Tuesday, October 05, 2010

Our blog policy regarding the election

On Tuesday, October 5, TAG's Executive Board voted not to allow any electioneering on the TAG Blog.

The problem is that any electioneering on a union-sponsored forum such as this has the potential of putting the Guild in violation of Department of Labor regulations regarding union campaign practices. The comments from a previous post that comprised electioneering have been deleted.

There will be further posts about the election process, and the candidate statements from the election issue of The Peg-Board will be posted, but no comments will be allowed on those posts. Also, from now until November 13, all comments will be moderated, and any-off-topic comments will be deleted.

Thank you, and please resume your normal duties.

Click here to read entire post

Red Stick Awards First Posthumous Award to Pres Romanillos

Pres Romanillos was posthumously awarded the Lifetime Achievement award by the Red Stick International Animation Festival. This award honors animators who have created memorable characters and advanced the field for others.

The festival staff and professional jury selected Romanillos, who died of leukemia at age 47 in July, as the first posthumous recipient for this award. After serving as an assistant animator on "The Rescuers Down Under," "Beauty and the Beast" and "Aladdin," Romanillos was promoted to animator on "Pocahontas," working on the title character. He supervised Shan-Yu, the brutal leader of the Huns in "Mulan," then moved to DreamWorks, where he animated various characters for "The Road to El Dorado," "Sinbad: Legend of the Seven Seas," "Shrek 2," "Madagascar" and Little Creek, the Indian youth in "Spirit: Stallion of the Cimarron." He did his final animation for Disney's "The Princess and the Frog," and DreamWorks' "Shrek Forever After."

“Pres, one of the most respected and beloved artists at our studio, is well-deserving of this Lifetime Achievement Award. His memory and legacy will forever exist in the characters he brought to life through his beautiful art,” said Jeffrey Katzenberg, Chief Executive Officer of DreamWorks Animation.

We couldn't agree more and are glad to see Pres honored in this way.

Click here to read entire post

Organizer's Notes .. The Power of Fear

When I first entertained the idea of becoming the Labor Organizer for our Guild, I didn't really have much of an idea as to obstacles or anti-union/organization rhetoric. What could people possibly have against bettering their own lives? How could someone turn down the opportunity to improve their quality of living? I was witness to some pretty horrendous work situations. I have a friend who considered the ultimate "early retirement" due to an illness that was, luckily, misdiagnosed. How could the people I worked next to and called my colleagues turn away from the very things they said they wished for?

Very simple .. They are afraid. ...

gump·tion/ˈgəmpSHən/ Noun: Shrewd or spirited initiative and resourcefulness

It takes a good deal of gumption to be a successful animation artist today. From the start where one has their "A-Ha" moment and identifies the spark of creativity and desire to make pretty pictures. Then that person needs to build their skill set. If they're lucky and blessed, they've been given a leg-up and were handed some the day they drew first breath. Through years of training and practice, and the costs involved, the novice and aficionado has become an artist and now is eager to be a professional. The day finally arrives and said artist is across a table from a hiring manager. An agreement is reached and lo .. the professional is born!

We all can recall the path we took to become that professional. I'm confident a few of you reading that last passage even drifted back and remembered a bit of your journey. What perplexes me is how can the same people who fought and struggled to get that far, suddenly decide to stop pushing for themselves? Why is it ok to be the "good little artists" and accept less than expected just to keep the job?

Easy for me to say, right? I'm not the one scouring job boards and reaching out to everyone I know in order to find the next gig. When that call comes, its hard not to taste what 'Manna from Heaven' must be like. "Thank God .. there's at least four months of income."

I said it myself when I was riding the freelance highway.

So, when I speak to artists now with my Organizer hat and IA lapel pin on*, I shouldn't be surprised when someone says something to the effect of "Yea, but I just got this gig and I don't want to rock the boat" or "I would love to have that health plan, but I don't want to stick my neck out."

But I am surprised. These are the same people with the gumption to sit down and learn the craft; not an easy feat. Their necks are already stretched out from the desire to be the professional artist they've become. The time and effort it took to get to the place where I am asking them to sign a representation card proves that "boat rocking" and "neck sticking" is what comes with the gumption to do what it takes to be in the animation field.

