Sunday, April 25, 2010

On Overtime (Yet Again)

A comment from a half-week back:

I have never been shy about asking for OT. Unfortunately (for me,) these days, management has been just as eager to show me the door!

Is there really no cover from the GUILD for instances like these? I was a long term employee in one case as well as a *"short-timer" in the other[*within the 60 day "probationary period" afforded Producers under the guild contract.]

Here's the way it goes, at least in the time I've been doing this. (I can't speak to studio workplaces in, say, 1967. I was in high school then.):

Generally, few get laid off during production crunches for requesting authorization for overtime. They will get laid off at the end of the production crunch if they don't have the leverage to stay on. We'll define leverage as:

1) Skills the company really, really needs.

2) Everybody sticking together and drawing a bright line in the sand.

3) The company worrying about legal action by the employee, either through the union or through private lawsuit.

4) The employee having the protection from somebody in a higher position of power.

5) Market forces working in the employee's favor. (This ties in to Numero Uno up above.)

Here's what employees actually do when confronted with uncompensated o.t. (Beyond what I've already described here.)

They learn to cut corners and be more efficient. A director on a prime-time show told me:

"When the work-load gets crazed, I just start slamming through things. I don't linger over sections of the show to polish them, I just do what I think will get by and hope it gets past the producer. Most times it does. In fact, in a couple of instances I've gotten compliments ..."

From a board artist on a prime-time show:

"I've gotten faster as I've gone along, but there's still too much work for forty hours. But I found that I could get through my boards in forty if I came in right at nine, sat down and started drawing. And never stopped until lunch, and then never stopped until six. By the end of the week my brain was completely fried, but I could do the job in forty hours."

They quit. When there are other jobs out there, this is a viable option and I've known lots of animation employees who take it. Time demands vary from show to show and studio to studio. I've seen different series at the same shop with widely different work environments. The variances mostly come from A) budget and B) the honcho running the production.

They move to a different job classification. Here's one example:

"I was a board revisionist for two years. I worked forty hours, I got overtime when I needed it, no problem. Then they offered me a boarding position and I stupidly took it. I had a higher salary but I was on-call, and with the uncompensated o.t. I was making less money than I was as a board reviser. I've gone back to being a revisionist. It's less stressful, and I have a life."

There are no permanent solutions for the problems listed above and in the previous post. An issue will get "solved" for awhile, then it crops up someplace else. Studios are always trying to do production "cheaper, faster, better" but reality always intrudes to teach the lesson: "Not possible to have all three of those things together."

Bad systems of production will change over time. Good systems of production will change over time. This is because new executives will come into the mix and try and reinvent the wheel, even though the wheel needs no (or minimal) reinvention. It's crappy, but the way the real world works. If it were otherwise, Walt Disney Animation Studios would still be turning out mega-hits.

My job through all this as Your Humble Business Agent is to be an information gatherer and dispenser, a pot stirrer, and an enforcer of violated rules. Sometimes I'm effective, other times less so. The animation employees who end up with long and successful careers are:

1) The lucky. (They were in the right place at the right time with the right skill set.)

2) The hard-working. (They get the job done and work well with others.)

3) The politically savvy. (They know where the power centers are, know how to read the personality quirks of The Boss and The Immediate Supervisor, know how to negotiate the various shoals in the corporate river.)

4) The highly skilled. (They know Renderman backwards and forwards. They can draw like Rembrandt and Picasso combined. They can turn out fifteen feet of quality animation week in and week out. Etcetera.)

Like I always say, if you have one or two of the qualities above, you'll need less of the others.

Last thought: There are always forces outside your control that sabotage (or help) you. There's nothing you can do if the show you're on gets cancelled. Nothing you can do if the little job shop at which you've happily worked the last three years goes out of business. Stuff happens. All you can do is suck it up and move on.

So strive to move on with style, purpose and a light heart. It makes day-to-day living more bearable.

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Overseas Movie Performance

The grosses in foreign lands continue to pile up nicely for our fine entertainment conglomerates.

..."Clash of the Titans" claimed an estimated $32 million from 10,075 screens in 60 markets on the weekend, raising its overseas boxoffice total to $240.4 million. ...

Taking second place on the weekend was Disney's "Alice in Wonderland," which tallied $26.7 million in its eighth round on the foreign circuit from 7,233 venues in 54 markets. A Brazil bow generated $5.7 million from 649 locations, Disney's biggest market gross ever for this market.

Director Tim Burton's 3D re-imagining of the Lewis Carroll classic has rolled up an overseas boxoffice total so far of $548.5 million, making "Alice" the 17th most popular offshore grosser ever ...

Finishing third on the weekend was DreamWorks Animation's "How to Train Your Dragon," which lured $11 million from 6,671 situations in 60 markets. Of this tally, 59% came from 3D venues, said distributor Paramount.

In its fourth round in France, "Dragon" drew $3 million from 811 locations for a market cume of $18.3 million. So far, the animation title has grossed a total of $194 million overseas.

Dragon has accumulated $372 million worldwide through this weekend, and looks to blast through the $400 million level within days.

This compares favorably with the $381.5 million accumulation of Monsters vs. Aliens, the dragon's immediate predecessor. My guesstimate is, HTTYD will pull more of its total box office from overseas, which would be a reversal of Monsters' totals, 52% of which came from the United States and Canada.

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Saturday, April 24, 2010

The Weekend Linkorama

Charles Solomon writes of a one-woman animation studio:

Nina Paley wrote, directed, drew and bought the music rights for her feature, based on an ancient Hindu epic.

Paley completed "Sita Sings the Blues" in three years on a budget of about $200,000: $80,000 in production costs and $120,000 "for food and rent and things like that." ... [C]ommentators believe that "Sita" represents a new paradigm: Computer technology has become so powerful and affordable that an individual with sufficient talent can make a full-length film. ...

Mr. Ted Petok, Academy Award winning cartoonist, dies.

Ted Petok, a metro Detroit cartoonist and illustrator who won an Academy Award for an animated film about a shaggy feathered bird, died Tuesday of coronary artery disease in Rockville, Md. He was 93. ...

... "The Crunch Bird," an animated short about a cranky bird with a voracious appetite, was less than three minutes long and was produced and directed by Mr. Petok ...

After his Oscar success, Mr. Petok formed a distribution company and went on to make dozens of animated shorts, including 1974's "The Mad Baker." It starred a mad scientist and his creation, a monstrous chocolate cake. ...

The Times of Los Angeles details the censoring of South Park:

... [A]fter an ominous threat from a radical Muslim website, the network that airs the program bleeped out all references to the prophet Muhammad in the second of two episodes set to feature the holy figure dressed in a bear costume. The incident provides the latest example that media conglomerates are still struggling to balance free speech with safety concerns and religious sensitivities, six years after Dutch filmmaker Theo van Gogh was slain for making a film critical of Islamic society. ...

And the same newspaper lists the big summer movies, many of which appear to be of the animated variety:

May 21: "Shrek Forever After" ( DreamWorks Animation). The fourth — and promised last — installment in the mammoth ogre franchise could well be one of summer's most popular releases. ...

June 18: "Toy Story 3" (Pixar/Disney). Tom Hanks and Tim Allen's first talking plaything movie launched the computer animation revolution in 1995, and the third film in the series is the first in the franchise to be designed, made and exhibited with 3-D in mind ...

July 9: "Despicable Me" (Universal). The first animated movie from the new alliance between Chris Meledandri's Illumination Entertainment and Universal Studios, it's among the very few original 3-D movies this summer. Steve Carell plays Gru, an accomplished thief whose plans to steal the moon are altered after he meets three orphan girls ...

July 30: "Cats & Dogs 3: The Revenge of Kitty Galore" (Warner Bros.). ... A sequel to a 2001 movie about talking animals, the new "Cats & Dogs" combines the spy antics of "G-Force" with the preternaturally loquacious creatures of "Babe." ...

Mr. Kennedy offers "A Kick in the Head, Part !V" ... also the drawings (one directly above) handed out by animator Glen Keane at a Cal Arts lecture.

... [A] drawing that works three dimensionally is always more solid and will always be a stronger drawing ... Obviously, if you're animating in 2D it's extremely important because as you animate your character needs to feel like its sitting in real space and if you can't draw your character from every angle then you'll never be able to turn them around as they move. But as more and more people animate in 3D this is becoming a lost discipline, I fear. ...

