got to return to some avian animation with the crane, and everyone did a great job. It’s hard not to miss hand-drawn animation when looking at this stuff.

The post includes a quicktime of the animated portion of the end credits, so it can be stepped through and learned from.

And then Kevin follows with a post about the animated opening:

How about a little equal time for Kung Fu Panda opening sequence hand-drawn goodness?! If you haven’t seen this yet, I recommend you see it on the big screen first ...

A friend sent me a link to the two and a half minute James Baxter-animated opener to KFP, and as a follow-up to the last post ... I’ve turned it into a movie file so you could step through it.

Oh, and for those of you who just love the animation highlighted in the last two posts, word is that DreamWorks has a bunch of very talented animators hard at work on a hand-drawn KFP short (that’s REALLY long from what I hear) that will come out on the Kung Fu Panda DVD.

(Yes, there's animation desks and light boards at DreamWorks animation again. For the visuals and links for Kevin's posts, kindly click on through to Synchrolux.)

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Stone Cold Reality

A reporter called today while I had my feet up on the coffee table enjoying Father's Day. The scribe wanted to know about the Sit Down, Shut Up problem. I told her more or less this:

"No problem from where I sit. The Animation Guild has had a contract with Sony Adelaide for years. Writers on SDSU started working under that contract, decided they didn't like the deal, and split. I've got no problem with them exiting, nor that they use the exit to muscle themselves a better deal. That's Hollywood.

"The only thing that gripes me is the WGA issuing a comment about how 'These are WGA writers and they want a WGA contract,' the implication being that there is some rule which says the WGA covers primetime animation exclusively, and that script writers who have previously worked under Writers Guild contracts get the WGA terms and conditions on their next animated show because they desire it.

But sorry. That rule only applies if the Writers Guild holds contracts covering the work. And in this case it doesn't. It's neither fair nor unfair that the WGA reps no animation writers at Sony, it's simply reality."

Reality, what a concept. Six months ago it worked for the DGA, WGA and AFTRA in leveraging better deals from the AMPTP, because there was the obvious reality of these writers being out on strike, halting the work flow.

But sometimes reality cuts the other way:

With homevideo revenue flat, rising gas prices and a shaky economy, studios are under increasing pressure from corporate parents to trim costs — and they find themselves able to do so with production scarce because of the one-two punch of a writers strike and a de-facto actors strike.

They have leverage to make deals that lessen their risk and get their money back faster in a project’s revenue stream ...

Studios started to gain an upper hand before Hollywood’s labor problems and the economy got shaky. The change came after several studios were ready to cancel projects if talent didn’t re-draw signed deals. Tom Cruise at one point controlled more than 30% of the first-dollar gross on a “Mission: Impossible” film, with the understanding that any gross points for a director or other stars would come out of that pot. So it was telling when J.J. Abrams got no gross deal for “Mission: Impossible 3.” Paramount was ready to scrap the project until the terms were redefined ...

And the actuality of How Things Are isn't just crashing in on the Big Money players. There's also a new dynamic for journey writers and directors:

... "[T]here are 50 to 100 writers that are still getting the deals they were always getting," says J.C. Spink of Benderspink management-production firm. "For everyone else, it is getting harder, harder, harder."

A top manager-producer says studios invoke every reason except the recent strike for their tough negotiating stance. "They say things like, 'It's a new environment.' Or 'The landscape's different,' " he says.

Whatever the reason, midlevel scribes repped by his firm have been especially hard hit.

"The middle guys are getting killed," he says. "I had one guy who makes $800,000 --an established guy -- and they wouldn't go above $250,000 for him."

Worried about paying his mortgage and the prospect of another stoppage, the scribe took the deal, accepting a fee he hadn't taken in 10 years ...

(Must be some mortgage.)

Anybody who works below the line (you know, folks who do editing, camera, makeup, sound, animated cartoons?) knows that times are not flush and the conglomerates are playing hardball with semi-lethal steel pellets. Last week a rep for the cinematographer's guild told me:

"Man, things are tough out there. Boston Legal's cut a hundred thousand dollars out of their weekly-episode budget, and most of that is coming out of the hides of every person who works on set ..."

(As he talked, I thought about the cutbacks at Warner Bros. Animation and Cartoon Network, about the project-to-project mentality at some of the feature shops where you're gone five minutes after the rendering of your last scene.)

That's the problem with reality. Sometimes it works for you, but lots of other times it works against you.

Add On: Ms. Finke updates the tribulations of Sit Down, Shut Up writers. If her post is accurate (some are, some aren't), I hope Sony and the writers can dodge litigation and work it out.

I still find it astounding that nobody knew TAG had a contract with Adelaide, but less astounding that commenters judge the Animation Guild to be Satan's junior partner. (It sure felt like we were doing the Lord's work when we struggled to organize the place in 1996).

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Saturday, June 14, 2008

Bulletproofing Retirement

Another short side-trip away from Animationland.

During the last few months, longtime 401(k) participants have griped to me:

.

"I hate to frigging look at my 401(k) accounts these days. Because everytime I go online or open up a statement, I find out my stock funds have gone down again ..."

I usually respond that those things happen in a sustained down market, so maybe they should look at their crappy returns less and just wade through the bad times dollar-cost averaging ... or maybe rebalance to a more conservative allocation ... or look at the swooning markets as "good buying opportunities."

For some reason, not everybody is reassured by my answers. When equity markets are going south, nerves get raw and hearts grow heavy.

And apparently older investors have similar issues about retirement bankrolls, because today the Wall Street Journey offered up a pithy article regarding various strategies that folks can use when stock values in their mutual fund accounts keep melting ...

... [F]inancial planners and researchers are warning clients that the timing of retirement -- in other words, the luck of the draw -- will largely determine how a nest egg will fare in the future. If you're fortunate enough to retire at the beginning of a strong bull market, such as the early 1990s, your savings might easily last for three decades. If you're unlucky enough to retire at the start of a bear market or recession -- say, early 2000 or late 2007 -- you could find yourself struggling financially for years to come.

Seems pretty obvious now, though maybe not so much back in 1999 when 401(k) participants were exulting over their fifty percent returns in their Plan's tech funds. Nine years further on, most people are less giddy and more nauseous over the ups and down of the market. Happily, the Journal gets down to useful specifics:

...[I]f you're withdrawing more than 10% of your nest egg's value each year, "never in history" has a portfolio lasted more than 19 years in that situation, says Jim Otar, an engineer, author and certified financial planner in Thornhill, Ontario. To find out the maximum remaining years for your savings, you would divide 160 by your withdrawal rate. To find out the minimum remaining years, divide 80 by the withdrawal rate. So, if your withdrawal rate is 12%, you'd have six to 13 years of savings left.

If you come up with ominous answers using any of these gauges, Mr. Otar recommends buying an annuity with all or part of your assets. What portion of your savings should go into an annuity? Probably more than you think. Although financial planners routinely suggest that retirees without pensions annuitize one-quarter or so of their savings to cover basic living costs, you probably need to annuitize closer to 100% of your savings if you're in danger of running out of money in a couple of decades, Mr. Otar says.

I'm not a huge proponent of annuities. If you work under the Motion Picture Industry Pension Plan, you're already locked into a monthly retirement check under The Defined Benefit part of the Plan. But I understand how everybody's retirement needs are different, and how managing investment accounts is not everyone's bag. So maybe another annuity is the right move for you.

But different industry workers have different issues. For the camera person or editor who's been gray-listed, there's the challenge of finding gainful employment until pension benefits and Social Security kick in. For the younger animation artist who's down-sized because of technological change, there's the question of whether to retrain ... or go into another field altogether where hard-won artistic chops can be used.

There's no one-size-fits-all solution, but most people will be forced at some point to come up with answers. The sooner you and I focus on what the questions are, the better off we'll be.

(Of course, one simple solution is to begin retirement in the first year of a two-decades-long bull market. When you figure out how to do that, drop me a line.)