Fear of making waves or of taking a stand just doesn't seem to be a part of the equation. I assign my impetus for seeking and accepting the job at the Guild to that very gumption. But fear is a nasty and mean foe. It keeps artists "in line" while doing what needs to be done to get the production out the door. It has forged the belief that the acceptance of horrendous hours and less than ideal conditions is the norm and that asking for more is arrogant and the recipe for blackballing and longer hiatuses between gigs.

So, what's a poor Organizer to do? I plan on beating the drum as long as I can. I will keep delivering the option of giving the artist leverage in the workplace through the strength of collective bargaining. Hopefully, I can tap into the gumption that drove artists to get where they are and help them decide that its time to take a stand for themselves.

The industry is not going away. Why not make it a bit more comfortable for yourself?

* I don't actually have an Organizer hat or an IATSE lapel pin .. but they *are* on the way
Click here to read entire post

Aardman gets Rabbid

Okay, I admit it ... I had to look up what Raving Rabbids are. But that doesn't mean Nick Park doesn't know.
Aardman, the Bristol-based animation studio, has partnered with Ubisoft to create several shorts based on the Raving Rabbids.

Aardman is most famous for its stop-motion work on Wallace & Gromit, Shaun the Sheep, and Flushed Away.

"When the opportunity arose to work with Ubisoft on the Rabbids we leapt at it, we absolutely love the characters and can't wait to help bring them to a television audience." said Miles Bullough, Head of Broadcast at Aardman.

Details on the shorts are sparse, but the studio has said it is keen to work with the notoriously insane characters and recognises their not-so-subtle humor is the key to bringing them to a new medium successfully.

"The not-so-subtle humor of the Rabbids has made them into icons in and beyond video games" said Xavier Poix, Managing Director of Ubisoft's French studios.

"Aardman perfectly understands that humor and we are extremely excited to be working with them to bring the Rabbids to a new medium and a new audience."

Ubisoft has said Microsoft's controller-free Kinect is 'the future' of games.

-- CVG website, 10/5/2010

Okay, I'm confused ... I thought this was the future of video games ...

Click here to read entire post

Monday, October 04, 2010

Sweetland to Sony

The Reporter says:

Doug Sweetland, the animator behind last year's Oscar-nominated Pixar short “Presto,” will make his feature debut with Sony Pictures Animation’s “The Familiars.”

Sam Raimi and Josh Donen are exec producing the project, which is based on the just-published children’s book by Adam Jay Epstein and Andrew Jacobson. ...

Hope the move from Emeryville to Culver City isn't jarring.

Click here to read entire post

Dan Thompson And His Entire Big City Show -- Live at Gallery 839!

If you thought Dan Thompson's two posters for his Gallery 839 show were impressive, you should have been here for the opening of his Gallery 839 show on Friday.

Dan really knocked himself out putting this show together, and he was rewarded with a good turnout of guests viewing his "urban folk art". And he sold three pieces!

If you're a TAG member, active or inactive, who's interested in having a show at the Guild's art gallery, just contact me for details. Right now, there are openings available starting in April 2011.

Click here to read entire post

Sunday, October 03, 2010

Overseas Box Office

Animation continues to perform overseas:

Propelled by first-place openings in Germany, Austria, Sweden, South Africa and German-speaking Switzerland, "Despicable Me" collected $12.4 million from 2,546 sites in 43 markets for an overseas cume of $114.9 million. It finished No. 3 on the weekend.

The animated 3D family film voiced principally by Steve Carell took 32% of the German weekend market ...

To date, "Despicable Me's" global box office is $361 million.

One other big performer:

The weekend reinforced "Toy Story 3's" standing as the industry's biggest animation hit ever to the tune of $2.3 million drawn from 2,153 locations in 24 markets. Overseas cume for the Pixar/Disney title in 3D stands at $642.7 million while the global take so far is $1.054 billion. ...

To date, "Shrek Forever After has grossed: $731,031,679 but the totals do not appear to have been updated.