And director/animator Will Finn offers a related tutorial:

... Silhouette is one of those rules that is so important, so fundamental, that it isn't just important to animation: it is essential to clarity in all graphic art, including painting, sculpture and photography. I confess like many "bullheads" when I first heard about it: I immediately questioned whether it was 100 per cent valid in every circumstance. After all, when we are animating, we will have to draw many angles of a figure and many phases of action. ...

Have yourself a restful Sabbath.

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Springtime Derby

Now with Sunday brunch Add On.

The Nikkster has early numbers, and she's not kind to the newer entries.

FRIDAY: J-Lo & Joel Silver Pics Both Bomb

1. The Back-Up Plan (CBS Films/Sony) NEW [3,280 Theaters] -- Friday $4M, Estimated Weekend $12M

2. How To Train Your Dragon (DWA/Par) Week 5 [3,665 Theaters] -- Friday $3.6M, Estimated Weekend $15.5M, Estimated Cume $178.4M

3. The Losers (Warner Bros) NEW [2,936 Theaters] -- Friday $3.3M, Estimated Weekend $9M

4. Date Night (Fox) Week 3 [3,294 Theaters] -- Friday $3.2M, Estimated Weekend $10M, Estimated Cume $63M

5. Kick-Ass (Lionsgate) Week 2 [3,065 Theaters] -- Friday $2.8M (-63%), Estimated Weekend $8.3M, Estimated Cume $33.5M

Dragon keeps on flapping along. By and by it will glide past Monsters Vs. Aliens and crack the $200 million barrier ...

Add On: Per Box Office Mojo, HTTYD occupied the second slot on Friday, it's 28th day of release.

Add On Too: On an admittedly slow weekend, Dragon claws its way to the top of the heap as Jennifer Lopez swoons.

How to Train Your Dragon -- $15 million

The Back-Up Plan -- $12.25 million

Date Night -- $10 million

The Losers -- $9.6 million

Kick-Ass -- $9.5 million.

Dragon, outside of the debuting Oceans (#8, from Disney), had the highest per-screen average of any Top Ten feature, and the smallest drop off (-23.5%).

Add On #3: Time Magazine offers a succinct analysis of the box office weekend:

... All praise then, if only by default, to Dragon, which opened to soft business in late March but has proved to be one of those pictures kids and adults want to see and see again. Its $178 million cume, with about the same amount from theaters abroad, should assure it of franchise status among DreamWorks features; as with Shrek, Madagascar and Kung Fu Panda, this movie will have one or more sequels. Dragon's success also underlines the box-office clout of 3-D ....

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Three little pigs, six little poses ...

... courtesy of the Megacollector and master animator Fred Moore, © Walt Disney Pictures.

Click the thumbnails for a high-res version of the image.

We're thinking these come from The Three Little Wolves and not the earlier short. But Mega didn't tell us, and we neglected to ask.

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Friday, April 23, 2010

A Tale of Two Animation Departments

I bopped through several cartoon plants this week, and here are two stories I picked up. They present kind of "Ying" and "Yang" situations, so I recount both of them here:

Story One: The late-working, under-compensated artists:

"Everybody in the department is working 'On Call'*. We've got tight schedules and nobody can make the deadlines without working late nights and coming into work Saturdays. Only nobody gets authorization to come in on Saturdays, so we work the Saturdays for free.

"And everybody is afraid of getting on [the producer's] shit list so nobody speaks up or rocks the boat. But the schedules are getting worse. A lot of us don't get to see families much. I don't know how much more we can take ..."

What do I do when I hear this? (And I've heard variations of this story for freaking years.) I offer to file grievances. Offer to come in on weekends and see who's working and take names, then file a grievance for non-compensation. ("Just call me up, and I'll drive over ...")

So far, nobody's taken me up on my proposal.

(I've also suggested that people work 5% or 8% over scale so they can't be "on call." Nobody has bit down on that one either. The artists tell me they'll be laid off at the end of the season if they do ...)

Story Two: The eight-hour per day crew.

"There's a lot of designers and board artists around here who get pressured with deadlines, get intimidated into working free overtime, and do work it for free.

"But not us. Everybody in our department has talked and has an understanding. And when a production manager comes around and says, 'The deadline's been moved up,' we politely say 'then you're authorizing overtime?' And if the production guy says no, we tell him, 'Sorry, we can't do it.'

"We've drawn that line and the production people know it. And we don't get hassled. But the people out in the other room? They get manipulated and pressured and work free o.t. all the time. But that's their problem ..."

Two different shows at two different studios (and of course I'm not going to name them, for obvious reasons.)

And two different groups of people with different approaches to dealing with management. Group #2 isn't afraid to draw a bright line in the sand and declare "no uncompensated o.t.," Group #1 is. I can't sit here and tell you that Group #1 is totally unjustified in their fear of possible layoffs if they don't "hit the deadline" without asking for authorized overtime, but I do know that their fear is overblown.

But what I believe to be true doesn't matter. I'm not the artist with his job on the line. And if everyone's perception is that they'll get canned if they don't falsify timecards and don't charge for the Saturday worktime, then that becomes the reality.

Everybody knuckles under, everybody keeps their head down and slaves away, and everyone is unhappy.

Sadly, I can't solve this fustercluck, because I can't guarantee that nothing bad will happen if people stop working for free. I can't take their fears away. I can't wave a magic wand and bend production managers to my will.

All I can do is be a squeaking wheel, nudge, cajole and stir the pot where it's stirrable, and try to convince people if they stop working long hours for free, the sky won't crash down. And I intend to go right on trying, because Mom always said I was the most trying son she had. And I don't want to disappoint Mom now.

* "On Call" is a clause in the TAG contract that's been there since way before my watch. It's basically a paragraph that creates semi-salaried positions for animation employees who don't have to be paid on an hourly basis under state or federal law. If the employee agrees to be "on call," and is more than 10% above minimum scale, they can work above and beyond an eight-hour workday without additional compensation. However, if they work a sixth or seventh workday (usually Saturday or Sunday), then they'll be paid "1 1/2 times one fifth of their minimum weekly rate."

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Motion Picture Industry Pension Investments

What does the Motion Picture Industry Pension Plan invest its money in?

Since I get asked the above a lot, here's the broad-brush answer from the Plan itself:

Pension Assets -- $2.5 billion

Cash - 3%

Government bonds - 11%

Corporate bonds - 18%

Corporate stocks - 23%

Real estate - 5%

Mutual funds - 17%

Investment entities - 11%

Collective Trusts and pooled accounts - 9%

Other - 2%

MIPHP building - 1%

This allocation shifts from time to time at the behest of the Motion Picture Industry Pension Plan's board of directors. They have a fiduciary duty to act on behalf of the Plan participants (like any pension board.)

There appears to be enough cash tucked away to pay for the participants' pensions, which makes me glad. (If the sun reaches its red star phase, of course all bets are off.)

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Thursday, April 22, 2010

They Make Sequels, Don't They?

As we all know, the horrid DreamWorks Animation is addicted to sequelitis, being a klunky and money-grubbing studio, and also devoid of imagination or creative panache. (Plus, it's run by a non-artist.)

So this bit of news is hardly a surprise.

Disney announces release date for Monster’s, Inc. sequel

Disney’s new film chieftain, Rich Ross, announced a couple of Pixar release dates during a discussion and presentation Thursday. BRAVE, a tale of archery and royalty, ... is set for June 15, 2012. Then five months later on November 16, 2012, MONSTERS’S, INC. 2 is set for release.

Oh, wait ....

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A New Animated Feature! From Overseas!

Imagi might be kaput, but there's a newer animated feature from Hong Kong:

Local 3D animation feature “Little Gobie” is set to launch a new Christmas character in North America through The Weinstein Company at the end of the year. Producers are now in negotiation with distributors in Hong Kong and China for a December 2010 release ...

“Little Gobie” tells the story of a reindeer’s adventure to find his lost pet dragon through a series of Christmas-themed locales ... The filmmakers intend to create a series based on the “Little Gobie” characters with new releases every two years. In the meantime, T-Films will launch a new animated character at the upcoming Cannes market for a second series to alternate between “Little Gobie” releases.

The Weinstein Co. has been involved with Asian animation for some time now. They had good results with Hoodwinked Uno back in the day, but Hoodwinked Deux, according to people who worked on it, sits on a shelf awaiting release. ("The Weinsteins didn't have the dough to release it theatrically," claims one of the artists who worked on it.)