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Incredible B.O.

The Big Panda drops to third as yet another comic book hero steps to the plate and mashes one out of the park.

The Incredible Hulk replicates KFP's performance from a week ago (and throws in an extra million) claiming $21,030,000.

Meanwhile, The Happening delivers a Friday gross of $12.8 million -- while the big Panda winds up with $10,000,000 and a total of $93,677,000 in its eighth day of release ...

Zohan collects $5,425,000 in fourth place and Indiana Jones (#5) snares $3,365,000 for a total of $265,432,000 after 23 days in your friendly neighborhood AMCs.

Of the Top Ten domestic box office earners, four are now in triple digits (with a fifth due momentarily).

Add On: To no one's surprise, the Hulkster lands at the top of the heap. (But note: it's Friday opening was better than KFP and it's weekend total was $5,500,000 under ... at $54.5 million.)

And Panda moves past The Happening to claim the second spot on the charts with $34.2 million. It's domestic total after two weekends stands at $118 million.)

The Happening fades a bit from its robust Friday opening and collects $30.5 million, while Sandler's Zohan drops farther than any other Top Tenster (57.4%) to take $16.4 million and a current cume of $68.7 million.

Indiana Jones slides 40.6%, rakes in $13.5 million and now sees $275.3 million bulging from its ruck sack.

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Friday, June 13, 2008

The Hat Walk

I finished out the week meandering through the Disney Animation Studio, otherwise known as the "hat building" ...

Some Bolt crew members are nearing the end of their production gigs, while others are still deep into overtime.

A few months back a c.g. artist told me, "I don't see how the picture can make a November release, there's just way too much picture to get done, and way too narrow a pipeline,"but today several folks said:

"Oh, we're burning through shots. The studio will make the deadline. It always does."

But everyone is pretty solidly glued to the flat screens and keyboards, toiling away.

"One nice thing. There's overtime pay in abundance."

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A walk-a-thon for Ric Quiroz

Click the thumbnail above for the Walk-A-Thon flyer

(from Laura Quiroz)

Hi Everyone,

Some of you may not be aware that Ric Quiroz and I are in the fight of our lives. He was diagnosed with Lou Gehrig's disease (ALS) on Oct 8th of last year. Since then our lives have changed and my main focus has been to find a way to fight back.

I have decided to create an event in Ric's name and have all monies donated to MDA for ALS research. This is being done in conjunction with MDA. If you are in the area come out and join us for this event. There will be food, entertainment, and fun, however you don't have to come to the event to donate. You can donate on the participant page if you would rather do that.

MDA has been a godsend and helped us a lot and continues to do so. This organization does what they say they do. All monies will go for research so if you can help us reach our goal that would be great, however, if you can't donate your prayers are always welcomed...

Love you all, Laura and Ric

Click here for Ric's participant page

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Sit Down, Shut Up?

Just to be clear, a commenter's tip-off below was the first time I heard about this:

... 14 WGA writers and writer-producers on Sony's newly ordered TV animated series Sit Down, Shut Up! have walked off the show scheduled to air in primetime on Fox this fall. It's a dispute over who has jurisdiction over the writing staff: the WGA or IATSE. The problem is that all the Fox TV animated shows now being broadcast on that network are covered under the WGA contract, so the writers assumed their new show would be as well.

If there's a dispute, it's between Sony and the writers to whom (apparently) Sony has been selling a bill of goods for the last six months.

Here's a clue: if you "assume" you're under this or that contract, you have a problem going in, because it's good professional practice to get a little something about your status in writing. SDSU is -- to the best of my knowledge -- a Sony enterprise. And the Animation Guild has owned a contract with Sony Adelaide (which does Sony's television animation) for a dozen years. We organized the joint, collected rep cards, filed a petition with the National Labor Relations Board, the whole nine yards, in the middle nineties.

Writers were part of the contract then, they're part of the contract now. And as far as I know, the WGA has no contracts in place with Sony for animation writers. (I could be wrong, of course. I get around so little. The WGA did have a contract for wordsmiths on the Sony-produced prime-time animated series Dilbert in 1998 ... because back then Sony placed the writers in a separate, non-Animation Guild company which the WGA ultimately organized. Bully for the WGA.)

But it seems with this current writing crew, that isn't the case. If they're housed at Sony Adelaide, then they're under a TAG/IATSE contract (horror of horrors). If Ms. Finke's article is correct and these scribes haven't signed deals, then they're certainly free to walk out from under that contract, and more power to them. No point in working someplace you're not happy.

Just please don't drag us into a fight between Sony and the WGA. This dispute is between corporate execs in Culver City who apparently misinformed some new hires on an animated television show. TAG ain't involved.

Add On: Whoops. Apparently I misspoke. It seems -- if the Hollywood Reporter is to be believed -- that the writers and their agents knew which union they were working under:

"The producer, Adelaide Prods., has been a signatory to the IATSE bargaining agreement for at least 10 years, and has been producing animated programming under that agreement," Sony said in a statement. "All of the deals made with the writers were specifically negotiated with their agents specifying that this program would be covered by the IATSE bargaining agreement."

Other industry sources also confirmed that the writers and the their reps had been informed early in the process that the show will be covered by IATSE, not WGA.

But there are stout hearts at the WGA:

"The writers of 'Sit Down, Shut Up' are Writers Guild members, and they want the show to be covered by a WGA contract," the WGA said in a statement. "We have been in conversations with Sony, and hope this will be settled soon."

Uh, there's nothing to settle. The Animation Guild has a long-standing collective bargaining agreement representing writers and storyboard artists at Sony Adelaide. The WGA doesn't.

Despite Ms. Finke's assertion that TAG all of a sudden waltzed in and snatched buttered bread out of unsuspecting writers' mouths.

(Variety gives its version of events here.)

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Thursday, June 12, 2008

Seeing Starz

I hopped over to Starz/Film Roman on business today. While there, I took the opportunity to amble through the rows of cubicles assigned to "The Simpsons," many of which remain empty ...

I found a few yellow family artists scattered around and about. One hearty soul who told me:

"We're working on show number 22, last of the season. We're supposed to be finished by June 25th, then back on July 2nd for revisions. Hopefully after that there'll be new shows to swing over to ..."

Down the next aisle, a few designers were in their first week of employment working on Show #1 for the upcoming round ... which apparently sports two less episodes than usual. An artist told me:

"I was off work two and a half months, and I was lucky. Others were off longer. I like to think we're getting back into a regular flow again."

One designer said he was glad the actors had signed a new deal. "It locks them in for like, four years. That's good. And I hear the writers are trying to get as many shows ready as they can. The directors are doing table reads around here this week."

I said that sounded like a fine idea, since if SAG goes out next month, the actors on "The Simpsons" will be hitting the bricks, new deal or not. He gave me a concerned look.

"They'd still strike? Even with the big new contract?"

"Afraid so," I said. "SAG doesn't have a deal yet. And the voice actors aren't going to buck the Screen Actors Guild. Fox had better record shows before SAG's contract runs out July 1st. Otherwise, there won't be much work stockpiled around here, I don't think."

He looked thoughtful at this.

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Summertime Links

Linkage you can use ... if you're focussed on toonage.

The Smurfs are soon coming (maybe) to CGI land. Me, I'm a man of simple ... and retro ... tastes. I think we should start a letter-writing campaign to get DreamWorks to make a 3-D feature starring Quickdraw McGraw.

... the genesis of the current project began during a holiday conversation with Sony Pictures Entertainment chairman-CEO Michael Lynton, who grew up with "Les Schtroumpfs" in the Netherlands. "He relished them as I do and suggested that it should be a live-action/CG film," he said. "(Studio topper) Amy (Pascal) felt equally that there was potentially a series of films in the making."

Well, there was nine years worth of teevee entertainment. Why not "a series of films"? ...