Click here to read entire post

"Freelance": it isn't a magic word

free * lance {'frE-"lan(t)s}, noun. 1: a. a mercenary soldier, especially of the Middle Ages. b. a person who acts independently without being affiliated with or authorized by an organization. 2: a person who pursues a profession without a long-term commitment to any one employer.

-- Webster's Dictionary

Animation freelancing in 2010 is a lot less romantic than the fantasy of board artists and sheet timers riding around in full battle armor on their war-horses, hiring themselves out to the lord of Castle Disney or the seigneur of Hold Nickelodeon.

Nor should anyone be fooled into thinking of the freelancer as some abstract ideal, the noble artisan who "acts independently" of the monolith of Big Animation. In this "buyer's market" for talent, it's less an issue of the artist having no "long-term commitment" to the employer, than it is the employer having no commitment whatsoever to the artist.

There's really nothing wrong with freelance work per se, and there's no reason why an energetic, well-connected artist can't make a living at it. But as with anything else in this business, you need to know the rules, and you need to be careful. We'd like to puncture some of the myths that surround freelancing.

Let's get our definitions straight: we refer to "freelancers" as those employees who work at home or away from the studio premises, typically (but not exclusively) at piece rates. Freelancers are not the same as independent contractors. Freelancers are employees, independent contractors are not.

  • MYTH #1: Freelancers have none of the protections of full-time employees, and they are not covered under the Guild contract.

Untrue: a freelancer is as much an employee as somebody who sits at a desk on the studio premises for forty hours a week. There is a simple test: is your employer taking taxes out of your paycheck? If the answer is yes, you're an employee. End of discussion.

  • MYTH #2: Freelancers don't get health or pension contributions for their work.

Again, not true. As long as you're an employee of a Guild shop working under the Guild's jurisdiction, the employer must make health and pension contributions, regardless of whether you work on the premises or at home.

For scripts and storyboards, pages 76 and 77 of the Guild contract booklet list the minimum per-piece contributions. For piece work in other categories, pay should be prorated so that the hourly rate and benefit contributions do not fall below the CBA minimums. Before you do any freelance work you should have a clear understanding of the basis on which you are to be paid, and the basis on which your benefit contributions are going to be calculated.

  • MYTH #3: The studio can get around the Guild contract by calling you an "independent contractor".

Independent contractors are not covered under the Guild contract since they are not employees of the company they are performing work for. If you're an independent contractor, no benefits, no contract protections ...

As an independent contractor, you will be responsible not only for health insurance, but also for taxes, Social Security, etc., and you will need to have a business license. In addition to sales and income taxes, you may owe business taxes and fees to the city in which you reside.

In order for you to be a bona fide independent contractor, you must be truly independent. State and Federal tax regulations define what kinds of work can legally be considered as independent contracting. Rule of thumb: the work must be of a nature that is independent of the direction and control of the company for which the work is being performed.

So, for example, it would be very difficult for an employer to claim that work such as animation, assistant animation, sheet timing, checking, or any form of clean-up, could be done by independent subcontractors, since the nature of the work is defined by the control and supervision exercised by the employer.

On the other hand, most writing and storyboard work could be subcontracted ... but not rewrites, revisions, story editing, cleanups, etc. Pre-production models and visdev could probably be independently subcontracted, but if the company starts to require any kind of revisions, then by definition the work is no longer "independent".

Bottom line: to survive in the dangerous world of freelancing, you need to have your lance sharpened and your faithful steed well-shod ... and you need to contact your Guild whenever the lord of the manor is shortchanging you ...

Reprinted and revised from my TAG Blog post, March 26, 2007.
Click here to read entire post

Saturday, October 02, 2010

We Need to Be Careful

Some of this blog's posts link to "Deadline Hollywood Daily". I guess we must watch our step.

Nikki Finke website sues for copyright infringement

... "Defendants have copied countless original and copyrighted articles from Deadline and posted these articles verbatim on Box Office World," the complaint says. "By stealing Deadline's content, defendants have generated Internet traffic, earned advertising revenue, and sold products ..."

I'm new here, but I don't think we have gotten any ad money or sold products.