If the LA Times is to be believed, there might be some truth to that:

Kanbar Entertainment is feeling hoodwinked by the Weinstein Co.

The San Francisco-based movie producer has filed a petition in Superior Court to try to force the Weinstein Co. to begin arbitration proceedings to resolve disputes between the two companies over the production and release of the animated movie "Hoodwinked Too: Hood vs. Evil." The movie was originally going to be released Jan. 15, but in December the Weinstein Co. said it was postponing the release to February at the earliest. Since then, no new date has been unveiled.

Undaunted, the Weinstein Co. presses on. And here we are with yet another cartoon from abroad, going for the big brass ring of "Worldwide Hit." Will Little Gobie have that magical something?

Welll ... the great highway of animation is littered with the road kill of cartoon features with high aspirations and minimal box office. In fact, the subject came up recently with some artists working on Tangled. We talked about foreign animated features, and the ever-present question, "Is all the production work going to India?" cropped up.

I allowed as how most of it wasn't going there because:

1) Foreign job shops are in the business of quantity and lower cost, not quality. There's little financial incentive for Indian or Korean or Brazilian subcontractors to do the job better, but large incentives for making it cheaper. Therefore that's the way they roll.

2) Because it is quantity over quality, foreign contractors often lose their most talented employees, who desire to work on more ambitious and upscale projects and so jump ship, moving on to higher-end studios. (Can you say DreamWorks? Can you say Pixar? I knew you could!)

3) In theatrical animation, quality counts in the performance of feature films.

4) Ipso facto, because it is a quality issue, animated features created in foreign job shops often fail to make big bucks.

In the time I've been doing the biz rep thing, I've seen lots of animated productions pass through studios, and the high-end stuff (IMO) remains stateside because A) this is where a lot of the talent that delivers high-grossing product resides and B) it does companies little good to produce a $30 million CG feature if it only grosses $20 million.

Conglomerates, as lumbering and dense as they sometimes are, know that it's better to make a $100 million feature that grosses $500 million ... and as a result keep the production here.

So Brothers Weinstein? Good luck with Little Gobie, and I hope the Hoodwinked kerfluffle works itself out. But as for the low-end, foreign stuff hitting big at the box office, I'm not holding my breath.

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Fred's Dopey

Click the thumbnails for a high-res version of the image.

Above, an animation rough of Dopey as drawn by Fred Moore for Snow White and the Seven Dwarfs. Below the fold, a character model sheet. Both courtesy of the Megacollector; both © Walt Disney Company.

(Mr. Mega supplied TAG blog with lots of Fred stuff, and so we continue to share it. The above pieces come from Vault 4-1235, if you're keeping track.)

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Wednesday, April 21, 2010

That Old Warners Animation Team Back Together Again

This gives me a 1990s kind of flashback.

The Paris-based company announced Wednesday that it’s getting into the business of producing animated TV content. It’s Technicolor’s first foray in its 117-year history into original production.

The initiative will leverage Technicolor’s Bangalore, India animation studio and will be managed by the digital productions division that has been under the watch of former Sony Imageworks president Tim Sarnoff ...

Jean MacCurdy and Fonda Snyder have been brought on as VPs of digital production ...

Ms. MacCurdy was the head of Warner Bros. Animation during its glory years (Animaniacs, Pinky and the Brain, Tiny Toon Adventures ...), and Mr. Sarnoff was one of her right-hand guys.

It's good to see them reunited in this new endeavor. We'll see what comes of it.

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The Big Broom Finishes Sweeping

Since the last Disney marketing team didn't seem to be too swift marketing Disney animated features, maybe this will be an improvement:

MT Carney has been formally named the new head of the Walt Disney Studios marketing team.

Disney Studios chairman Rich Ross announced her appointment to the post of president of marketing Wednesday. ...

With Carney's appointment, Ross will have completed an overhaul of the studio, having early on put Bob Chapek in charge of distribution and named Sean Bailey as head of production.

Some might argue that the newer animated features weren't mega-grossers because they weren't mega-dazzlers. But I'm sorry. Trailers were weak. Calendar dates were strategically awful. (When you release The White Doggy against Twilight to crappy results and then use the lame excuses, "Who knew?" and "Nobody could have predicted ...", you need to have your Marketers' Membership Card permanently revoked. It's your freaking job to know.)

So maybe this new person, this Ms. Carney, will be an improvement. Certainly her last name is encouraging.

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Toons of Loon

The official news of the latest Looney Tunes franchise is now with us.

Cartoon Network is launching a new version of the classic Warner Bros. series "Looney Toons." The announcement was part of the network's upfront presentation, which included a slew of new series and an animated version of "Mad" magazine (full list and art below).

"The Looney Toons Show" will star Bugs Bunny and Daffy Duck, along with Yosemite Sam, Tweety, Sylvester -- the whole gang. Weirdly, the network is having each episode as a half-hour story along with "cartoons within a cartoon." ...

There have been lots of sequels and spin-offs to the original Looney Tunes over the years. In theaters there was Space Jam and Back in Action. Two decades ago, Steven Spielberg and Warners partnered for Tiny Toon Adventures on television. More recently there was the Loonatics Unleashed.

The new LTs have had ... what's the right phrase here? ... a challenging development history. There have been production course corrections. Board artists have been laid off and new ones brought on. Directors and production people have been replaced.

Still in all, artists tell me that the character designs they're working with are top-notch. And I have hopes that the show will turn out to be worth watching. (I'm always hopeful. Also trusting. Every union rep is, so why should I be different?)

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Tuesday, April 20, 2010

Pixar North

The new studio in Vancouver rolls out.

Disney Pixar officially launched its new Vancouver studio Tuesday, as it ramps up to an eventual 100 artists animating short films based on popular Pixar characters.

The Vancouver studio, which has put out a hiring call for local animators and technical artists, will produce short-form animation portraying legacy Pixar characters that includes Buzz Lightyear and Woody from "Toy Story" and Lightning McQueen from "Cars." ...

Pixar's new facility will be the third Disney studio set up north of the border. It seems as if yesterday there were others:

Walt Disney Animation Canada Inc. will open a Canadian studio in January, 1996, with offices in Toronto and Vancouver, it was announced today by Tom Ruzicka, Senior Vice President Production, Walt Disney Television Animation, at successive press conferences in each city. Walt Disney Animation Canada Inc. will produce direct-to-home video programming in connection with Walt Disney Television Animation ...

These two earlier studios turned out hand-drawn, direct-to-video features, but didn't last long. By the end of the decade they were gone, victims of shifting priorities and executives down at the Mother Ship in Burbank.

I'm guessing this new Disney studio north of Seattle lasts longer than its predecessors.

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Even Moore of Freddie's girls

Some beauties from the Megacollector's megacollection of Fred Moore originals.

Click the thumbnails for high-res versions of the artwork
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To DreamWorks Animation

Everytime I truck over to the DreamWorks campus, I find that one department or another has been moved to a different building.

Layout is now tucked away in the newer, fresh-painted space of the expanded Lakeside building. The Croods's story staff has transferred out of their old digs to (I think) the same building, its third move while I've been keeping track (and it ain't easy to keep track. As a long-time DreamWorker told me: "We move so often I walk to the wrong office for two or three days after the transfer." ...

And a different DW artist says that hand-drawn vignettes of future CG features will show up on future DVDs.

"...They liked how the drawn animation turned out for Kung Fu Panda, so they're planning more of it for other projects, at least two that I know about. It's kind of interesting doing drawn models from the CG models ..."

MegaMind, DWA's last released feature of the year, is still in story tweaks:

"There's only two board artists on it right now. Could be more later. We're still doing changes to the second act, but sequences have been locked and are in animation ..."

And work hums along at the Glendale campus.

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Monday, April 19, 2010

The Nick Experience

I spent my morning at Nickelodeon Cartoon Studios located on lovely Olive Avenue in the Athens of California.

(Burbank.)

When I walked in to visit with Nick's Human Resources person, he had employment paperwork fanned out on his desk and said:

Look at these. Hire, hire, hire. We're picking up a lot of new people. We had layoffs after The Mighty Bee ended production, but now we're bringing on a lot of new people ..."

TAG has 131-plus member employees at Nickelodeon at present (see the pie-chart below), but my H.R. person said they would be adding enough folks to bring it close to 200. We'll see.

