Thursday, April 14, 2016

The Indian Animation Industry

The sub-continent continues to grow its animation industry, but still sees top-tier talent emigrate elsewhere.

... India’s animation industry generated revenues to the tune of Rs.51.1 billion in 2015, marking a growth rate of 13.8 percent, according to a FICCI-KPMG report. ...

[India has] nearly 300 animation, 40 visual effects and 85 game development studios with over 15,000 professionals working for them, and these cater to not just the movie world but also to small screen content for children and regional platforms. ...

Every six to nine months an upbeat article on India's future as a creative hub for animation appears. While it's true that the business is slowly gaining some traction in Mumbai and other Indian cities, India remains more a "a talent pool for animation content" than a creator of content.

In recent years Indian animators and tech directors with ambition and drive have often left the sub-continent to pursue dream elsewhere. Tech director Avneet Kuar is no exception. She was interviewed for the article directly above from Los Angeles where she works at Walt Disney Animation Studios on CG features, the most recent of which is Zootopia.

That tells you what you need to know about the Indian animation business. A fine launching pad for talent, but not where the A-class talent remains for very long.

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WAG CinemaCon Presentation

As went James Cameron at Las Vegas's CinemaCon '16, so went the company called Warners.

... With an aggressive and ambitious production slate and a creative think tank that includes filmmakers like Phil Lord and Chris Miller, Nicholas Stoller, John Requa, Glenn Ficara, and Jared Stern at the helm, hopes are high that WAG will succeed where Warner’s past attempts at feature animation have failed.

In that regard, Lord, Miller and Stoller took to the stage to introduce Warner Animation Groug, explaining to the crowd about how the success of The LEGO Movie inspired the creation of an animation division that could apply the same talent and sensibilities to other films and to also introduce their upcoming feature films. ...

There is the 2018 Scooby-Doo movie, now titled S.C.O.O.B.. Directed by Tony Cervone from a screenplay by Matt Lieberman and executive produced by Dan Povenmire. ...

In an announcement video shown to the crowd, the film was described as “our first shot at unlocking the whole Hanna-Barbera Universe.”

You will kindly note that more of our fine, entertainment conglomerates are going for the "grand interlocking universe" thingie, since Disney has successfully opened its own mint with overlapping films (Star Wars universe, Marvel universe, etc. etc.).

Imitation is the sincerest form of Hollywood.

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FOUR NEW ANIMATED FEATURES!!

As reported in the trade press:

James Cameron will make four “Avatar” sequels, promising that the films will start hitting theaters in 2018. ...

James Cameron will make four “Avatar” sequels, promising that the films will start hitting theaters in 2018. ...

Mr. Cameron likes to call these pictures "live action", but let's get real ... and honest. They have some flesh-and-blood actors sprinkled hither and yon, but for the most part, they're made by animators and tech directors who create the movies in the same way Walt Disney Animation Studios makes Zootopia.

But by all means, let the charade continue!

CNN details Mr. Cameron's presentation at CinemaCon here.

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Wednesday, April 13, 2016

Filmation's Last Days -- Part III

Filmation had been the largest animation studio in Los Angeles during the mid-eighties. Bigger than Hanna-Barbera, bigger than Disney. It was one of the first studios to get into syndicating half-hour cartoon shows which were (mostly) twenty-two minute advertisements for the marketing of plastic action figures. It opened an animated feature division and produced "Pinocchio and the Emperor of the Night" which was not profitable.

By the late eighties, the company was in retrenchment and looking for a corporate partner. In late 1988 it thought it had found one in a large, foreign conglomerate hungry to expand its empire, but what it got was a notice of closure. What follows is my take on the final crashing and burning of a Los Angeles Company animation company that perished after twenty-six years of existence.
...



My weeks and months at Filmation rolled on. I contracted shingles, courtesy of the two and three-year-olds I was being exposed to at the kid’s day care center, scabs covering my back and stomach. But as painful as they were, I still schlepped in to work, keeping to Arthur’s tight schedules. I was grateful the red crust hadn’t broken out on my neck and face.