The scotsman gives us a profile of sound designer Ben Burtt, who has worked on Indiana Jones, a host of Star Wars epics... and now Wall-E:

Burtt has spent much of the past two years holed up on his own in a concrete bunker at Pixar's studios, recording the sounds made by toothbrushes, household appliances, miniature jet planes, army tanks and his own voice. "I went to a newspaper printer overnight and recorded all the gigantic scanners and presses," he says. "There are sounds in the movie I recorded when I was a kid from my grandfather's shortwave radio. I would tune it between stations and tape the weird electronic noises. I've used something from those original recordings in every science-fiction movie I've worked on."

And the Boston Globe rolls out a feature article on the directors of K.F. Panda, John Stevenson and Mark Osborne:

... "People don't really understand how much directing there is in an animated film. . . . The whole thing took four years," Osborne said. "We have to have meetings about every issue. What level is the water? What is the shape of the bottle? What is the carpet like? Do we show the dent in the carpet?"

"It's very Zen," Stevenson said ...

Daniel Holloway at the Huffington Post as an interesting think-piece on the state of animation, hand-drawn and otherwise:

The argument against hand-drawn animation is based not on financial realities, but on the poor performance of a few features made back when Disney was gnawing off its own animation arm ...

Since then, the few films made with American pens and ink haven't exactly suffered. The Simpsons Movie earned $183 million at the domestic box office, making it the 17th highest-grossing animated movie in U.S. history. Kid-friendly Curious George earned a respectable $58 million in 2006, a hair less than CGI Oscar nominee Surf's Up would earn a year later.

Meanwhile, foreign audiences continue to throw down their favorable currencies to see old-school cartoons. Japanese import Howl's Moving Castle earned $230 million internationally -- more than Bee Movie, Happy Feet, Ice Age or Cars ...

ASIFA Hollywood's Archives has some dandy stuff up the last couple of days. The Archives' Ren and Stimpy storyboards are fun, also Boris Artzybasheff's political artwork centered on Adolph and his shills, along with the implements of war.

This hasn't yet come out as a paperback at Barnes and Noble, but here is the condensed version of DreamWorks for Dummies:

* 1994: Steven Spielberg founded DreamWorks with Jeffrey Katzenberg, and David Geffen (forming the SKG present on the bottom of the DreamWorks logo)

* Next fourteen years, Spielberg directed eight films under his new studio (Amistad-Munich

* DreamWorks won three consecutive best picture Academy Awards starting in 1999 with American Beauty (followed by Gladiator and A Beautiful Mind).

* [DreamWorks founders] sell the studio to Viacom, the parent company of Paramount Pictures, in February 2006. The deal was valued at approximately $1.6 billion ...

* The founders became increasingly unhappy about their arrangement with Paramount, believing that Viacom was not sufficiently appreciative of their contributions.

* Viacom announced it would not renew DreamWorks’ contract.

* On June 10th 2008 Spielberg announced that he hopes to raise more than $1 billion in third-party financing to reinvent DreamWorks as an independent company ...

While we're on the subject of DreamWorks, the Motley Fool details some of the collateral benefits to other companies of KFP's gold-plated opening:

... Exhibitors like Regal (NYSE: RGC) and Cinemark (NYSE: CNK) are tickled to have a family-friendly flick to draw young patrons to the movie house. Disney's (NYSE: DIS) The Chronicles of Narnia: Prince Caspian could have been that film, but it has stumbled badly after a respectable opening last month. Disney has a cleaner shot with Wall-E later this month, but the Jack Black-voiced panda will do the trick until it's time to pass the baton.

Another big winner is IMAX (Nasdaq: IMAX). The big-screen-experience enabler has a deal in place with DreamWorks Animation. After a string of duds in The Spiderwick Chronicles, Shine a Light, and Speed Racer getting the IMAX makeover treatment, IMAX exhibitors finally have a hit that patrons will welcome paying a premium to see ...

We'll end with an animation story from the other side of the world. Thailand is ready to sell its first 3-D animated teevee show to the wider world:

Shellhut Entertainment Co, a local animation producer, aims to launch Thailand's first 3D animated TV series Shelldon, in worldwide markets, hoping to earn at least 500 million baht within three to five years.

Shelldon features the adventures and friendships of Shelldon, a shell hero and his marine friends ...

After eight years of production with a total investment of 83 million baht, the Thai animation series is scheduled to be launched first in Thailand on Channel 3 in October.

This production appears to be Thailand's answer to SpongeBob Squarepants. For those of you living on the outskirts of Barstow, one baht equals three cents.

Add On: Deadbolt.com proves that all it takes is a keyboard, a computer and a modum to be an expert. DB's list of "Ten Greatest CGI films" is nothing if not ... ahm ... eclectic:

8. The Polar Express

...landing completely on the other end of the literary spectrum from Beowulf, we have The Polar Express, Robert Zemeckis' adaptation of Chris Van Allsburg's classic children's picture book. Before you say anything, yes, the dead-eyed little Amtrak passengers totally freaked us out upon our first viewing, but grab any five-year-old in America, mention the movie, and watch their eyes light up as they run to grab you their Polar Express DVD, train set, and pop-up book, all while screaming "Hot Chocolate, oh, Hot Chocolate!" to the high heavens ...

Yes. But is it the 8th greatest CGI feature of all time? Now ... let's all sprint hard to the oncoming weekend and make our Mommies proud

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Wednesday, June 11, 2008

Counterpoint on the Blinks

And Kevin writes:

I’ve suggested a couple of times that CG animators often don’t use enough blinks and interesting blink patterns to show what their characters are thinking and feeling, and in my last post I put up a live-action clip showing how much a good human actor can do with blinks and half blinks and eye flutters. The great Michael Cain gives a counter-point, suggesting that actors NOT blink:

point is that blinking makes a character look weak or hesitant (I’m sorry if some of you hear “And I don’t blink, and I keep on going, and I don’t blink . . .” in your nightmares tonight!). Now, given the typical “Michael Cain” character, he’s absolutely correct. People tend to blink much less when they’re focused and/or angry. That’s what his ‘trick’ unconsciously conveys to the audience: “I’m a guy you don’t want to mess with.”

He once explained in an interview: If you want to appear strong, never blink. Marlene Dietrich told me that. If you want to appear weak and funny, blink all the time. Hugh Grant never stops blinking.

I think this oversimplifies things, but take a good look at the last few seconds of his clip above. See how effective that flurry of blinks is in conveying someone who ISN’T so sure of themselves, who ISN’T angry and focused? It’s like he’s a different character! The point is NOT that fewer blinks are better — the point is to understand what your character is feeling, experiencing, and portraying, and then use blink patterns and eye darts to help convey THAT to your audience ...

(For the rest of Kevin's post, get ye to Synchrolux).

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What Else I Have Learned

1) Bureaucracies grow.

Don't think I'm talking about evil old government. Corporate bureaucracies metastasize like fast-growing cancers when money floods in after box office hits. Executives begin empire building, and all of a sudden there are production managers, production assistants, coordinators, assistant accountants where there used to be one guy handing out supplies.

That department that used to get along with one p.a.? Now it has three, and a production coordinator, and the main tasks they make for themselves -- and the creatives -- are setting up meetings that nobody really needs ...

2) When you're laid off or turned down for a job, seldom will you get a straight answer regarding why.

This is because a) Nobody wants to be the bearer of bad but truthful news ("Your portfolio made me vomit.") and nobody wants to be the villain (the white lie of "Hey, I liked your work, and if the decision was up to me, you'd be on staff ..." is much easier).

True story: Last week a I heard a supervisor's description of an ex-employee:

"He's the king of Never-Coming-Back-Here."

Yeowch. But the ex-employee will never hear this description, because it's overly frank, and letting somebody know exactly where he stands (in the dog doo pit up to his neck) will only make the supervisor's life more complicated ... if those words get back to the ex.

So obfuscation prevails.

3) The higher the perceived stakes, the more robust the political in-fighting.