Click here to read entire post

Weekend Links

DreamWorks Animation is good at publicity.

They came from galaxies as far away as Encino and Santa Monica, and descended upon the Nokia Plaza in downtown Los Angeles for a singular purpose — to make history. Well, Guinness World Records history, at least. This morning, DreamWorks Animation orchestrated a publicity stunt/urban carnival/Comic-Con reunion in anticipation of the release of CG-animated superhero flick, Megamind ...

A total of 1,580 costumed individuals showed up to the event, which was more than enough to break the record of 1,500 set by a New Hampshire children’s hospital way back in… August. ...

Tangled also gets publicized.

[Disney] screened a nearly complete version of its Nov. 24 animated movie ... [Director Nathan] Greno joked that the reason he and [co-director Byron] Howard looked so pale was that, like Rapunzel, they had been sequestered indoors for the last two years, feverishly working on the film. ...

“When people hear we’re making a contemporary version of this classic tale of Rapunzel, they want to know if it would be cynical,” said Howard. “It’s not. It’s got heart. ..."

Tom Hanks finds partners in Mumbai:

... Reliance Big Entertainment has entered a joint venture with Tom Hanks and Gary Goetzman’s Playtone. The alliance will create Electric City — a multi-platform digital animated Internet series for online social gaming and mobile applications conceived and written by Hanks.

Disney R & D is moving:

Disney lab relocates at CMU

The Walt Disney Co. will fill office space on Carnegie Mellon's campus that has been vacant since Google announced plans to expand to Bakery Square in Larimer. ...

Disney first took up space on the CMU campus in 2008 when the company opened a research and development lab that worked on computer animation and robotics for Disney and affiliated companies such as ESPN and Pixar Animation Studios. ...

Happy Birthday, Charlie Brown.

'PEANUTS' TURNS 60: Smithsonian pays tribute this weekend with portrait unveiling & Family Day

... "41 years ago," {Lee Mendelsohn said], "there was a day in December when over 100-million people were reading the comic strip; the first 'Peanuts' feature film played to 6,000 people at a sold-out Radio City Music Hall; half the TV sets in the country were tuned to the Charlie Brown Christmas special; and the 'Peanuts' musical was playing off-Broadway to a standing-room-only audience."

... "Forty-one years later," Mendelson continued, "the comic strip is read by over 100-million people; ABC has just signed on to air his holiday shows for five more years ...

I guess everybody remembers Fred and Wilma in their own way.

Chatsworth, CA, United States (AHN) - An adult studio is honoring the 50th anniversary of the Hanna-Barbera animated sitcom "The Flintstones" with a porn parody. New Sensations is releasing "The Flintstones: A XXX Parody" on DVD October 25. ...

Click here to read entire post

Movie Box Office

"The Social Network" takes the top position on Friday with $8,000,000. The older movies drop down a spot or two.

There is only one animated feature in the Top Ten ...

As Nikke Finke says at her site:

4. Legend Of The Guardians: The Owls (Warner Bros) Week 2 [3,575 Theaters] -- Friday $2.6M (-42%), Estimated Weekend $9.7M, Estimated Cume $29M.

Its opening weekend numbers didn't heat up audiences, but it's also cooling down nice and slow.

When you do not get the big first weekend, you want your movie to hold on. It does look like "Legend of the Guardians" is doing that.

"Alpha and Omega" has dropped to #11 with a $16,650,000 total.

Update: There were two animated features in the Top Ten.

"Legend of the Guardians" ended up at #2 ($30 million), and "Alpha and Omega" ended up at #10 ($19 million). Click here to read entire post

Friday, October 01, 2010

Happy Ending

It's good to see a meeting of minds:

AFTRA concluded a deal with its unionized business reps in Los Angeles on Thursday, and the wage increases are a bit sweeter than the one SAG's employees managed in August.

AFTRA's workers will receive a 2.5% increase in the first year, then 3% in the second and third of the three-year pact. That compares with 2%-2%-2% for the guild's reps.

We're happy that AFTRA saw the light. We'd been worrying.