When I could find a semi-comfortable position in my hard-backed chair, the script work and re-write work was actually fun, even if the product was something less than the quality of Walt Disney Productions. It was good to come out of the wilderness of low-paying jobs and find a professional home, to start earning decent money again. Word was out that the studio could soon be swallowed by a foreign conglomerate, but that the doors would remain open with a year’s worth of work stretching out over the next year.

Happiness.

So, naturally enough, in the last week of January 1989, the corporate foundation collapsed. The signs of the collapse were at first subtle. I was working at the office computer on my sixth “Bugzburg” script, the sun shining benevolently through the windows, the needles of pain from the welts on my stomach and spine only half as intense as the week before. Then Don Heckman came through the door and settle into the visitor’s chair.

“Does anything seem different to you?”

I stopped banging on the plastic keyboard, leaned back uncomfortably in my chair, and peered at him. Don’s chin whiskers were even neater and more squared off than usual, but the mouth in the middle of them was tight.

“Nothing that I’ve noticed.”

“Arthur hasn’t come in to ask how the latest script is going. In fact, I haven’t seen him in three days.”

“So?”

“So something’s not right.”

“What, exactly?"

“I don’t know. But I don’t think it’s anything good.”

Don got up and left. I went back to my script. But doubt and a vague sense of unease started to gnaw at me. I knew Arthur was inside the building because I had seen his Jaguar in its usual parking spot. But he clearly wasn’t pestering his writers, one of Arthur’s primary occupations, so what the hell WAS he doing?

I continued to write into the afternoon, my office door wide open. Arthur remained invisible. And then, late in the day, I heard Arthur come out of his corner space and rtomp in my direction.

I creaked out of my chair and walked stiffly into the hall. Mr. Nadel was moving toward me, face an impassive mask. I walked in his direction, showing him a toothy smile, casual and nonchalant.

“Hi Arthur. How’s it going?”

His stony look didn’t change. “You’ll find out.”

What the hell does THAT mean? I had no idea, and there seemed no graceful way to find out. I bee-lined to the restroom, splashed water on nose and mouth, then spent the last hour and a half of my shift finishing the “Bugzburg” script.

Arthur was silent the following day, also the day after.

Don and I stayed in our offices, trying to focus on work, but rumors were beginning to swirl: the new owners were moving the studio to another state and/or shipping most of the production work to Korea. The new owners were packing up and taking everything to Europe.
Wednesday afternoon director Tom Tataranowicz knocked on my doorframe and sat himself on the far side of the desk, face grim.

“The studio’s closing.”

“What?”

“L’Oreal is pulling the plug.”

“The studio’s new owner?” I said.

“Yup.”

L’Oreal was the big, fat French conglomerate that had bought Filmation days before. It was an expansive, expanding corporation that specialized in hair care products and make-up. The question of the week was why L’Oreal would buy a Los Angeles cartoon studio in the first place, and why would they buy it simply to close it?

But there it was: Purchase Filmation. Shutter Filmation.

And there went my re-activated animation career. Before Filmation, I had written one script for Disney Television Animation, moonlighting away from Disney Feature Animation. Now that I had figured out how to do television work, how to push myself and pace myself and pitch ideas to a hard-to-read boss, it was all going up in smoke.

“When do we officially get the happy news?” I said in a hollow voice.

“Soon,” Tom said. “L’Oreal doesn’t want to waste time keeping the doors open. Costs them money.”

“Soon” turned out to be late Thursday morning. Word went out for relays of employees to traipse into the top floor screening room , where CEO Lou Scheimer would address his staff in shifts, delivering the bad news.

The writers were part of the second group of Filmation staff who filed into the screening room. Mr. Scheimer, all six feet four inches of him, stood up at the front in a dark suit, looking as through somebody had swung a nine-iron into his stomach. When everyone settled into the folding seats, he took a deep breath and said:

“God but this is tough, guys. Filmation has been open twenty-six years. We’ve made a lot of series, turned out a lot of stuff I’m proud of. But … we’re closing.”

Grim silence. Everybody already knew, but the head of the company saying the long ride was over put a black button on the finality of the news. Lou Scheimer wiped his eyes.