Of course, there are reasons Nick is doing more production, and here are several of them:

List of top 15 cable shows in Nielsen ratings

By The Associated Press (AP) ...

Rankings for the top 15 programs on cable networks as compiled by the Nielsen Co. for the week of April 5-11. Day and start time (EST) are in parentheses:

.

... 7. "SpongeBob SquarePants" (Saturday, 9:30 a.m.), Nickelodeon, 3.02 million homes, 4.01 million viewers ...

... 9. "SpongeBob SquarePants" (Sunday, 9:30 a.m.), Nickelodeon, 2.82 million homes, 3.73 million viewers ...

... 11. "Penguins of Madagascar" (Saturday, 10 a.m.), Nickelodeon, 2.76 million homes, 3.51 million viewers ...

... 15. "SpongeBob SquarePants" (Saturday, 9 a.m.), Nickelodeon, 2.64 million homes, 3.43 million viewers ...

I've gotten in trouble for writing about animated teevee shows that have gotten new-episode orders before our fine conglomerates have sprung this news on a breathless public. So I won't do any blabbing this time, because I want to avoid a brusque and businesslike phone call from some exec or other (and nobody called me back to give permission.)

Suffice it to say, one of Nick's shows has gotten a sizable extension; others are in full-bore production and likely to remain that way for awhile. (One of the leads on Kung Fu Panda, the Series informed me that the overseas animation and rendering or the characters look "real good.") I guess you can decide for yourself when the show comes out next month.

Nickelodeon is doing a lot of CG shows for the first time in its existence, so the studio is at last fully engaged with computer-generated projects as the genre finally takes off on television. Up until now, CGI has been a lagging indictor in t.v. The higher expense of doing it wasn't rewarded with higher ratings, so many studios didn't do very much. Not so anymore ...

.
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Studios Come and Go

As does everything.

In February, 1989, Lou Scheimer called Filmation staffers into the studio's top floor screening room in staggered shifts to tell them the studio, after twenty-six years, was closing.

In 1985, Filmation had been the largest animation studio in Los Angeles, with 800 artistic employees.

I bring this up (again) because I got into a discussion with a couple of board artists the other day. The pair wondered aloud if the Animation Guild held contracts with any of the same studios we repped in 1952, the first year of our existence.

The answer, after deep thought and shallow research, is no ...

On this date in 1952 (we had been around for five weeks at that point), the Motion Picture Screen Cartoonists had contracts with:

Walt Disney Productions

Warner Bros. Animation

M-G-M Cartoons

Walter Lantz Productions

Now, you're going to think I'm wrong here, saying "You guys still rep artists at Disney and Warners!", but bear with me.

The contract with the Walt Disney Animation Studio is now held by the IATSE, not us, though we still represent the animation staff under this newer contract. And Warners went away for a decade in the late sixties, so we have a contract with the new Warner Bros. Animation, not the original.

And Walter Lantz and M-G-M are but memories.

So what companies do we have agreements with today? Here's a partial list:

Sony Adelaide Productions

Bento Box Productions

Cartoon Network Studios

Crest Animation

DreamWorks Animation

Film Roman/ Starz Media

Fox TV Animation

Nickelodeon Animation

Pointy Hat Productions

Sabella-Dern Entertainment

Tom T. Animation

Tornanate Productions

Woodridge Productions

Etcetera.

The object lesson here? There is no permanence in Cartoonland, and like Lantz and M-G-M once upon a distant time, there is no way to know if that animation or visual development or storyboard job you're immersed in will last a month, a year, or a decade. I talk with the hardy elder statesmen on The Simpsons and they are amazed the gig has lasted twenty-two years. And I chat with veteran Winnie the Pooh staff people at WDAS who can't believe their feature careers -- riding high when Lion King was breaking box office records and Disney animated hits seemed as perennial as California rainstorms -- might be close to over.

The only remedies to the impermanence is to be good at what you do, live below your means, and help TAG organize the newer studios that will invariably, inevitably crop up. Because new companies will be coming into existence as surely as many of the old ones will disappear. And you've got to be ready for them when they arrive.

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Sunday, April 18, 2010

Member Issues

Recent quotes from longtime TAG folks. (You hang out here much, you'll find them vaguely familiar) ....

Unpaid Overtime

"I worked at Klasky-Csupo years ago, and the overtime, unpaid, was brutal. I finally couldn't take it anymore and left. The union studio I'm at now doesn't like to pay o.t. either. The intimidation is intense. They've got ridiculous schedules and get on you if you don't hit them. Lots of people just stay as long as they have to. Nobody kibitzes, nobody takes breaks, there's no time ..."

This is a constant in the time I've been here. Some productions have "doable" production schedules and some not, but short schedules usually create pressure to "get it done on time" with the proviso: "We don't have any money in the budget for overtime!" (Like this is the artists' problem?)

TAG stands ready to file grievances over unpaid overtime. Many studios have coded cards to enter studio premises, so employers know exactly when employees are in the studio and when not.

Less Work Around Town

"I'm picking up less freelance and longer term in-studio gigs seem few and far between ..."

Television production work -- which is what the member above talks about -- has picked up a bit from levels of a year or two ago, but it's down from the levels seen in the 1990s and early 2000s when licensing fees were higher and syndicated animation blocks were a significant part of the television landscape. Now it's mostly cable ... cable .... cable.

This graph shows overall employment from 2007 through to this January:

This pie graph shows the distribution of employment as of today [numbers of people working are in square brackets] ...

The same chart for September 2009:

...And for August 2008:

The Motion Picture Industry Health Insurance

"Last summer I was getting more things paid for when I went to the doctor. Prescription drugs are now more expensive. An older co-worker who's retired isn't getting the same retiree health benefits he used to ..."

The reason these things have happened since August 1, 2009? The Plan re-design kicked in on that date, and Motion Picture Health coverage is now less generous.

For example, formerly fully-paid visits to the Motion Picture Television Fund clinics are now $5 a pop. Hospital stays that used to be 100% covered in the Blue Shield network are now 90% covered with a maximum out of pocket of $1000 (before August 1 it was $800.) Many medical costs that Medicare doesn't cover for retirees are no long being picked up by the Motion Picture Retiree Health Plan. (And retirees aren't happy about this.)

The Plan re-design was necessary because the Plan's health costs have risen 9.5% a year. Though cash in-flows have been going up, they haven't gone up enough to cover higher expenses.

But here's at least a partial remedy if you need to keep costs down:

Motion Picture Television Fund Health Center Locations

Bob Hope Health Center -- 335 N. La Brea Ave., L.A. 90036 -- (323) 634-3850.

Glendale Health Center -- 800 S. Central Ave. #305 -- Glendale, CA 91204 -- (818) 876-4790

Jack H. Skirball Health Center -- 23388 Mulholland Drive, Woodland Hills, CA 91364 -- (818) 876-1050

North Valley Health Center -- 11550 Indian Hills Road #200, Mission Hill, CA 91345 -- (818) 876-4770

Santa Clarita Health Center -- 25751 McBean Parkway #210, Valencia, CA 91355 -- (661) 284-3100

Toluca Lake Health Center -- 4323 Riverside Dr., Burbank, CA 91501 -- (818) 556-2700

Westside Health Center -- 1950 Sawtelle Blvd. #130, Los Angeles, CA 90025 -- 310 996-9355

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Weekend Links of Toonage

DWA will convert old titles into stereo-viewing experiences:

The first three Shrek films are to be converted into 3D, Dreamworks studio has announced.

Ahead of the release of the fourth film in the series, Shrek Forever After, the studio said it was converting the first three for a 3D Blu-ray release.

"Our movies exist in digital files to begin with," [Jeffrey Katzenberg] told the annual National Association of Broadcasters convention. "To go back and rebuild to a quality 3D experience is not inexpensive, but we are about to achieve a pretty high quality result." ...

Three Dee is one thing, but Shrek's publicity turns out to be too risque for his home studio.

Dreamworks ... is having serious regrets about giving fashion magazine VMan permission to shoot the hit film’s characters alongside scantily clad hipster models. Surprisingly, they’re more upset about the “scantily clad” part than the “hipster” part.

But wait. What happened to "There's no bad publicity ..."??

In older news, Mr. Foxx enters AnimationLand:

Jamie Foxx is taking his first steps into the world of animation - the Oscar-winner has been given the go ahead for his latest project Welcome To The Jungle ...