When I was in the studios, the maneuvering for position and efforts to grow influence were never ending (see number 1 above).

When I was teaching high and middle school, there was way less of this (not zero, but less). Everybody was on a pay schedule, you didn't get a promotion for climbing over somebody's back, so less people did it.

But when you listen to Ken Anderson mutter: "Wolfgang Reitherman ... he's out to control everything ..." you know you're in the midst of a battle over turf.

4) Good ain't forever and bad ain't for good.

After you've been in the animation work force awhile, you will understand what this means. The length of time it takes to learn this lesson depends on when you came into the cartoon biz.

If you came in, say, in 1990, then you most likely had six years of believing that good was forever ... because the working world of cartoons was continually expanding, and salaries were going up, up, up.

After 1996? Not so much. You entered the animation business, you knew from the get-go that your work assignment didn't stretch off into eternity. It's always good to keep 4) in mind, and not get too emotionally attached to any particular workplace, for sooner and occasionally later, that workplace will issue you a pink slip and you'll be taking your belongings out to the car in a cardboard box.

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Tuesday, June 10, 2008

Panda Offshore

We all know that KFP walloped the competition stateside, but how did it do far away from the fruited plain?.

Par kicked up a socko offshore launch for "Kung Fu Panda" with $20.7 million at 1,398 -- a sterling $14,807 per location -- in only nine markets with each posting the top result for a DreamWorks animated pic. The booming Russian market led the way with $9.2 million, 158% better than "Ratatouille," followed by $7.5 million in South Korea, more than triple "Ratatouille."

"Panda" also set records in Singapore, Malaysia and the Philippines for the best three-day animated launch ever, underlining the strong offshore appeal of CGI animated titles. Par's holding back the pic in Western Europe until July to take advantage of holidays and the start of vacations ...

Par isn't stupid. It knows a big moneymaker when it sees one.

Jeffrey and his partners have themselves another franchise, which is fine by me. Movies that inspire sequels also inspire lots of work for animation artists.

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Animators of the World ... Unite!

My father started at Walt Disney Productions in 1938 at $15 per week. Thirty-eight years later, I began work in the Disney feature story department at rate of $130. When I left a decade later (1986) I was up to a whopping $40,000 per year.

And in 2008 there is this:

The Japan Animation Creators Association (JAniCA) have set itself up as an unlimited liability intermediary corporation this week to continue its efforts in improving work conditions in the Japanese animation industry.

... 90% of the animators and directors are freelancers, and those who have trouble making ends meet are expected to face increasing hardships as they grow older. In particular, there are veteran creators in their 40s and 50s who are getting by on ... $30,000 (US) a year ...

Roll that figure around on the tip of your tongue a minute. That's $600/week ... $15/hour. That wage wouldn't buy you much of a life style in Los Angeles, and Tokyo's considerably more expensive than L.A.

But it gets scarier:

... One 59-year-old had to cut back due to deteriorating physical health, and now subsists on $1,000 (US) a month. Some of the 59-year-old animator's former colleagues now receive public assistance or are now homeless ...

I'm in my fifties. I read that and think, There but for the Grace of God ... As bad as some situations are here in the Los Angeles animation community, they don't hold a guttering candle to the work realities faced by animation artists in Japan.

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Monday, June 09, 2008

Actors Fight

The N.Y. Times notes that, despite oncoming summer, things aren't sunny in Tinseltown:.

Leaders of the Screen Actors Guild publicly declared war on a fellow actors’ union at a Monday rally here, increasing the likelihood of new labor strife in an entertainment industry still recovering from a writers’ strike that ended just four months ago ...

“We are engaged in the battle of our lives,” Mr. Rosenberg told a group that appeared to number several hundred and included the actors Ed Asner, Keith Carradine, Justine Bateman and Joely Fisher. “It is essential,” he added, “that we vote down that Aftra deal.”..

Judging from the above, these folks seem determined to gallop into another strike, which would help wreck the Motion Picture Industry Pension and Health Plan real good, especially if it went on for as long as the actors' labor action against commercial producers in 2000.

Wiser heads than mine think a second strike will never happen. When I asked a couple of IA bigwigs at the District Two convention if the new AFTRA agreement would get ratified, they assured me it would. This paragraph from the Times hints that they might be correct:

... Monday’s demonstration was relatively small compared with the mass pickets that began the writers’ strike, and fell noticeably short of the demonstrations that accompanied a strike by both SAG and Aftra against commercials producers in 2000.

So. If the AFTRA contract goes down to defeat, we've got big trouble. If it gets approved, less trouble.

SAG's officers seem to forget that "Pattern Bargaining" isn't just some weird theory, but a Hollywood way of life.

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DreamWorks Animation, the Weekend After

This day I ambled through DreamWorks arched entrance, wondering how high the staff's mood would be after Panda's sixty million dollar weekend.

I'm pleased to report the mood was good. (Alert the media.)

"We had a pre-opening party here Friday, with speeches and refreshments. The company was pretty confident of big numbers, since some early returns overseas were up there. And everybody kinda thought it would be doing well, because we knew what we had ..."

So spirits are high. People said they were elated to have another hit, that it was lots better than, you know, the alternative. A layout artist said, "I want every animated feature this year to do well, Horton, Wall-E, Panda, all of them." Another staffer told me:

"They used to do the release parties the Monday after the opening weekend, but they stopped that. Some of the pictures tanked, and then nobody felt like celebrating. A few years ago they had balloons set up for a party, but the picture didn't do well. I remember walking through and seeing them taking down the party balloons from the ceiling before the party happened. There were people up on ladders popping them." ...

No balloons getting popped today, I can tell you. Nothing in sight but big banners hanging in the commissary celebrating KFP. The only disgruntlement I came across was in the big corner building, where noisy construction work expanding the studio gets on some artists' nerves.

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"You can't do it unless you organize"

TAG Representation Card

Click on the thumbnail for a PDF of TAG's rep card. Copy, hand out, repeat until done.

Organizing is the bread-and-butter of labor unions. They organize, they live (and often thrive). They don't, they ultimately die ... Just like companies that don't innovate and re-invent themselves.

TAG has done a lot of organizing over the years, and we're still here after fifty-six years. (The rep card we use in organizing drives is shown up on top. For full effect, follow the instructions provided.)

Organizing is often painful, but it's oh-so-necessary. Show me a 'toon studio that is "non signator", and I'll show you a studio that pays lower wages and benefits than its union counter parts. At the just-concluded District Two Convention, one of the larger committees is about organizing. Its report:

Mr. Chairman, the organizing committee met for two hours and discussed many aspects of organizing, both the challenges ... and possible solutions.

Evans Webb of Local 800 (The Art Directors Guild) pointed out that New Media, particulalry the Game Industry, has gained a larger share of the entertinament dollar. It now grosses $14.5 billion a year compared to the movie industry's $9.5 billion, and we need to work to bring game companies under union contracts.

Andrea Pelous of Local 784 said that educating new members was of high importance as her local (costumers) pushed for new contracts in the Bay Area. And Bruce Doering of the Cinematographers Guild was now hosting training seminars for members nationwide.

Robert E. Moorett of Local 705 stressed that bringing new, younger members into his unions as the old-timers aged and retired (as many are doing now) was crucial.

Edmund Wirth of Local 80 (Grips) told how Local 80 had to threaten disciplinary action against a member to get the member to assist in organizing a film shooting in Oregon.

Kevin Koch of the Animation Guild (Local 839) noted that it's important for members to be educated about union pension and health benefits, since those things provide motivatio for organizing.

The committee recommended the following actions:

1) That unions and guild continually educate members about pension, health and other union benefits.

2) That unions make it a continuing priority to reach out to members and internally organize the individuals already in membership.

3) That unions and guilds use members working as leads on non-union showas and in non-union studios to aid in organizing drives.

4) That unions and guilds offer incentives -- both positive and negative -- to members to a) provide information about non-union work in that union's jurisdiction, and b) assist in organizing that work.