“When we went into talks with L’Oreal to buy the company, they told me they wanted to keep the doors open, wanted to keep production going. Maybe even expand production. And last week the deal finally closed and the documents were signed and all of us went out to dinner to celebrate. We broke out some wine. And the first thing they told me was ‘We’re closing the studio.’ I said ‘God, don’t even joke about a thing like that'. And they said, ‘Lou? We’re not joking. The studio closes. Next week.’”

More silence. The room was funereal.

“Layoffs happen a week from Friday,” Lou said. “But the old-timers, the veterans who’ve been here for years, they’ll get a week’s pay for every year they’ve worked at Filmation. At least I was able to get L’Oreal to do THAT.”

People shifted in the theater seats. Springs squeaked. Somebody in the back of the room blew their nose. Somebody else asked what would happen to “Bugzburg”. Mr. Scheimer said that was up to L’Oreal.

Another person wanted to know why people were still being hired a week and a half ago. Lou had a simple answer: because L’Oreal hadn’t told Filmation management anything about shuttering the place.

Nobody else had questions. But there was no need. Everybody got the bleak picture.

We shuffled out of the projection room and returned to our offices and cubicles, but nobody stayed at their seats for long. When there’s no work to do, there is no reason NOT to take long lunches. Arthur Nadel would no longer be making it an issue.

A handful of survivors from the third floor drove to a barbequed ribs joint on Ventura Boulevard, and I found myself sitting with writers Bob Forward, Don Heckman, and secretary Joyce Rivera, The mood was not upbeat. Everyone was aware that there had been layoffs at other L.A. cartoon studios. Hanna-Barbera was sputtering along in a holding patter. Disney continued to make the occasional feature and a few series with its new TV division. Smaller studios had shrunk staffs.

Mr. Forward, a long-time Filmation veteran who had recently returned to the company to develop new animated TV series, told stories about the old studio on Reseda Boulevard, with people working in close proximity in cramped rooms, about what a quirky, wacky, eccentric place the old Filmation had been:

“The studio was ALWAYS run like employees were in the eighth grade. Exactly sixty minutes for lunch, in the door at nine. I’m surprised they didn’t force people to use hall passes when they left their rooms.”

I grinned bleakly at Don Heckman. He had told me the same thing the first time I was in his office.

Back at the studio, there was nothing left to do but clean out desks and go our separate ways. That afternoon I carried my cardboard box of personal items – a couple of paperback books, a pad of paper, some pencils and pens – out to my Toyota Corolla. Arthur Nadel was already at his Jaguar in the next slot, stowing his receptacles in the trunk.

I put my box in the back seat of the car, shook Arthur’s hand, told him goodbye. He smiled weakly.

“It was good having you on the staff, Steve. Do have any idea what you’re doing next?

“I’ve got a teaching credential. I’ll go apply for a teaching job. Burbank unified probably has some substitute teaching positions.

Arthur closed the shiny trunk lid of his Jag. Sighed. “”Well, it’s good you have something to fall back on. Good you have a plan.”

“What about you, Arthur? What’ll you be doing?”

There was a long pause. A pursing of lips. “I don’t know. Just … ahm … go home and quietly starve, I think.”

I let that drift in the winter air. Finally I said.

“Well, I enjoyed writing for “Bugzburg,” I learned a lot. You never know what you can do until you’re pushed, and you pushed me, Arthur. Maybe we’ll work together again.”

There was minimal chance of that, I thought, but if there was one thing I had learned at Filmation beyond “work fast, work hard, and stay at your desk”, it was to never burn a bridge if you could possibly avoid it.

Arthur nodded, stoic as ever. We got into our respective cars, backed out of our respective parking spaces, and drove away into the further reaches of the San Fernando Valley. I never saw Arthur Nadel again. Two years later, I attended his funeral to say a final goodbye.

But at that moment, I had no idea any of what lay ahead. Just as I had no idea if I would find some way to stay in the cartoon industry, or if teaching children in school classrooms was going to be my future. I was soon to find out.


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Yakko's Do Over

Per the New York Times:

The ‘Animaniacs’ Voices Are Reuniting. Yes, There’s a New Verse to ‘Yakko’s World.’