Pixar is mid-point in putting up a big, new building.

The animated filmmaker is about half-way done building a $64 million, 150,000-square-foot structure on its 21-acre campus in Emeryville. ... The company ... has some employees in leased space in Emeryville ...

Finally, Mr. Kennedy's third installment of "Kick in the Head" (via Temple of the Seven Golden Camels.)

Ollie Johnston said "Draw clear, not clean". When a drawing isn't working it's always tempting to clean it up in an attempt to "fix it" when, really, you know that the drawing is flawed and you should just start over.

If a drawing is rough but the pose and expression reads clearly, then it's a successful drawing. A clean drawing that doesn't read isn't worth all that much, like a car that looks great on the outside but has no engine or working parts ...

And good luck to youwith the workweek ahead.

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The Overseas Horse Race

Once again, the Reporter has the numbers.

The weekend's No. 3 title was DreamWorks Animation's "How to Train Your Dragon," which boosted its overseas gross total to $176.5 million after four rounds thanks to a $15.5 million weekend at 6,582 venues in 58 markets.

Paramount, the animation title's distributor, said about 65% of the overall weekend gross came from 3D screens. Despite unseasonably warm weather in the U.K., "Dragon" managed to hold nicely with $2.1 million generated from 683 sites (80% of which were 3D screens) for a market cume of $20 million ...

Doing a rough, back-of-the-envelope calculation, Dragon is now up to $335.1 million in worldwide grosses, and counting.

Elsewhere, Tim Burton is enjoying a dandy run with his re-imagining of Alice in CGland:

Worldwide, "Alice" has generated $827.5 million to rank as the 22nd biggest boxoffice hit of all time and the fourth most popular title ever released by Disney.

It's a long way from the lower ranks of the animation department at 500 S. Buena Vista Street, yes?

The Director of Alice with Joe Ranft ... after eating a very rare steak ...

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Three Lantz stars

Click the thumbnail for a high-res version of the artwork.

Courtesy of the Megacollector, here's a bit of comic book art by Dick Hall of Charlie Chicken, Andy Panda and Woody Woodpecker of the Walter Lantz 'toon tribe.

Dick Hall worked as an animator, character designer, and comic book artist for half a century. (He was fired by Disney in 1931 when Walt found out he was looking for another job.) Much later, Mr. Hall drew Disney comic book art.

Charlie Chicken made his last screen appearance in 1943's "Meatless Tuesday", which, along with the Woody design, pegs this as being from the 1940s. Mr. Mega informs us this artwork was created in 1947.

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Saturday, April 17, 2010

What a Difference a Pulitzer Makes

Apple, it seems, is rethinking its position regarding an on-line cartoonist/animator:

... On Monday Mark Fiore became the first online-only cartoonist to win a Pulitzer, for weekly animated videos published on SFGate.com, the Web site of The San Francisco Chronicle. In a subsequent interview with the Nieman Journalism Lab, he recalled that Apple had rejected his iPhone application in December since it included cartoons that mocked public figures. ...

... After Mr. Fiore received the Pulitzer Prize for editorial cartooning — and after he mentioned his app’s rejection in an article published on niemanlab.org on Thursday — he was encouraged by Apple to resubmit it. Mr. Fiore did so on Friday morning and is awaiting a response.

Nothing like a a high-profile award ... coupled with some adverse publicity ... to change hearts and minds.

Like we always say: "There is no 'fair' or 'unfair', but only the amount of leverage you possess." And it would appear that Mr. Fiore, now that he owns a Pulitzer, might have sufficient leverage for his app.

Here's hoping.

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To the Derby's Starting Gate

Now with Extra Salty Add On.

The Nikkster provides early numbers for a slow and sleepy April weekend. (No holidays, no nuttin' to goose the numbers.)

1. Kick-Ass (Lionsgate) NEW [3,065 Theaters] -- Friday $7.5M, Estimated Weekend $19M

2. Death At A Funeral (Screen Gems/Sony) NEW [2,459 Theaters] -- Friday $5.6M, Estimated Weekend $17.5

3. Date Night (Fox) Week 2 [3,380 Theaters] -- Friday $5.4M (-40%), Estimated Weekend $17.5M, Estimated Cume $48.8M

4. Clash Of The Titans 3D (Warner Bros) Week 3 [3,753 Theaters] -- Friday $4.4M (-47%), Estimated Weekend $14.5M, Estimated Cume $131.5M

5. [How To] Train Your Dragon 3D DreamWorks Animation/Paramount) Week 4 [3,825 Theaters] -- Friday $4.2M (-40%), Estimated Weekend $15.5M, Estimated Cume $154M

6. The Last Song (Disney) Week 3 [2,767 Theaters] -- Friday $1.9M, Estimated Weekend $5.4M, Estimated Cume $49.5M

7. Why Did I Get Married Too (Lionsgate) Week 3 [1,859 Theaters] -- Friday $1.2M, Estimated Weekend $3.8M, Estimated Cume $54.5M

8. Hot Tub Time Machine (UA/MGM) Week 4 [2,308 Theaters] -- Friday $1.0M, Estimated Weekend $2.8M, Estimated Cume $41.7M

9. Bounty Hunter (Sony) Week 5 [2,475 Theaters] -- Friday $975K, Estimated Weekend $2.8M, Estimated Cume $60M

10. Alice In Wonderland 3D (Disney) Week 7 [2,024 Theaters] -- Friday $940K, Estimated Weekend $3.2M, Estimated Cume $323.6M

Dragon continues its gentle descent as it creeps closer to Monsters year-ago numbers. (Next animated features up: Shrek IV followed by Toy Story III. Thank God Pixar doesn't make all those icky sequels like some animation studios we know ...)

Add On: Box Office Mojo details Dragon's progress:

... How to Train Your Dragon was off 38 percent from last Friday, and its total stands at $143 million in 22 days. Dragon had a bigger fourth Friday than Monsters Vs. Aliens did last year, and now trails Monsters by just over $10 million through the same point.

Slooowly closing the gap ...

Add On Too: Well, well. B.O. Mojo and the Nikkster have How To Train Your Dragon back at #1, declining a mere 19% weekend to weekend. (This might change by tomorrow, but still ... who could have imagined?)

El Dragono -- $20 million -- $158.6 million

Add On #3: Drat.

Superhero action comedy "Kick-Ass" won a tight contest at the North American box office this weekend, edging out "How to Train Your Dragon" and reversing the order from early estimates, according to final data released on Monday.

It was the second photo-finish in a row in the coveted race for the No.1 spot.

"Kick-Ass" made $19.83 million at U.S. and Canada box offices, compared to an earlier estimate released on Sunday of $19.75 million. "Dragon" made $19.63 million, but the previous estimate put the figure at $20 million.

Can't win 'em all.

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Friday, April 16, 2010

Dragon's Hold

B.O. Mojo displays and explains the numbers:

Weekly Report: ... How to Train Your Dragon dropped 34 percent to $30.1 million. ... For the second week in a row, How to Train Your Dragon had the best hold of any nationwide release, though its 34 percent week-to-week drop was more severe than its 14 percent weekend dip. This is mainly attributable to the Easter holiday boosting mid-week numbers last week: Dragon's Monday-Thursday grosses were down 68 percent. Through three weeks, Dragons sits at $138.6 million, off $11 million from Monsters Vs. Aliens at the same point last year.

HTTYD has steadily closed on Monsters vs. Aliens domestic numbers since its tepid opening weekend. The feature likely stands a good chance of passing MvA's stateside gross in the next seven to fourteen days.

A few stats: Monsters ended its run with 52% of its worldwide total ($381.5 million) coming from U.S. and Canadian theaters.

Dragon reverses that, with 46% of a $300.5 million take (so far) coming from Canada and the U.S. and Canada.

HTTYD has had strong legs, which can be attributed to a solid story structure and first-rate execution. We can blame its under-powered opening on a publicity and advertising campaign that didn't click until it was rejiggered a week before Dragon's premiere. (Add to that a crowded 3-D field. Monsters, by contrast, had the -- somewhat smaller -- 3-D racetrack to itself*.)

* It's always fun to armchair quarterback after the fact. If DreamWorks Animation's latest had opened with a $70 million haul, I'd be saying how the savvy promotional campaign really kicked the movie into overdrive ...