5) That unions prioritize organizing efforts, since organizing is the life blood of any labor organization.

This is the committee's report, Mr. Chairman, and I respectfully move for acceptance ...

Which it was.

Kevin and I often get told, "Yeah, it'd be kinda nice if this place went union, but why should we stick our necks out?" The answer is two-fold:

First off, nobody has to stick their necks out very far. That rep card up top, when signed by a studio employee, is only seen by the Federal Guvmint (specifically, people at the National Labor Relations Board) and people here at the Animation Guild are the only other folks who see the card. Management at the studio never sees the card. And if it gets to a studio-wide vote over "going union", your ballot is secret.

Second off, the more studios that come under a union contract, the more leverage you have over wages (you're negotiating from an already-established floor of weekly salary). And benefits. And vacation.

Seems elementary to us.

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Sunday, June 08, 2008

Nikki's Snark

The Nikster has taken time away from denigrating AFTRA to throw a little snark animation's way:

Kung Fu Panda's success just goes to show that DreamWorks Animations' strategy of making 90-minute toons is shrewd: not only can theaters get in a lot of screenings, but both parents and offspring can sit through anything that short without too much squirming. (Actually, this panda received rave reviews.) Plus, I have a pet theory: almost any animated film featuring characters with fur does better at the box office.

Ms. Finke yields in her breath-taking ignorance to no one. And not just about animation, but labor issues.

(Thanks to the commenter below who referred to this.)

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More on Eye Movements in animation

Kevin continues his series focused on the eyes over at SynchroLux. He begins:

This will be a shorter post than that on Vanilla Blinks, not because there’s less to say, but because there’s too much. As we saw, there’s a lot of quantifiable information about the generic, spontaneous blinks that we do all the time. Imagine how much could be written about variations on standard blinks!

But instead of trying to write a book, I’m going to point a few things out, post some samples, and leave it to the reader to study the varieties of blink types is the rich reference material we’re surrounded by every day (like, real life, movies, TV, etc.).

There are three basic blink categories: spontaneous, voluntary, and reflex. Hopefully those categories are self-explanatory. Eye Movements 4 was about spontaneous blinks, but regardless of their type, all blinks exhibit a similar pattern. For example, the upper lid accounts for virtually all of the closure, and the closing phase is always much faster than the opening phase. The overall duration of a blink is also very similar among all three types, though spontaneous blinks tend to last slightly longer.

It’s really in the pattern of blinks and blink variants that we see real variety. . .

You can read the full post here, and also view a quicktime of a sequence from Truffaut's The 400 Blows that illustrates some of the ideas.

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Saturday, June 07, 2008

The Big Panda B.O.

The Panda has a solid Friday, earning $20 million...

Using the Koch Calculator (patent pending) this should project into an opening weekend total of $64 million and a TOTAL U.S./Canada gross of $244 million (give or take a few penny rolls).

(Wait two months, and we'll see if the Koch Calculator is firing on all cylinders, operating on all circuits, or ... whatever).

By way of comparison, Horton made $13.3 its opening Friday and $152.7 domestically overall, Bee Movie $10.2/126.6, Ratatouille $16.4/206.4, and Meet the Robinsons $7.6/97.8. Any way you slice it, DreamWorks' Asian ursine is looking like a major hit.

Update: Well now. The K.C. was off $4 million as the Big Bear rakes in $60 million in its opening stanza.

Down the list, second place Zohan collects $40 million, while Indy drops 49%, collecting $22.8 million for a total take of $253 million after three weekends.

The sturdy Iron Man does another $7.5 million and now stands at $288,893,000 ... within striking distance of $300 million.

Sex and the City (#4) drops 62% and now is just an eyelash of an even $100 million ... and The Strangers takes the usual horror-movie drop (-56%), so now totals $37,646,000.

Variety trumpets the bear's box office:

“Panda,” with a per-screen average of $14,584, is the first bonafide family hit of the summer, and is the first toon to unspool at the B.O. since Easter tentpole “Dr. Seuss’ Horton Hears a Who!” It also played to young adults.

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Friday, June 06, 2008

Linkomania

One more end-of-week linkfest ...

Warner Bros. Animation, having shed one animation executive, acquires another:

Veteran animation executive and producer Sam Register has been named executive vp creative affairs at Warner Bros. Animation ...

Register has been based at Warner Bros. Animation as a producer since November when he inked a multi-project development and production deal. Previously, he was an animation executive and, later, producer at Cartoon Network for 10 years, where he developed hit animated series such as "Ben 10" and "Teen Titans," and created "Hi Hi Puffy AmiYumi."

Maybe ... I don't know ... Time-Warner is going to deploy its animation units more effectively? Coordinate them a little? (Here's hoping?)

Kung Fu Panda rolls into a theatre near you ... and we get to see if the crew's enthusiasm is well-placed. Certainly the critics like it.

Just about all animated movies teach you to Believe in Yourself, but the image of a face-stuffing panda-turned-yowling Bruce Lee dervish is as unlikely, and touching, an advertisement for that message as we've seen in quite some time ...

And for those of you going to southern France for your annual dose of animation fest in Annecy, Pixar offers several tutorials in animated film-making:

[Animator] Simon Allen will take you for a tour of Pixar and the Animation Department. He'll touch on the different stages of production and talk about the layering of detail for a scene. Simon will also talk about his love of France as well as the challenges of animating rats and making them compelling characters.

Animation on the sub-continent steams right along. Warners is jumping into India's domestic animation business.

[The untitled project] "marks our entry into the animation genre in India," Mumbai-based WBPI country manager Blaise Fernandes said ... The film's 3-D animation and postproduction will be handled by Mumbai-based Interactive Realities International ...

Blogging stocks asks the questions, 1) Should Fox have given the voice actors a 33% bump? 2) Should the cancel the show? (Hell no!)

... should News Corp. execs have demanded that Fox just end the negotiations and refuse to give in to a 33% raise?

I've got to be honest, a big part of me says "yes." However, there is incentive to keep The Simpsons on the air. Last summer, a movie version of the long-running show made a successful leap to the silver screen ...

I'm not sure how much longer Fox will keep The Simpsons on the air, but the company should do some serious thinking. Shareholders might be better served by moving on from an aging show, even though it is well-loved and well-written, and just making investments in movie sequels ...

We don't spend much time focused on Italian cartoon studios, so here is a piece about Lastrego & Testa Multimedia, headquartered in Turin:

... Founded and operated by Cristina Lastrego and Francesco Testa, their animation production unit since roughly 2002 and has since independently produced award-winning material for Italy's children.

Of the five projects Lastrego & Testa Multimedia will push at Mifa, their 2007-production Amita of the Jungle (Amita Della Giungla) appears most intriguing. All about staying in contact with nature, connecting fairy tale literature with young audiences, and keeping up with contemporary educational needs, Amita of the Jungle places a little girl in a jungle environment with her animal friends.

One last bit on European animation. Too often the U.S. never has a clue about what's going on globally, because a lot of production work across the continent never sees the inside of a multiplex or a television network stateside. But there is still lots of production going on. Take Ireland, for example ...

...[Galway-based] Magma’s 3D animation, ‘Oops! Noah is Gone’, has secured €80,000 funding from the MEDIA Development Grant in the Single Project category. The animation, aimed at 8-12 year olds, is set to be made into feature length film and a 26x26” series, both with a budget of €6 million. Written by Marteinn Thorisson (The Ugly Duckling and Me) and directed by Tobi Genkel, the project has also received funding from the Irish Film Board and the Hamburg Film Fund.

“We will be finished the script in about three weeks and have completed the characters and the design,” confirms Magma CEO Ralph Christians. “The feature film will be produced first. When you work with CGI in 3D it’s different from 2D as it is very expensive to create a character, you have to do the rigging, then create the character and do the compositing. So we take these high value characters that we created for the film and transfer them into the TV series, the same way we did for ‘Ugly Duckling and Me’.”