Twenty-three years later — yes, 23 years — Rob Paulsen is still often asked to perform the song that would remain the most memorable bit on “Animaniacs,” an after-school cartoon favorite for children of the 1990s.

The idea for the song, “Yakko’s World,” was simple: List (almost) all of the nations of the world, as the countries light up on a board behind the character. The song, set to the tune of the “Mexican Hat Dance,” ran in the second episode of the series in 1993, voiced by Mr. Paulsen as Yakko.

The show has gained a new bump in attention after Netflix added the series to its lineup on April 1. And starting this year, Mr. Paulsen, 60, plans to reunite with the voices of Wakko (Jess Harnell) and Dot (Tress MacNeille) on tour to perform many of the show’s memorable songs. ...



A major factoid I glean from the story above is that animation goes on For. Ev. Er.

The Flintstones still roars onward. As does Yogi Bear, and freaking Scooby Doo. Even the Jetson, the one-seaon primetime wonder, dusted itself off years later and went on to greater glory. Excluding shows with Lucille Ball, name me a half-hour live-action sit-coms from the sixties and seventies that still generates audiences and re-run cash. For the most part, there aren't any.

Animation veteran Randy Rogel, the man who wrote Yakko's World all those years ago, has sliced himself a chunk of immortality with the song. YW might not get as many replays as White Christmas, but it's still done quite nicely. And five million hits (or close to) on YouTube ain't chopped dog food.

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Tuesday, April 12, 2016

WAGging the Cartoon Tail

The WB, after a fumbling, aborted lift-of in the 1990s, is getting serious about theatrical cartoons.

... [Warner Bros.] believes in animation. This year at CinemaCon, Warners showed off an aggressive production slate from Warner Animation Group (or WAG), the creative think tank whose first-and-thus-far-only release was 2014’s acclaimed LEGO Movie.

The think tank includes LEGO Movie’s Phil Lord and Chris Miller, Neighbors director Nicholas Stoller, Focus filmmakers Glenn Ficarra and John Requa, and other talented male human beings. First up is September’s Storks, a movie about the storks who deliver babies, followed by LEGO Batman next year, and then Smallfoot, a film about a Yeti who thinks (twist!) that humans are real. And there are more LEGO movies. ...

Most intriguing of all is S.C.O.O.B., a Scooby-Doo reboot slated for 2018 directed by Tony Cervone. In an announcement video, S.C.O.O.B. was described as “our first shot at unlocking the whole Hanna-Barbera Universe.” ...

Warners had high hopes in the nineties. It launched Warner Bros. Feature Animation, it was going strong with its TV division Warner Bros. Animation and a raft of shows in partnership with one S. Spielberg (Tiny Toons, Pinky and the Brain, Animaniacs, etc.)

The feature side of SB's business didn't exactly blow up on the launch pad, but it didn't get very far out of the lower atmosphere. Quest of Camelot was a disaster, and though Space Jam was a medium-sized hit, the well-reviewed pictures that came after it didn't make much money. WBFA's close cousin Turner Feature Animation made one long-form cartoon and closed up shop, and the Warner feature division followed suit a few years later.

Which is too bad, since both divisions did some quality work. They just weren't profitable.

But here we are fifteen years further on, and Warner Bros. is back in the theatrical feature business. Warner Animation Group is a cross between Disney Feature Animation, Sony Pictures Animation, and Illumination Entertainment. The conglomerate employs considerable pre-production staff on its Burbank lot and a production building in Hollywood, but sub-contracts production work overseas. So far, most production has been done at Animal Logic in Australia.

The conglomerate seems to have firmer footing with long-form animation now than it did in the nineties and early oughts. Whether or not it can turn out a string of hits a la Pixar, DreamWorks Animation or Blue Sky Animation remains a question waiting to be answered.

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On Testing II

There have been lots of internal and external debate on testing over the years. There are a lot of members who don't like board tests because they believe them to be over-long and abusive (in our experience, many are). And there are members who think that tests, properly handled, are useful tools.

The issue: When are tests useful, and when not? We present another member's take on job tests. ...


In Defense of Testing

Okay, I get it: A lot of people don’t like tests. They don’t see the value of testing for positions in our industry, they feel tests are abusive and insulting, and they don’t believe they should have to offer any more proof of their talent and experience than their resume and portfolio show.