Click here to read entire post

Finally, some progress on foreign levies

This is our seventh blog-post in the last thirteen months (see the bottom of this post) about foreign levies monies for animation writers, a matter of some ongoing friction between TAG and the Writers Guild of America west, as well as subject of a long-standing lawsuit brought by non-WGAw writers, Richert v. WGAW, that was settled earlier this year.

The Guild has written several letters to the WGAw since the settlement of the lawsuit, asking for documentation of which TAG members were still owed money by the WGAw for fees collected under taxes on blank videocassettes and DVDs that are paid to creative authors of films distributed in nineteen foreign countries (see below) -- the so-called "foreign levies monies".

To date, the WGAw has not responded to any of our letters. However, recently one of our members -- among the small number of animation writers who have reported to us that they've actually gotten a foreign levies check -- sent us a copy of a letter he received from the WGAw with his most recent payout:

September, 2010

Dear Foreign Levies Recipient:

The Guild is pleased to send you the enclosed check, which represents your share of foreign levies collected in one or more of the 19 countries in Europe, Asia and Latin America in which our program now operates. Foreign levies are royalties collected under foreign law to compensate "authors" -- both WGA members and non-members — for the private copying, rental and cable retransmission of U.S. copyrighted works.

[...]

As you may already know, the Guild has launched its new Foreign Levies website. The redesigned website, which is accessible to the public at large, contains a number of new features:

  • A title look-up, allowing users to search the list of projects (most of them non-WGA) for which the Guild is holding foreign levies but has not identified the writer or lawful heir.
  • A writer look-up, allowing users to search the list of writers (most of them non-members; many of them deceased) for whom we are holding foreign levies but lack current contact information.
  • A registration page, allowing writers or their heirs to register non-WGA titles which they believe may in the future earn foreign levies.
  • Comprehensive information about the history and operation of the program, including the recent court settlement.
  • Links and other contact information for the Foreign Levies Department.

You may access the Foreign Levies website at www.wga.org/foreignlevies or by clicking the Foreign Levies Program in the Quicklinks section of the www.wga.org main page. If you have further questions, please contact the WGAW Foreign Levies Department at foreignleviesinfo@wga.org or call (323) 782-4672.

Sincerely,

Foreign Levies Department

My first reaction, based on a preliminary view of the new www.wga.org/foreignlevies webpage and database, is that this is a giant step in the right direction towards the goal of getting this money into the hands of the people who have earned it. The people at WGAw responsible for this hard work deserve our thanks and support.

At TAG, we are going to be working hard to check the information on this database against our records, and notifying members who appear to have uncollected monies. Unfortunately, since the WGAw continues to stonewall us on sharing information, this will be a long, slow process.

Here’s where you can help -- yourself and us:

  • If you have ever written any animated show (union or non-union) that was distributred in any of the countries listed at the bottom of this post, and for which you have not received foreign levies monies, check the www.wga.org/foreignlevies website immediately.

  • It's unclear whether or to what extent story artists are included -- most likely their inclusion depends on whether they got a screen credit that said they were involved in "story work" (e.g. a credit for "Story By" as opposed to "Storyboard By".) Nevertheless story artists should check this list as well.
  • Bear in mind that the information in this database is based on information supplied by authorities in the EU and the other countries that collect these levies. The data is riddled with misspellings and other errors, and TAG will continue to make efforts to supply WGAw with corrections as we find them. Also, bear in mind that this information is based upon screen credits; if you worked on a show for which you did not receive screen credit, you will probably not be linked to that show in this database, and TAG and WGAw will probably be limited to the extent we can collect that money for you.

  • Data can be most easily found in the two online databases, or there are PDF files with the following lists:

  • Names

  • Titles A-D

  • Titles E-K

  • Titles L-P

  • Titles Q-S

  • Titles T-Z

  • You may need to do a little detective work on the website to find your listings. Start your search by entering your name in the Search By Name database. If the database comes up with any projects to which your name is linked, check them and fill out the information to file a claim.

  • If your name does not come up in a name search, or if there are no projects linked to your name, look for the projects you worked on under Search by Title. (Note that there are PDF versions of these lists available on the site). If you find titles you have worked on, click them and start the claim process.