Have a rejuvenating weekend.

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District Twooo

Now with new Add ons!

It's a travel day for President Koch and myself. We journey to San Jose to an IATSE District Two convention.

These annual conventions of IA unions from the Western states are a cavalcade of speeches, workshops, and general bonhommie where union members and officers mingle for 48 hours and strategize about how to put more money into the hands of working stiffs in these difficult economic times.

I'm sure we'll be overwhelmingly successful. I can smell it.

So. Blogging that takes place late today and tomorrow will be happening from the Bay Area. Everybody be nice to each other while the TAG officers are attending to their official duties.

Add on: On the plane to San Jose, a rep for a BIG IA guild said that:

A) SAG wouldn't be striking because the guild is "boxed in" with what it can do, and ...

B) Barack Obama has a hard slog to win in November ... and it will be bad news for union health plans if McCain is elected and guts the current health care system. (Ouch.)

Add on #2: The District convention ended up at noon today and went swimmingly. Yesterday, President Short gave his usual wide-ranging speech reviewing the IA, Hollywood's recent strikes, and the nation (and sounded like the union rep in the Add On up above.

1) As reported here earlier, President S. confirmed that the Writers Guild Strike had a negative impact on the Motion Picture Industry Trust Funds, and the damage is still being calculated. 2) He doesn't foresee a SAG strike, but possibly negotiations beyond the contract deadline. 3) The Democratic Presidential nominee isn't a shoo-in. However, the Democrats should pick up a half-dozen seats in the Senate and 20-30 new seats in the House. The battleground states (the Big Ten) we'll be where the action is, like always.

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Thursday, June 05, 2008

Family Fox

Today was my Fox Animation day, visiting the FA studios on Wilshire.

A couple of things leaped out at me as soon as I walked in. The first was, lots of people now have cintiqs. Board artists started getting them a couple of weeks ago, and the transition from paper is well underway. A board artist told me wistfully:

"I've spent years learning how to use a pencil real well, and now all that goes away and I start on the computer. Nothing wrong with the computer, and I'm sure there's lots of things about it I'll like when I've gotten used to it, but a screen and stylus just isn't the same ...

The second thing is, most everybody's back from their long hiatuses (hiati?). A pair of staffers on American Dad said:

"We were off for like, six months. A lot longer than usual and we were getting ... ah ... uptight."

The writers' strike took its toll. Artists were off four, five, even seven months. A fortunate few didn't have any downtime at all.

"We lucked out. We got the last script written before the writing staff went out the door. With the schedule we had, that carried us right on through ..."

Guess what one of the topics of conversation is now?

"So. What do you hear about the actors' negotiations?"

I said to the people who asked me that I know exactly zip, but I'm hopeful there will be no strike.

Of course, I've got opinions. SAG has less leverage now that AFTRA and the other guilds have made their deals, and currently thrashes around trying to get some leverage back:

The Screen Actors Guild will hold a special session of its executive committee Friday, at which president Alan Rosenberg and national executive director Doug Allen will seek to persuade dual cardholders to oppose ratification of the prime-time TV deal recently agreed to by the American Federation of Television and Radio Artists and the studios and networks.

I'm wagering this ploy won't work, but since I'm not privvy to the inner workings of SAG and AFTRA, what the hell do I know? Enough AFTRA members turn the pact down, we could be in for a royal fustercluck

And if the worst were to happen, the Fox Animation artists (along with everybody else in the movie business) could find themselves on a long stretch of enforced leisure.

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Wednesday, June 04, 2008

Disney TVA's Buzz Crew in the Wayback Machine

Journey with us now back to ... the Turn of the Century.

Buzz Lightyear of Star Command was Disney TV Animation's 2D series based on the space warrior in Toy Story. The series (sixty-five episodes) was broadcast on ABC and UPN in 2000 and 2001. It spawned a theatrical feature, a DVD, also a video game -- all of them dandy little sub-genres of the Big Genre (the Toy Story franchise).

A lot of the artists who made the series happen worked in a small, Rubics cube style office building called the Fairmont Building, tucked away between Riverside Drive and the Ventura Freeway in Toluca Lake ...

The show's producer was Disney veteran Tad Stones, who'd been with the company since the early seventies and was one of the first Disney Feature Animation artists to switch over to (then embryonic) Disney Television Animation. As one of the staffers remembered:

"We all worked up on the second or third floor of the building, I forget which. There were cubicles and offices and a big open space. I worked in an office that was usually the temperature of a meat locker and I usually wore a coat...

A lot of afternoons, John Kimball would make expresso with his magic little machine and we'd all take a coffee break, kick back for a few minutes ..."

Click on the photos for a larger version.
Buzz Lightyear crew photo #1

Back row, left to right: Bob Zamboni, Craig Kemplin, Dave Schwartz, unknown, Denise Koyama, Dana Landsberg, Chuck Puntuvatana, Sean Read, Sean Bishop.

Front row, left to right: Cris Collins, Troy Adomitis, unknown, Carin Ann Anderson, Vic Cook, Jung Ja Wolf, unknown, Niki Kopp, Gordon Kent.

I remember Mr. Kimball's coffee clatches well. It was a tradition he carried with him from show to show and building to building (Disney TVA shifted around to different office spaces in those days). Whatever the production was, there would be John with his expresso machine, whipping up his potent caffeine brew.

I had an unerring knack for showing up at just the right time of day to scarf down the whipped coffee out of one of John's little porcelain cups.

Buzz Lightyear crew photo #2

Back row, left to right: J. K. Kim, Cris Collins, Mitch Rochon, Sharon Forward, Bob Foster, Bill Turner, Garret Ho, Bob Zamboni, unknown, Kenny McGill, John Miller, Debra Pugh, Ron Erheart.

Front row, left to right: Niki Kopp, unknown, Zoe Seals, Donna Prince, Ginny Suess, Don MacKinnon, Katherine Victor, Plamen Christov.

Buzz Lightyear crew photo #3

Back row, left to right: Justin Thompson, Plamen Christov, Jim Finch, Rich Chidlaw, Marsh Lamore, unknown, John Miller, Greg Guler, unknown, Nick Filippi.

Middle row, left to right: Steve Loter, unknown, Jessica Portillo, John Ahern, John Kimball, J. K. Kim.

Front row, left to right: Cris Collins, Rick Evans, Mike Karafilis, Linda DeLizza, unknown, Sharon Forward, Niki Kopp.

(Photos courtesy Bob Foster).

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The Animated Dilbert Resurrected

This I find interesting:

... daily Dilbert animated cartoons launched today on YouTube and on iTunes as a free, subscription podcast. They will soon be available via RSS feeds, widgets, mobile and numerous other websites. These animated shorts bring the comic strip to life in a way that is perfect for the multi-platform digital media world ...

For those keeping track, Dilbert launched as a half-hour prime-time series back in 1999. Sony had the franchise, and hopes were high when it had a solid debut on the UPN network.

The series was done in a couple of places. One was in Culver City, where Sony already had an animation studio, but the other location was at the corner of Lankershim and Magnolia Boulevards in North Hollywood. Sony was recruiting a lot of top-flight animation talent for the project, and it knew that having a studio in the east San Fernando Valley would be helpful. Few artists were keen on plowing along the 405 Freeway to Culver City.

Sony-Adelaide, the company's teevee tune arm, ended up leasing space that Disney Television Animation had recently vacated, and it was a weird feeling for me to stroll into the same rooms I'd been going through for years and see Dilbert boards and designs festooning the walls rather than Disney product. I remember thinking: This is like walking into a recurring dream where everything is sort of the same but just a little ... different.

Sadly, Dilbert lasted only two seasons before folding its tent. Sony put a lot of time, effort and money behind the show, but it just never took flight like some of the Fox prime-time half-hours did.