I understand this position, but my experience and opinion are different and I hope my fellow Guild members will consider the idea that tests might be a useful hiring tool and that WE – the members of Local 839 – have the power to shape and control the tests that are given out.

I got my first job in the industry after taking a test. I had a BFA in Illustration and over ten years’ experience in different art fields (but not animation) when a college friend asked if I was interested in taking a background design test. My portfolio qualified me to take the test and he could vouch for me personally, but I needed to show the art director, creative director and show creator that I could match the style of the show. It seemed like a reasonable request back then and I feel pretty much the same about testing now.

As an art director, I can see from a portfolio review that a job applicant has strong drawing skills, a good sense of design, and understands anatomy, perspective, color. What I can’t necessarily see in a portfolio or resume is whether that person understands the sensibility of my particular show and can work in the style already set. I offer reasonable tests to the artists with the most promising portfolios, and they have a chance to show that they’re right for the job. Any further testing needed is paid for as freelance.

Storyboard tests can be a bit more complicated because the job itself requires a different range of talent and know-how. Many comedy shows require that a storyboard artist possess not only drawing skills and film-making knowledge, but a deep understanding of the spirit and style of the show and the ability to write most of the dialogue and gags from a premise or outline rather than a full script. A short test is virtually a necessity in order to narrow the field of applicants to the ones who might be right for the position, and an outstanding test can seal the deal.

Now mind you, I said a SHORT test. I understand that storyboard artists are often given two, three and even four script pages as a test and many Guild members have complained that the work takes days or even weeks to complete. This is NOT a reasonable test and nobody should ever spend that much time in an effort to get a job that many others may be competing for. The people reviewing storyboard tests are just as busy as the rest of us and probably won’t spend more than a few minutes looking at each submission.

If you receive an unreasonable test and you still want to try for the job, then only do a portion of the test: choose the part that you think will best highlight your skills and a grasp of the show’s sensibility and style and do your best in a limited time frame. You can explain yourself (why you chose to do only a portion of the test, how long the work took to complete, etc) in a cover letter submitted along with your test . . . or not.

The people creating tests in this industry are usually members of our own Guild. Production teams may organize materials, hand out and receive tests from applicants, but it’s the art directors, show creators and other creative managers who conceive the actual tests. People who know how to do the job that needs to be done are the ones who decide what goes into the test and what they want to see from prospective hires. It is the responsibility of those talent seekers to create tests that are REASONABLE. They should imagine themselves in the position of applicants and construct a test that has clear parameters and instructions, includes any necessary reference (model sheets, style samples, bibles, blank storyboard sheets, etc), and can be completed in no more than two to four hours.

There are some tests out there that are reasonable, and there are probably many more that are too long, too complicated, confusing, or just a downright waste of time because they won’t reveal any test-taker’s unique qualities. But animation tests have been around since the start of the industry and they are not going to go away any time soon. We have to live with tests whether we choose to do them or not, and the best thing we can do for ourselves and our sisters and brothers in the Animation Guild is to take the time, effort and courage to shape and control the tests themselves. We can do this by collecting the evidence – any test currently in circulation – and taking them to the studios and producers who hand them out. We (The Animation Guild) can’t force a change unless we confront the guilty parties with tests in hand, and we can only get the test packets from our members.

If you receive a test. please share the test packet with the Animation Guild. We don’t need YOUR completed test, we only need the test materials you received from the studio – it’s completely anonymous. Steve Hulett keeps a file of all submitted tests packets, and he needs reasonable tests as well as unreasonable ones in order to make a case for change at any Guild shop or production. Can you imagine the response he would get if he called a producer to demand a more reasonable test if he didn’t have proof that said producer’s test was unreasonable in the first place?

We can’t change anything using hearsay and sob stories as a weapon; WE NEED PROOF, and the proof is the test in YOUR hands.
Please send all tests to the Animation Guild (shulett@animationguild.org) so that we can better educate the test makers and advocate for our members!