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Andreas Deja at Van Eaton Galleries tomorrow

Our friends at Van Eaton Galleries are pleased to announce: An Evening with Andreas Deja, in honor of his new sketchbook, A Different Stripe: Andreas Deja's Animal Sketchbook. This is tomorrow, Saturday, April 17 at the Van Eaton Galleries at 13613 Ventura Blvd., Sherman Oaks, in sunny California. There will be a limited seating discussion from 4-5 pm, and a book signing and art exhibition from 5-7 pm. Books are available at the event and for pre-order, at $15 each, and a signed, event-exclusive limited edition giclee will be available for purchase. Remember, space is limited for the discussion, so please contact the gallery (818-788-2357) with any questions and to RSVP for the 4-5 pm event. And tell 'em we sent you. Click here to read entire post

Roaming Through Starz

Today was Film Roman-Starz Media day, where Season 21 of "The Simpsons" is winding down and Season 22 begins to ramp up ...

There seemed to be more empty cubes than usual. When I asked about it, one staffer said:

"People finish their shows and go on hiatus. Sometimes the hiatus lasts quite a while. You might be on for seven or eight weeks, then off for three or four. Or longer."

The way it was explained to me by a production person: "Fox gave the studio less money to work with after the writers strike and the voice actors' holdout. And a bunch of positions got eliminated, and the decision was made to spread the pain around, eliminate weeks on the schedule. So a lot of people are still working, but working fewer weeks."

More to the point, one artist noted:

"If you're slow, or they don't think you're productive enough, you're gone ..."

Still in all, "The Simpsons" shows no sign of ending its decades-old run. The show still has life in Sunday night ratings, and continues to sell lots of DVDs. A person up the production food chain told me:

"We've got 22 new episodes to do, which is a lot of hours into the Pension and Health Plan. And I think, talking to people at Fox and around here, that we could do several more seasons beyond this one ..."

Naturally the actors have to be willing, and Fox has to negotiate new deals with a variety of parties. But at least one of the parties is optimistic (in a backhanded kind of way):

Q: You do a zillion voices on “The Simpsons.” How long do you think the show will last?

Harry Shearer: I’ve always said “The Simpsons” will be on until Fox develops another 8 o’clock comedy hit. So I’d give us another 57 years. ...

The artists I talked to are glad to be working and prepared to go another fifty-seven years, if the show goes that long. But I'll tell you, I've seen better morale around the place...

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Thursday, April 15, 2010

Strip Mining Cartoons

My candidate for the next big, hot, CG cartoon franchise ...

The stampede for more animated properties continues unabated:

... Paramount is pushing forward with a reboot of "Mighty Mouse."

The project, based on the vintage cartoon about a crime-fighting super-mouse (which will surely get a modern spin) has been in development for several years at Paramount and its Nickelodeon Movies label. A number of writers have taken stabs at a script over that time, including the Gunn brothers (Brian and Mark), who also count the "Journey to the Center of Earth" sequel among their credits.

But the studio has, over the last few months, been seeking both a new writer and a new director for "Mouse," with a number of up-and-comers on the list ....

This sounds as if it's got "Animation Hybrid!" scribbled all over it, but maybe it's going to be a pure CGI spectacular. (Who knows?)

Thank God we have no dearth of animated heroes from the 1940s, 1950s and beyond.

Me, I'm holding out for a big-budget reboot of Tom Terrific. Then it's on to Heckyll and Jekyll. (The sky's the limit.)

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More Moore From MegaCollector

Mr. Mega has graciously consented to share more of his Fred Moore collection ....(from Vault 15-837).

Click the thumbnails for a high-res version of the artwork.

This offering is from the mid 1940s, one of Fred's patented "girls." ...

And these animation roughs come from some of the last professional work that Fred Moore did: The mermaids in Peter Pan.

Fred Moore came to the Disney Hyperion Studio as a fresh-faced 19-year-old artist who was mostly self-taught. From the beginning to the end of the 1930s, he was the studio's premiere animator, pushing the art-form out of the "rubber hose" era into the "Disney style" of movie cartooning we know and love today.

Fred passed away on November 25, 1952 from injuries sustained in a car accident.

(Disney veteran Ward Kimball remembers Fred here. And Fred's mermaid drawings, being works-for-hire at Walt Disney Productions way back when, are copyrighted by the Disney Co.)

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Wednesday, April 14, 2010

The Latest Gaming Battle

For years TAG has nibbled around the edges of the video game business, trying to figure out a way to organize it. While we nibbled, this has been going on:

Every industry has its rivals: Two big companies duking it out for customer loyalty and king-of-the hill status. ...

Among video game companies, it's Electronic Arts vs. Activision Blizzard —and it's about as ugly a fight as you've ever seen.

While the rhetoric gets shrill in any corporate battle, it has moved well past that in this fight, with high profile employees being wooed away and gamer loyalties being put to the test. Ultimately, though, it's shareholders that, for better or worse, could be caught in the middle.

Monday saw the latest—and biggest—rift between the companies, when Jason West and Vince Zampella tied their new development house to EA, striking an exclusive distribution deal with the publisher. The pair formerly headed Infinity Ward, the Activision studio responsible for "Modern Warfare 2," 2009's top selling game. The publisher abruptly fired them last month, alleging breach of contract and insubordination. ...

... At the heart of the battle is two companies jockeying for the title of the industry's largest publisher. EA held that role for years until Activision merged with Blizzard Entertainment in 2008, putting it on top. Around the same time, EA saw some big titles underperform and was rejected in its efforts to acquire Take Two Interactive Software ...

... There have been so many employees switching allegiances in recent years that it might be worth setting up a shuttle between the companies' two offices.

I know I dream, but perhaps while all the sniper and mortar fire is happening, we could slip through te barbed wire and organize the joints. (You know, get union contracts? With 0vertime and stuff?).

Yeah, I do dream.

Unions have never had much of a toe-hold in video games. From time to time, we get despairing phone calls from employees about long workweeks and subpar working conditions, then hold a few meetings. And there have been lawsuits over the years from disgruntled employees sick of the grind. (For some reason, people get twitchy when they work enough eighty-hour weeks.)

But to date, no union contracts. Sadly, labor hasn't been able to trigger a general uprising among gamers (drat). We credit this to management hiring mostly 22-year-old libertarians who have no wives, no lives, and maintain an unshakeable belief in their ability to pull themselves up by their bootstraps and become millionaires by age thirty.

But this belief usually falters between the ages of thirty-two and thirty-six. By that time, Electronic Arts and the others have shed themselves of the thirty-somethings' services, and moved on to the next batch of starry-eyed college graduates.

The ever-turning, ever-devouring circle of tech life. Yet we, the ever-optimistic Animation Guild, continue to fantasize collective bargaining agreements and actual overtime.

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Technology Keeps Marching

Over the past several weeks and months, various production board artists have shown me the wonders of their Toon Boom and Cintiq systems.

Not only can artists draw on various levels, store characters and different poses, they can drop the voice tracks into the program and build their own digital story reels (or animatics, as they're known far and wide.) IT-enquirer summarizes it thusly:

Toon Boom Storyboard Pro has Animatics and Final Cut Pro Integration

... In Toon Boom Storyboard Pro ... the animatics phase [now] happens simultaneously with the storyboarding phase, resulting in time savings.

When you read the words "time savings," they are often synonyms for "worker displacement" ...

With animatics, that often seems to be the case. Timing and animation directors have complained for years about animatics encroaching on their territory. And for years I've derided animatics as a crutch for executives who couldn't decipher story and production boards.

But last year I woke up and inhaled the metallic aroma of the newer, digital technology, and figured out it was permanent. (I'm a slow learner.)

At this point in animation history, it's as pointless to rail about animatics as it was -- fifty years back -- to yell about Xeroxed cells. Animatics are embedded deep in the animation landscape, and they're not going away. A few animated shows don't use them, but for 95% (or more) of the industry, animatics are ubiquitous.

The challenge is to employ animatics without driving quality into the toilet, because there's a number of producers starting to wonder what they need timing and slugging directors for when they can simply ship animatics -- created by computers and production board artists -- to a sub-contractor and let the magic happen. But as a veteran television cartoon director told me:

"They can ship animatics to an outside studio, but if they don't have a detailed breakdown of exactly what they want, then when the studio sends the finished work back and the producer and director don't like it, the home studio is going to be on the hook for paying for changes. Because the sub-contractor will say: 'Hey, we did it just the way you told us to, dude. You want us to rework scenes, you'll have to pay more money.'"