Now, thanks to the magic of New Media, Dilbert the (Reborn) Animated Version has a second lease on life, though from listening to it, the newer Dilbert doesn't have the same voice cast as before.

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Tuesday, June 03, 2008

"Family Guy" Goes After Double Emmys

While we're on the subject of prime-time animation, yesterday's trades brought this:

The folks behind “Family Guy” have figured out a way around their Emmy conundrum, entering the hit laffer for the first time in the comedy series category -- and at the same time submitting its hourlong season opener, the “Star Wars” parody “Family Guy: Blue Harvest,” in the animated program category.

“Family Guy” is able to do so by classifying “Blue Harvest” as a special rather than a regular episode of the show. That may rankle some of the show’s rival animated skeins -- which have struggled for years over the Emmy eligibility question -- but it’s a legitimate classification.

The Simpsons, of course, has dominated the animation category at the Emmy awards for some years. And over the years, I've gotten complaints from animation artists that they often get short-changed at awards time. But there's another side to it, as Variety points out:

... when skeins like “The Simpsons” and “Family Guy” enter in the animated categories, they’re not able to compete in the comedy writing categories. That’s not a popular move for scribes, who believe they should be competing against their brethren who work at live-action shows like “The Office.”

“It always seemed a little odd that we were up against ‘The Powderpuff Girls,’ ” said “Family Guy” exec producer Chris Sheridan. “Our true creative competition is other half-hour shows, like ‘Two and a Half Men’ and ‘My Name Is Earl.’ We considered in the past switching from the animation category to the regular comedy series category, but we didn’t do it. The only way our animated people could be recognized was to stick with that.”

I'd disagree somewhat with Mr. Sheridan, but I understand his position. Animation writers feel disrespected, stuck in the animation ghetto, unable to compete freely with their true peers on those other sitcoms.

Funny thing, though. A few years back, some animation directors came to me asking for a letter addressed to the television academy outlining what they did, and how it was distinct and different from what the writers did, and that writers shouldn't be classified as directors when they were really writing, not doing the director's job.

I wrote the letter. And word came back to me that my communication was no received warmly by some members of the television subcommittee (writers) who read it.

I guess the lessons to be learned here are: 1) the grass is often greener in the adjoining pasture, and 2) somebody's always unhappy about something.

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Goat Path to ... Comfortableness

After last week's Financial Forum, ("The Road to RIches") I wanted to add my additional 4 cents to the mix. (Note: I'm not a licensed financial advisor. I strip the $.04 down to basics. And I make the assumption that the concept of investing scares and/or bores the underpants off you.)

The Biggest Single Problem of Investing? Not doing it, and not doing it while young. People put if off because they're buying things ... paying off things they've already bought ... going out to lunch a lot. And believing they have "no extra money" to do it.

I would disagree a bit with Ms. Gibson that being in debt prevents investing. Failing to put money into investments prevents investing. Even if you're paying off credit cards, you can still find a way to make automatic deposits into some kind of investment vehicle (401(k), Mutual fund, etc.). If you think about doing it, you're dead, because thinking is as far as it will go. DO IT.

Just set up the investment mechanism and then ignore it. Payroll deduction, automatic wire transfer from your checking account, anything will do so long as it's steady. You'll figure out a way to spend less somewhere else in your life.

The Next Biggest Problem of Investing?. Figuring out what to invest in.

If you're in your twenties or thirties, avoid putting a big percentage of your stash in bonds (20-30%, tops). And avoid funds with big administrative fees or sales commissions. Go to your local Barnes and Noble with a notebook and pen, pull a copy of Morningstar Funds 500 off the shelf, and copy down three to five likely candidates. (The cheapest are index funds, but some managed funds have low costs too. The watch words here are broad diversification and minimal costs.)

Here are a few stock fund suggestions from various Mutual Fund Families:

T. Rowe Price Spectrum Growth

Vanguard Total Stock Market Index Fund

Fidelity Spartan International Index Fund

(The differences between the funds above? The first is a fund of funds that combines domestic and international stocks, the second is a U.S. stock fund, the third is a non-U.S. stock fund. All three are relatively inexpensive. All give plenty of diversification.)

If you're in your forties or fifties, the above applies ... except that you want a bigger slug of bonds (30-40%). Don't do any long-term stuff, since interest rates are already low and you don't want to put moolah at risk. Stick to short-term bond funds or intermediate-term bond funds. A few good options in the bond category:

PIMCO Total Return*

Harbor Bond *

T. Rowe Price Spectrum Income

Vanguard Total Bond Index Fund

Vanguard Inflation Protected Securities

(*Kindly note that Harbor Bond and PIMCO Total Return are both run by bond wizard William Gross. But Harbor only takes $1000 to get into, while PIMCO requires a $5000 stake.)

And the next problem of you know what ...? Freaking out when the market goes down. The weird thing is ... the counter-intuitive thing is, down markets can be good for people who still have ten or more work-years ahead of them. Because they can pick up more shares of a mutual fund for less money.

But it doesn't feel good, especially when you look at your holdings going down month after month. And if the declines go on long enough, you'll probably have an overwhelming desire to bail out into something "safe and secure" like a Money Market fund. But unless you're on the cusp of retirement, it's most likely a stupid move.

Investing doesn't have to be complicated, and it doesn't have to be expensive. You're best strategies over time are 1) Keep it simple. 2) Keep it low-cost. 3) Keep your stash broadly diversified.

We now return to 'Toonland.

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Monday, June 02, 2008

New Simpsons Deal

Finally.

And there is a collective sigh of relief from the artists who've suffered through a lengthy hiatus from their jobs at Film Roman ...

"The Simpsons" cast has sealed a four-year deal that hands it more "D'oh" and solidifies the animated hit's 20th season.

Production on the show has been delayed for several months as voice actors and 20th Century Fox TV hammered out a deal (Daily Variety, May 20). New pact bumps the stars' salaries up to about $400,000 an episode; the thesps previously made somewhere in the mid-$300,000 range ...

This long-gestating agreement has been in the process of becoming for weeks if not months. The artistic staff has been told over the last four weeks: "The actors are back in the fold this week." But for weeks it didn't happen.

In fact, Simpsons directors were set to come into a high-level meeting last week, but the meeting was scrubbed. Apparently execs wanted to cross all the ts and dot the other appropriate letters before giving out any updates that weren't, you know, finalized.

Staffers have speculated how many new shows will be produced for the coming season, since there are, I'm told, several being held over from Season #19. If they're indeed going to produce another twenty, that's good news for a crew that's been gnawing its fingernails over a possible new season for freaking months.

So hurry back to work, folks, and hurry back to work soon.

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The Cartoon Studios on the L.A. River

A tale of two animation studios ...

I spent some afternoon time at DreamWorks today, handing out 401(k) packets and schmoozing. The consensus seems to be that KFP will open well at the end of the week:

"Everybody around here thinks it's strong. The characters work, it's funny. We worked on it for five years and the picture turned out good ..."

Which isn't to say there aren't a few pre-release jitters, but hopes are high ...

In the meantime, there's the next one for the crew to focus on.

"Madagascar still has a bunch of work left on it. Comes out in November, so we'll be turning and burning over the summer."

I mumbled something about overtime; the staffer said "Yeah, hm hm."

And in today's New York Times, there is a lengthy piece on the little company further upstream:

Although some bloodletting has been involved in Pixar’s efforts to rebuild the [Disney animation] Studio — the original director of “Bolt” was replaced, resulting in some hurt feelings — Mr. Lasseter said he was pleased with the way the transformation was progressing. “We were very nervous coming in, but to see the change has been amazing,” he said. “Disney has become a filmmaker-led studio and not an executive-led studio. We are very proud of that.”

I encounter Mr. Lasseter in the building from time to time; he's always upbeat. The Times continues:

...Wall Street, which closely monitors major animated movies because of their huge cost, is not yet sold on [Wall-E], which was been criticized by some as looking too much like the star of the corny 1986 film “Short Circuit.”