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Monday, April 11, 2016

On Testing

A longtime board artist gives her take on the current policy of various studios to "test" job applicants:

Job Testing: We Need to Stop the Madness

Llyn Hunter

(Direction / Storyboards / Storyboard revisions / Animation / Development - 25 years guild member.)

Testing from contracted studios has become a habit, and we need to find a way to stop it.

Sadly four years ago, Sideletter J (page 98) was inserted into the contract:

During the negotiations between the Producers and IATSE Local 839, the bargaining parties discussed the concern raised by IATSE Local839 that skill evaluations or "tests" administered by the Producers in making hiring, promotion, and/or assignment decisions were excessive.

The bargaining parties agreed that such evaluations should require only a reasonable amount of work to complete and should be related to the hiring, promotion, and/or assignment decision. Evaluations which do not meet this criteria should be discontinued or redesigned. Concerns or questions about the propriety of such tests should be directed to Labor Relations. ...


The way this insertion was worded actually allows the abuses to excel. The biggest problem with the tests is that they are not given as evaluation of skill for a position, but rather as an audition for slot.

Animation artists are not actors, musicians or dancers. This is not a performance art. Every category that the union covers requires thinking ability, accumulated skill, ability to coordinate immense amounts of information, and do it under excessive time, coordination and physical constraints along with producing an actual physical product that can be commodified.

We do work that's similar to an author, engineer, or designer; none of these professions require an unpaid test in order acquire a position, and up until sixteen years ago neither did ours. Along with this, to be a member of the union means that we are the top professionals in animation in this city, thus, UNPAID AND ABUSIVE TESTING MUST STOP.

Here is a list and detailed explanation of what we are all experiencing. (Note: I am primarily a storyboard artist, and most of my experience has been with the testing in that area; however, discussing testing with colleagues in other areas of animation like character design, background painting, layout, prop design, they are all running into the same abuses)

• Tests are unpaid labor

Currently, this is the only profession I know where you do unpaid work, that creates a physical result, without any guarantee that there will be actual employment if the example passes muster.

When was the last time you had your auto mechanic, doctor, or electrician do a sample piece of work for free to show they could do the job? You have to get a guild job before you can be a member of this guild. That's the way it works. Which means every member of this guild is a qualified person in the area of their profession already.

As it stands with many of the contracted studios now, to be even considered for a position you MUST take the test. There is no guarantee that a job will be given if you pass the test, and there is no payment for the work done.

That is in total conflict with Side Letter J.

The problem is, by the time the guild even knows the tests have been given out, the position is usually filled.

• There is no director for the tests

These tests supposedly show that the artist can create to the style of the show. It is the job of an animation artist to coordinate with the director to get a feel for cutting, taste and setup for the show style. The director acts like a conductor of an orchestra and without their input the artist can only guess at the correct show style.

• Size of the tests are insane

The size of the tests has run amok. Four years ago it was requested by the Guild that the size of the tests be kept to a minimum (i.e. one script page, one background, one character turn around.) I personally have been given a one page test once in sixteen years, and recently they have been as extensive as three and four pages.

I have had colleagues who have reported that they were to paint three backgrounds, requested to do two more and then were not hired for the job. Then another that had to come up with the full turn-arounds for three characters and two of their own creation, and again, not hired.

• Reference materials are nonexistent

When working on a TV show you need a minimum of a part of a completed storyboard, a show bible, sample backgrounds, model
sheets and props in order to create a story board correctly.

For tests I have in the past been given one to three pages of script, a few model sheets (usually a line-up or just 3/4 views) and maybe one background, and possibly a few props (the last test I received had several photographs and drawings of limousines and I was supposed to come up with the prop myself) and from these I am supposed to determine the style of the show.

Anyone who is a board artist or director knows that you need at least a piece of a completed storyboard to figure out the cutting and shot style of a show, without it you are "flying blind."

I don't know how many times I requested one and was told I couldn't have it. That alone tells me that the tests are worthless. And never have I been given a bible (also perpetually requested and never given). We are supposed to know who all the characters are and how they should interact with each other from two pages of script taken out of a show without context.

• Deadlines are ridiculous

We are usually given a week to turn around the test, but I have yet to get a test that didn't take at least 30-60 hours to complete. I have always been working when given a test, if not animation, free-lance work that was under deadline.