Based on past experience, the route this latest development will travel is:

1) Studio, in quest to streamline and save money, has production board artists build animatics in the computer. (Buh bye, animatics editors.)

2) Studio ships animatics to sub-contractor. Sub-contractor produces finished product from the digital story reel.

3) Studio gets work back, decides the show doesn't gel the way it expected, that the quality is off, and complains to sub-contractor.

4) Fight ensues over who pays for the retakes. Sub-contractor says it did things just the way it was instructed. Studio ends up throwing more money at fixes on the back-end.

5) After paying the extra bills, studio decides to:

A) Have more poses in boards. (Extra work for artists! Same tight schedules!)

B) Have show-runner give more notes to sub-contractor.

C) Have exposure sheets done (and bringing us, of course, full circle.)

Now. Do I know this is the way all the scenarios will play out? Of course not. (CG shows, I'm told, already have a number of built-in controls. They know shipping a plain-vanilla animatic with nothing else doesn't work real well.) But the lesson I draw from these latest developments is that the industry will continue to change as new technologies come on-line. And for animation workers, that will mean adapting to the newer realities to remain employed.

Not exactly wonderful, but this playlet has happened before. Just ask all the inkers who found themselves displaced by Xerox five decades ago.

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Tuesday, April 13, 2010

The Mid-Week Festival of Links

Animated news that may or may not interest you (but interested me) ....

The New York Times recounts comic book icon Jack Kirby's time in AnimationLand:

... Mr. Kirby started working for California’s animation studios in the late 1970s after becoming disillusioned with comic-book companies in New York that he said he felt did not give him fair payment or credit for his creations. After a stint with Hanna-Barbera, he was hired by Ruby-Spears in 1980, first to design characters and backgrounds for its Saturday morning action series “Thundarr the Barbarian,” then to draw presentation boards for new projects.

“Many times, he didn’t have enough to do, or there weren’t enough assignments,” Mr. Spears said. “He was such a prolific guy that he would, on his own, just start sketching out some thoughts.” ...

And while we're on the subject of super heroes, DisneyMarvel (like the way that bounces off your eye-balls?) rolled out this:

.

... Marvel Entertainment announced that an "Ultimate Spider-Man" animated series will debut on The Disney XD Channel in the Fall of 2011. The series focuses on Peter Parker as he grows from a reckless teenager into the hero he was meant to become, all while contending with super-villains and typical teenage curve balls. ...

Singapore -- if you hadn't heard -- is making a major push to rope in more international cartoon biz:

Singapore's Media Development Authority (MDA) has announced a major fund of up to S$5 million for every new animation programme made with foreign companies.

It is part of efforts to extend Singapore's reach in the global content market.

MIPTV is one of the world's most important trade markets for the television industry.

Held in the French city of Cannes, it is also where Singapore showcases the programmes it produces, and convinces international partners why they should do business with the country ...

James Barrie's Neverland characters aren't the wholly-owned property of the Mouse. Other corporate entities are working up product featuring Mr. Pan and Co.:

India's DQ Entertainment has signed a deal with France Television for a $12.5 million 3D CGI animation series, "The New Adventures of Peter Pan," to be developed by French production companies Method Animation and Story Board Animation, it was announced Tuesday.

DQ Entertainment, the Mumbai-based animation, live action and gaming, producer/distributor said the 26x30 fantasy adventure series would remain faithful to the original series but would bring the story to a new generation of children.

Seth McFarlane circles his first animated feature (well, animated hybrid feature).

... The Family Guy creator is working out a deal with Universal Pictures and financiers Media Rights Capital about ... a movie, titled "Ted." MacFarlane, who pulls triple duty on American Dad, Family Guy and The Cleveland Show, would direct the film, his first feature, by year’s end if the deal can be sealed. He would also provide the voice for the CG-animated teddy bear, who comes between the guy and his girlfriend ...

Disney withholds Song of the South. Time-Warner withholds eleven questionable shorts:

[The Censored Eleven] ... [A]s Looney Tunes and Merrie Melodies shorts often reflected the era at the time of it being inked, they sometimes touched upon sensitive issues with an arguably insensitive approach. Although a sparked stick of dynamite and a giant mallet over the head could easily be laughed off by most, shorts centered around harsh African American stereotypes will do more than just raise an eyebrow.

In 1968, United Artists selected 11 Warner Bros. cartoons that the studio determined to be overtly insensitive to African Americans. As owners to Associated Artists Productions and the cartoon library therein, United Artists pulled the cartoons -- dubbed the "Censored 11" -- from distribution and withheld them from being officially aired on television or released on video. According to GoldenAgeCartoons.com, Ted Turner upheld this policy after retaining rights to the pre-1948 cartoons and it's been maintained under their current ownership.

Well, the 'toons are pretty insensitive. Whether they should be completely swept under the rug or not, I donno. Like it or not, they are a part of cartoon history.

We wish you a successful hike over the mid-week hump.

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Sign up now for the Animation Golf Invitational!

Attention Golfers! The 2010 Animation Golf Invitational (formerly the Screen Cartoonists' Golf Classic) is teeing off on Saturday, May 8, 2010. All those affiliated with the animation industry, as well as family and friends are invited to attend.

This year, to keep costs down and get you acquainted with our tournament, we are holding it at the DeBell Golf Club in Burbank. In past years, we have traveled to Palm Springs, San Diego, Santa Barbara and even further north to hold the tournament.

Trophies and prizes are given in various categories both for Low Gross and Low Net scores. Our team trophy is given to a studio team and they not only get to display it proudly at the studio for the year, but also get to decorate it with a studio or show logo.

Golf and Lunch, including prizes is only $100!

For more information, contact Lyn Mantta at (818) 845-7500 ext. 105.

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Monday, April 12, 2010

Around and About the House of Mouse

I spent the morning wandering the hall of Disney Feature Animation (Walt Disney Animation Studios to the wider world).

In the front hallway, the long display case no longer holds videos and artwork for The Princess and the Frog. Development art for Tangled has replaced it ...

Upstairs, Tangled's animators are moving briskly along with footage.

... "I'm doing five or six feet a week. We saw the reels of the picture last week, and the color that's in it looks great. And it's the first time CG characters are singing songs the way they do in the old Disney features." ...

The walls in animators' offices are decorated with Glen Keane's drawings for Tangled's lead characters. As I look at the CG versions on various computer screens, I can see Glen's input and influence on all of them.

Everybody I talked to think the picture is shaping up nicely. The schedule is tight, but sometimes that's a good thing. (Worked well for How to Train Your Dragon, so it could concentrate minds in a good way here.)

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CN Consorts With Terrists

Mother, get the smelling salts. Time-Warner is selling out the Great Crusade:

Cartoon Network has partnered with Abu Dhabi's twofour54 to develop Arabic animation projects in the Gulf emirate, the UAE company said on Monday.

The deal will include opening Cartoon Network development and production studios at twofour54 and a training academy, the company said in a statement ...

"Cartoon Network is planning to revolutionise the creation of Arab animation," Tony Orsten, chief executive of twofour54 said in a statement. "This partnership ... supports our aim to develop a sustainable media and entertainment content industry here in Abu Dhabi."

What are they thinking? Once again we are being undermined from within. I can remember when Communist China was filled with people who wanted to "destroy our way of life" and were depicted in the media as Satan's Spawn.

But now the congloms would have us believe that the Commies in China are our friends, making all the baubles, bangles and bright shiny beads that we crave (and our large companies can get manufactured real cheap at a nice profit.) So it's all good.

Well I'm not persuaded, ladies and gentleman. The moral fiber of Our Great Nation is rotting at the core. And just because Cartoon Network is leading the way to change our minds about Terrists and the Allies of Terrists by doing business with them, much as other American companies now do business with the Red Army, doesn't make it right.

How can we Stay Strong when our conglomerates undermine us at every turn?

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DWA's Other Cash Streams

You ask, "How can DreamWorks Animation spend $160 million advertising a new movie?" Because it's about more than box office grosses.

After 2-1/2 years of work and an investment of about $10 million, DreamWorks Animation has started rolling out its first online virtual world -- a browser-based Web theme park tied to its "Kung Fu Panda" movie franchise.