“I can see how it could work and be huge and I can see how it could not,” said Richard Greenfield, an analyst at Pali Research.

By contrast, the competing DreamWorks Animation has received applause for its coming “Kung Fu Panda,” featuring the vocal talents of Jack Black and Angelina Jolie. Ingrid Chung, a media analyst at Goldman Sachs, said recently that she found the film’s concept and execution “strong enough to create a franchise.” When it came to Pixar, Ms. Chung declined to comment.

I'm wagering that both films do brisk business, since the buzz on W-E and KFP appears positive. (Naturally, I reserve the right to have my head up my large intestine).

In less than a week, we'll know the preliminary verdict on the panda. How the robot fares will no doubt be known at the end of the month.

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Sunday, June 01, 2008

Animation's Niche ... and Offshore ... Players

The Magic Gourd

Variety has put up a cluster of animation articles tied to the Annecy Animation Festival. Below, we provide links to a sprinkling of them ...

Indie producers have long been a staple of the live-action film industry. In 'toonland, although you could say all the cartoon pioneers began as small independents, there have been few successful indie animation producers recently. But maybe that's soon to change:

Not every budding animation company wants to be the next Pixar. In fact, a number are opting to do without the production pipeline altogether, preferring to follow the business model of independent live-action films: Develop a promising script, coordinate financing and distribution on a territory-by-territory basis, hire the right director, and then put together the best team to tackle the project...

With brisk production windows of just 18 to 24 months for each project, indie toon producers don't have the luxury of finding the story as they go along. "At the main studios, it's easy to start doing image development because there's always an inhouse crew, but then you end up finding an image you like and trying to back your story into it," [producer Max] Howard cautions.

Working under such disciplined conditions, even a modest hit pays for itself. As examples go, Howard points to "Hoodwinked's" $109 million worldwide haul. "If you place those numbers against a Pixar or a DreamWorks movie, it would have been seen as a disaster," he says. "But place it in the world in which it was done and produced, and it's considered a hit movie."

(Max Howard, if you don't know, had a long tenure at Disney Florida/Burbank before doint stints with Warner and DreamWorks Animation. Today he's the President of Exodus Film Group).

Patrick Frater writes about India's burgeoning animation industry. Disney, Sony and others now tap into its talent pool for sub-contracting work, but there's more going on:

.

"There is something going on in India today that may be the same as what was happening in Japan 30 years ago with Studio Ghibli," says Annecy artistic director Serge Bromberg. "There are more and more studios, there are schools, so they're producing talents, and major companies are making connections with the local partners."

Already, a string of modest locally made animated features are connecting with Indian auds -- a trend that began with the success of "Hanuman" and was followed by "My Friend Ganesha." Last month saw the theatrical release of "Ghatothkach," a 2-D story produced by Mumbai's Shemaroo Entertainment and Hyderabad's Sun Animatics ...

Success is attracting the attention of other Indian congloms and Hollywood investors. Local film giant UTV is ramping up its own full-scale animation pipeline and has announced three movies with budgets exceeding $30 million ...

Cartoon Brew's Jerry Beck writes about the world's first animated film:

... It was on Aug. 17, 1908, that Gaumont released Cohl's two-minute animated short. Though physical objects (J. Stuart Blackton's "The Haunted Hotel," 1907), chalk drawings (Blackton's "Humorous Phases of Funny Faces," 1906) and various "trickfilms" using animation for special effects predate Cohl's film, "Fantasmagorie" was the first to feature drawn cartoons on paper shot sequentially frame by frame on a makeshift animation camera stand ...

And this article about animation in China underscores how, while costs are important, there are other considerations that come into play:

On the animation front, Hong Kong's Imagi announced a partnership with Warner Bros. and the Weinstein Co., who together put up $27 million of the $32.5 million production costs on "TMNT" and have now agreed to distribute two new Imagi projects next year: the sci-fi ninja "Gatchaman" and the robot "Astro Boy." ...

For Imagi, the decision to work out of Hong Kong comes despite the fact the city is hardly a hotbed of animation. Hong Kong offers plenty of customers but is better known for world-class chopsocky than great animation classics, plus it is more expensive to produce there than in other parts of China.

Where Imagi has scored high is by recruiting former inkers from top studios, including some DreamWorks veterans, to take on top positions and train the emerging talent ...

Like always, animation is a global village. And producers look in all corners of the that increasingly interwoven town for the special something that will help them make a hit.

It isn't just about cost, but also talent.

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What I've Learned ...

about being in the 'toon business (and like to repeat from time to time).

No gig is forever. In the mid nineties, I heard Disney staffers say: The jobs here are as solid as working at the post office."

Uh, no. Employment might last a month, a year, maybe a decade. But certainly not until the end of time. The people who told me their jobs were permanent have been laid off. (And there isn't a studio in town that can't disappear. When TAG was invented in 1952, it repped a host of studios. Disney is the only one that was there at the beginning that is still there now. All the rest? Kaput.)

Everybody is fungible. No exceptions. I've seen lead directors tossed overboard, experienced board artists laid off, production supervisors dismissed. In the time I've been around, I've observed two Disney CEOs tossed under the bus, both by the same unhappy Disney stockholder with a potent last name. And a little less than three years ago there was this:

"Frankly, it's best if you two leave the studio now. We've just been a ball and chain around your ankles."

-- Former Disney Feature Animation topkick David Stainton to Ron Clements and John Musker, July 2005

(You'll note, with the passage of years, the various ironies now embedded in the above.)

Frank, Ollie, Woolie, Ward and the rest of the Disney Nine Old Men? Their forty-plus year careers at one company were anomalies. For ninety-five percent of the people who've worked in animation, a fifteen-year run at one place is a gift from heaven. As a ten-year veteran who's on the third month of a layoff told me last week:

"This business is tough, isn't it? I don't know how much longer I can hang in there. There's just so many variables you can't control ..."

Politics is always a part of the job. Over the years, studio artists have trooped into my office and proclaimed "I don't play politics." I always have the same reply:

"Sure you do. If you're breathing, you're playing. The only question is, are you playing good? Are you playing bad? Are you playing average?"

Every studio has politics. If you're a superstar, most of it bounces off you (as long as you stay a superstar). For everybody else, they need a modicum of competence (because if they're incompetent, no amount of apple polishing will save them) and the ability to Play Well With Others.

The other unhappy part of politics in the studios? The strike zone is always changing. What's perfectly okay under one management team is verboten under the next. Often you don't find this out until you're standing in line at the unemployment office muttering "What the f*ck?"

Those new breath-of-fresh-air topkicks who seem so open? So above board? The ones who have those "employee forums" where they welcome questions? Remember the words of Joe Heller:

"I want someone to tell me," Lieutenant Scheisskopf beseeched them all prayerfully. "If any of it is my fault, I want to be told."

"He wants someone to tell him," Clevinger said.

"He wants everyone to keep still, idiot," Yossarian answered.

"Didn't you hear him?" Clevinger argued.

"I heard him," Yossarian replied. "I heard him say very loudly and very distinctly that he wants every one of us to keep our mouths shut if we know what's good for us."

"I won't punish you," Lieutenant Scheisskopf swore.

"He says he won't punish me," said Clevinger.

"He'll castrate you," said Yossarian ...

-- Catch 22

Never stop developing your talent. In the decades I've been hanging around here, studios have come and gone, technologies have changed, and infighting has gotten more ferocious. The one thing that hasn't altered is the need for top-tier talent. If you've got that, you're probably going to be in good shape, career wise. Always continue to improve.

Don't take all the ego battles (or a lot of the other crap) too seriously. When I look back over the things I worried about ten, twenty, and thirty years ago, I roll my eyes and shake my head. Could I have been that stupid and short-sighted? Sure I could, because I was young, and lots of the fights I thought at the time were "really big deals" were actually ripples in a teacup.

So if possible, put the sewage that flows your way in persepctive. You'll be the healthier for it.

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