  • If you cannot find a listing for a show that you worked on, use the Register Your Work page to notify WGAw that you received screen credit on that show. When WGAw receives any levies monies for that show they will notify you.

  • Last but certainly not least, a significant portion of the people on these lists are deceased. If you know of the next-of-kin of anyone on the database, please inform them and encourage them to make a claim.

Again, if you have questions, contact foreignleviesinfo@wga.org or call (323) 782-4672. And let us know if you have any problems collecting this money. It’s yours – and it’s long since time you got it.


Countries collecting foreign levies: Argentina, Austria, Belgium, the Czech Republic, Denmark, Estonia, France, Germany, Hungary, Italy, Japan, Lithuania, the Netherlands, Poland, Portugal, Slovakia, Spain, Sweden and Switzerland.


Past TAG Blog-posts about the foreign levies issue:

Click here to read entire post

Thursday, September 30, 2010

Dan Thompson show opens TOMORROW at Gallery 839

Click the above for a full-size image

Gallery 839 1105 N. Hollywood Way, Burbank

Click here to read entire post

Fifty years ...

Everybody and his brother (including Google) has acknowledged the half-century mark for Fred, Wilma and their cohorts.

So maybe it's time for a Mad Men Meets The Flintstones episode.

Click here to read entire post

Yet more fun with Stereoscopic ..

Lucasfilm, in their unquestionable wisdom, has decided we need more stereoscopic theater:

The Star Wars saga is about to get a lot more dimensional. Lucasfilm announced Tuesday that all six Star Wars movies will return to theaters in 3-D

The movies’ 3-D conversion is being handled by outside vendors and will be overseen by Industrial Light & Magic visual effects supervisor John Knoll. “It’s not going to look like [conversions] we’ve seen in the past,” Knoll told Variety. Stereoscopic conversion has been a sticky subject of late, especially after the much-criticized last-minute conversions of movies like Clash of the Titans and The Last Airbender.

I had the immense pleasure of working with Aristomenis Tsirbas on the stereoscopic render of his movie, Battle for Terra. Meni took great pains to set up a pipeline and testing environment for purpose of exploring stereoscopic viewing. He and the artists involved spent a lot of time testing the stereoscopic limits and going scene by scene to determine what the correct stereo presentation should be. It really gave me some perspective on this type of movie watching.

I've decided, I'm not a fan. Now, I *do* enjoy the addition of the extra dimension and being able to be immersed in the scenes. However, from what I've been able to find, few directors take the time and effort that Meni did in those months. One of my biggest criticisms of Avatar, was the feeble use of the stereoscopic "third dimension" considering the technology that was created to make it that way.

What I really find even more difficult to watch are the 2D to 3D conversion films. The process involved is horrendously time consuming and expensive. The resulting products are remarkably darker and the extra dimension is generally from the screen back to infinity. Meaning, the resulting picture is more like a diorama than a 3D experience with very little of the picture breaking the convergence plane.

While I am sure that the Star Wars movies in 3D will bring more money back to The Ranch, I'll continue to hope that someone starts to get adventurous and break the plane a bit more frequently and boldly. I'll risk a little eye-strain to justify the extra money I spent to see the film.

Click here to read entire post

Wednesday, September 29, 2010

“Nine Nation Animation”

The New York Times highlights quality animation from around the globe.

“Nine Nation Animation” is the third installment in the series The World According to Shorts, anthologies of award-winning short films made outside the United States. It’s the first to consist entirely of animation, and it’s a winner ...

Perhaps this is the ultimate animated-live action hybrid:

Newsarama tells of character actors, villains and animated super-heroes:

Ed Asner reprises his Superman: The Animated Series and Justice League television series roles as the tough-as-nails Granny Goodness in the film.

“It was just one of those bizarre casting choices. The other night with Bruce Timm when we did this same screening at the Paley Center in Los Angeles I turned to him and said, ‘What possessed us to make that choice?’ We knew that Granny was hideous looking and we knew Granny was going to be bizarre on this weird world, this Apokolips and so we knew we wanted it to be odd,” she said. “And then Bruce out of the blue just said, ‘What about Ed Asner?’ ..."