The marketing push for "Kung Fu Panda World," which comes at a subscription cost of $5.95 per month, but can also be sampled after watching an online ad, kicks off Monday after a soft launch at the end of March ...

Will DreamWorks build more virtual worlds? "The experience of building this will help," said Batter, adding that a "How to Train Your Dragon" world is currently in the works.

It's all about exploiting different media platforms, and pulling down bucks from those platforms. DreamWorks Animation isn't a conglomerate (yet), so it has to generate cash where it can.

But of course, virtual games are far from a sure thing in InternetLand. The Mouse, for instance, has had successful games in the past, but it's also fallen on its large, corporate backside.

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Sunday, April 11, 2010

Eddie Carroll - RIP

The voice of an iconic cartoon character departs.

The voice of Disney's Jiminy Cricket -- actor Eddie Carroll -- has died of a brain tumor in California at age 76, his wife says.

Carroll, who was also known for his stage tribute to comic Jack Benney, died Tuesday at the Motion Picture and Television Fund Hospital in Woodland Hills, his wife, Carolyn, told the Los Angeles Times ...

It's tough to be a "sound alike" to a personality who puts his stamp on a cartoon character, but Mr. Carroll did it stylishly.

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The Foreign Horse Race

Beyond the blue Pacific and gray Atlantic, Dragon appears to be holding up well:

... In second place overall was DreamWorks Animation's "How to Train Your Dragon," which drew $23.7 million from 7,033 venues in 55 markets, with nearly 70% of the gross emanating from 3,357 3D locations. Offshore gross total stands at $148.1 million to date.

"Dragon's" only opening market was Poland, where weekend action ($790,000 from 95 spots) was dampened by the Saturday air crash that killed the Polish president and dozens of political and military leaders. (Cinemas in Poland are closed until Tuesday, said Paramount.)

The animation title's holdover in Australia produced a No. 1 ranking with $3.2 million from 358 spots, an increase of 42% from the prior weekend, with 68% of the action coming from 3D venues. "Dragon's" worldwide cume stands at $282 million. ...

So after a bumpy lift-off, the latest from DWA appears to be headed for a profitable future.

Assuming $190 million in domestic accumulations, also assuming a 40%/60% U.S./Foreign breakdown of worldwide grosses, can we anticipate a worldwide total of $475 million for the Viking picture? (Seems pretty reasonable to me. And perhaps total dollars will be a skosh higher ...)

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Saturday, April 10, 2010

Why He Gets the Big Bucks

The New York Times explains the reasons.

... [Robert Iger is] one of the most aggressive dealmakers in media (the $7 billion purchase of Pixar, the animation studio, and the $4 billion acquisition of Marvel, the comic book publisher and movie studio); a risk-taker who isn’t afraid to make decisions that rankle Disney’s own troops (ripping apart the wiring for how the company does business in Europe); and a guy who, more than any of his big-media counterparts, is retooling antiquated industry practice, particularly when it comes to movie-making.

In short: blockbuster C.E.O.

“The spectrum of points of view this job requires is incredible, and Bob is great at it,” says Steven P. Jobs, Apple’s chief executive, who became Disney’s largest shareholder — and a board member — after the Pixar acquisition ....

Putting aside the fact that these long profiles often come off as though they were written by a close family member, Mr. Iger has been making changes and throwing the dice.

The fact that the dice come up snake eyes now and again is one of the hazards of the Big Game.

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Ways (Not?) To Promote Your Movie

Oh dear.

Analysts say DreamWorks Animation SKG Inc's strategy for 'Dragon' failed, underscoring how Hollywood, which spends over $4 billion a year promoting movies, is under pressure to cut costs and experiment -- and stumbling occasionally ...

... [DreamWorks Animation] spent $160 million to $175 million to market "Dragon," then had to revamp its promotional materials and TV commercials right before it opened. Analysts say its campaign fell flat with audiences.

The movie pulled in $43.7 million in its domestic debut weekend, compared with a projected $65 million to $70 million.

"It wasn't resonating with its target audience, leading DreamWorks to refocus its marketing efforts, but perhaps not in time," said Piper Jaffray analyst James Marsh, noting longer-form trailers were scrapped for shorter, funnier ones ...

The film has held up well in the wake of a revised campaign the studio said included critical praise and has earned $104.7 million in ticket sales so far ...

Over the years I've heard complaints about how Jeffrey K. favors promotional trailers that roll out the major plot-points of the DreamWorks movies, but I'm not a close enough observer of DWA's trailers to know if this gripe is actually true or not. (I find most movie trailers have a sledgehammer-like sameness to them, but maybe that's me. I try to slip into my AMC theater seat after most of the damn trailers are over ...)

What's true is, when your movie under-performs on opening weekend (and let's use the word "under-perform" advisedly: there is no alternate reality where the feature hits the "anticipated box office numbers." There is only the actual first-weekend grosses, good or bad, and who's to say that Dragon's $43.7 million isn't the number that was supposed to happen?)

All I know about How to Train Your Dragon is, the DreamWorks crew raved about it, the critics raved about it, and based on the feedback I heard, I ran out with the resident teenager on the first Saturday of its release. And both of us enjoyed the picture a whole lot.

Based on the way the Viking feature has performed subsequent to its "weak" opening, I suppose you could make an argument that the promotional campaign didn't hit the sweet spot. But then hindsight is usually much clearer than before-the-fact predictions, is it not?. Like for instance, what seems obvious two years after the opening of the Disney feature Bolt on the same weekend as Twilight is, that particular release date was a particularly stupid idea. But the Disney corporate brain trust didn't figure that out at the time.

We're all such geniuses after the fact ...

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A Happy Ending

Kind of.

Last year, one of the Animation Guild's long-time members found himself battling melanoma (one of the more insidious forms of cancer). He'd had the cancer removed from his arm five years previously, and now it was back.

He's now been fighting the new melanomas for over a year, and things are touch and go.

The cancer isn't the "happy ending" part. What follows is.

The member is gay and in a long-term relationship. When the California Supreme Court declared same-sex marriage legal, he and his partner got married. When the voters narrowly oveturned the ruling with a state constitutional amendment, the Court ruled that he and his partner could remain married.

So now they've been hitched for close to two years, and given the member's medical condition he is understandably concerned about MPIPHP survivor pension benefits for his spouse. Up until a couple of months ago that concern was well-founded, because the Motion Picture Industry Pension Plan had not yet ruled whether same-sex married couples were entitled to survivor pension benefits.

But I'm pleased to report that the Directors of the Motion Picture Industry Pension and Health Plan have now voted to extend survivor benefits* to same-sex spouses married one or more years, commencing June 1, 2010. This is the same benefit that goes to heterosexual married couples in the MPIPHP.

That's what I mean by "Happy Ending."

* TAG circulated a petition in support of this extension last year. Word came back to us that the Directors were impressed with the number of signatures.

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Off to the Derby

Now with fresh-popped Add On.

... And out of the gate our friendly neighborhood Nikkster has Dragon in the "show" position:

1. DATE NIGHT (Fox) NEW -- Friday $9.3M, Estimated Weekend $25M

2. CLASH OF THE TITANS (Warner Bros) Week 2 -- Friday $7.4M, Estimated Weekend $24M

3. TRAIN YOUR DRAGON (DreamWorks Animation/Paramount) Week 3 -- Friday $6.7M (-34%), Estimated Weekend $24M

So it appears that HTTYD is holding nicely... with a soft and gentle decline weekend to weekend. (For Titans, the glide path is a teeny bit steeper.)

Add On: Box Office Mojo comes in with its Friday numbers, as follows:

Date Night -- 9.3 million

Clash of the Titans -- $8.4 million -- ($92 million domestic total)

How to Train Your Dragon -- $7.1 million -- ($115.6 million domestic total).

Add On Too:The Hollywood Reporter notes the staying power of DreamWorks' Viking epic:

... DreamWorks Animation's "How to Train Your Dragon" enjoyed a ridiculously sticky third weekend, sliding a mere 13% to fetch $25.4 million in third place. Imax specialty venues contributed 12% of its weekend haul, as the Paramount-distributed pic piled cume to $133.9 million. ...

And B.O. Mojo has all the numbers:

Date Night -- $27.1 million

Clash of the Titans -- $26.9 million

How to Train Your Dragon -- $25.3 million

Tyler Perry's Why Did I Get Maried Too? -- $11 million

The Last Song -- $10 million

Alice In Wonderland -- $5.6 million

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