Broadway actress Donna Murphy* reveals plot points for Tangled:

DM: There's a prologue in the movie, and in the prologue it sets up how my character knows that Rapunzel's hair has this quality. Gothel was aware that there was a flower in this village that had this magical element to it that kept her young. The nectar from this flower kept her young. So then, the queen was pregnant with a child and she became very ill and the people in the town found this flower and became aware, too, of it possessing a healing quality and they picked the flower. So, that deprived my character, Gothel, of what... probably what really kept her alive...

Time for more genuine fake 3-D:

... Lucasfilm has decided to reprocess the series into that format and release the films in theaters again, starting in 2012 with the 1999 prequelThe Phantom Menace. It's only one-sixth of the news that Star Wars fans have been waiting to hear, but it's the first step toward converting the other prequels and original trilogy. ..

* Corrected.

Click here to read entire post

Tuesday, September 28, 2010

The Upcoming TAG Elections

As you can see from the previous post, the Animation Guild had nominations for officers at its General Membership Meeting tonight. Because the office I now hold is being contested (me vs. another person), I won't be posting here for the duration of the campaign ...

It's been a pleasure blogging at this site the past four and a half years. Whatever happens, please know that I've enjoyed all of it. Thanks for reading.

-- Steve Hulett


UPDATE: Please see this post.

Click here to read entire post

TAG Election 2010: The Slate

Below the fold is the list of nominees for this year's officer election ...

PRESIDENT

  • Bob Foster (incumbent Executive Board member; unopposed)

VICE-PRESIDENT

  • Earl Kress (incumbent; unopposed)
BUSINESS REPRESENTATIVE
  • Steve Hulett (incumbent)
  • Karen Nugent (incumbent Executive Board member)

RECORDING SECRETARY

  • Jeff Massie (incumbent; unopposed)

SERGEANT-AT-ARMS

  • Jan Browning (incumbent; unopposed)

EXECUTIVE BOARD (11 positions)

  • Bronwen Barry (incumbent)
  • John Cataldi (incumbent)
  • Nicole Dubuc (incumbent)
  • Janette Hulett (incumbent)
  • Karen Carnegie Johnson (incumbent)
  • Cathy Jones (incumbent)
  • Gordon Kent
  • Nathan Loofbourrow
  • Kevin Moore
  • Mike Roth
  • Chris Simmons
  • Eugene Son
  • Jack Thomas

Ballots will be mailed to all active members on October 8. You must have all dues and fees (including fourth quarter 2010) paid by noon on November 12, 2010 for your ballot to be counted. Ballots will be counted on November 13.

Click here to read entire post

Organizer Kaplan Walks Local 700's Line

Walking the Technicolor Line

In front of Technicolor-Universal at noon today ...

For those who aren't in the know, Local 700 IATSE is the Editors Guild. The editors have been managing an organizing campaign with the employees of Technicolor Glendale that started well before my hire with our Guild.

Almost as soon as I was hired, I was asked to attend an AFL-CIO organizing class which a few of the Technicolor Glendale employees also attended. I had the pleasure of standing with those employees, as well as brothers and sisters from other locals, today on Lankershim Boulevard in front of the Technicolor facility next to Universal Studios in support of unionization.

Local 700 posted about this rally on their website at this link. So far, the organizing effort has endured strong resistance from Technicolor management. The company has employed the traditional methods of closed-door meetings with anti-union propaganda and lies, threats and interrogations of union supporters and have threatened closing the facility if the employees vote for union representation. The workers at the Glendale facility have been working for lower pay rates than at union facilities, with no regular raises and costly health insurance.

Despite Technicolor holding two contracts with the IA covering over four hundred employees at the Technicolor Lab (film processing) and Sound Services (sound editorial and re-recording) with Locals 683, 695, and 700, they've egaged a union-busting law firm to stop this attempt to bring the strengths and benefits of organization to the Glendale employees. You can read about that on a site maintained for the Technicolor Glendale employees at this link.

We wish the Technicolor Glendale employees the best of luck and look forward to assisting them and their organization efforts in any way possible in the near future.

Click here to read entire post
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