That means double duty, and that means no sleep. When you are working full and overtime on another job, and then add in an excessive test with a one week deadline…

You do the math.

• Who is looking at the tests?

We have no idea (at least if you are taking one - they don't tell us) who is doing the evaluation. Does anyone know a director of a show who has looked at a test? Who is making the decisions on these tests?

As a former director, and guild member for over 20 years, I can look at anyone's resume and web site portfolio and tell you if they can do the job for a specific show. I can say the same thing for just about anyone who has been a member for five years in the business. We know who can do the work.

As a matter of fact, especially for those in TV, because of the ridiculous amount of work we do, chameleon is our collective middle name. The testing itself tells me that whoever is hiring for the show won't be able to judge a test any better than they can judge a resume or portfolio.

• Is there a point to the test?

How many people have actually gotten the job from taking a test? The two times I got the job with a test, I was chosen for the job and the test was a "technicality." I had to do the test because HR was requiring it. I suspect that all this testing is to give HR people something to make them feel as if they are actually being productive.

Often there is only one or two openings for the job, and rather than make the effort to look through resumes and websites they hand out tests while someone inside becomes free from a project, and they select that person because they are already employed by the studio and are easier to fit in the slot.

So why are we even taking the tests? Because we want that union job that pays hours into a pension and will cover our healthcare, and we will literally jump through fire to get them. We all ride "coat-tails" in this industry. We make connections with directors, line producers and associate producers and hope that they will take us with them when they get their next show.

But many don't. They retire, they go into live action, they get stuck at a non-union shop or end up competing for the same job we are. I have often described animation as a game of "musical chairs." If you are lucky to have a chair when the music stops great, but if you don't have a chair, you will do anything you can to get back into the game.

Every time I take one of these insane tests I know there is no job at the end of it, but I keep doing it because the mere hope of the possibility of a job is much better than the idea of unemployment and perpetual low paying freelance work.

I've had enough of testing - have you? We're a guild gang, lets put our heads together and do something about it.

I have been told there is nothing we can do about this until the contract negotiations of 2018 - that's two years from now. I don't believe this.

The lawyers slipped in "Sideletter J" four years ago with ease, they are not going to remove it easily or without cost. If you are reading this we need your brainpower. Lets put our heads together and do something about it. The next union meeting is Tuesday, May 31at 6:30 (to get your pizza).

Please join me and others to find a way to end this insanity.

Add On: If you are the recipient of a lengthy test, e-mail a digital copy to shulett@animationguild.org. Many thanks.

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The Animation Guild Golden Award Interview #20 -- Brice Mack

Brice Mack lived a rich, full life. He got around.

Brice was a collegiate athlete, a World War II veteran, a Disney background artist, studio head, and live-action director .. among other things. ...



What gets lost in the fullness of time, I think, is that animation buffs tend to focus on the "stars" at Disney and other animation studios, and the artists that made strong contributions, that made their mark, tend to get lost in the shuffle.

One interesting aspect about Mack's Disney career is he moved up relatively rapidly before the War, was making an okay salary (many were making $15 to $20 per week when he was making $55). Nevertheless he hit the brick in 1941 along with a major portion of studio staff, but doesn't appear to have gotten on Walt's "Naughty List". He exchanged letter with Walt Disney during World War II, returned afterwards to the background department, then moved on to pursue an independent career running his own small companies, all without rancor from Walt.

Brice Harvey Mack, after six decades in the entertainment business, passed away on January 2, 2008, age 90.

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Sunday, April 10, 2016

Failing to Teach

... safe beach habits.




Matthieu Druaud made this short over five months using Maya, Mari, Nuke, Houdini and Photoshop and rendering with Arnold.

Nicely done.

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World Box Office

Two animated Disney animal features are in this week's list ... one of them a remake of a well-loved cartoon from the 1960s.

Weekend Foreign Box Office -- (World Totals)

Batman vs. Superman -- $34,000,000 -- ($783,485,542)

Zootopia -- $22,700,000 -- ($852,512,482)

The Jungle Book -- $28,900,000 -- ($28,900,000)

Kung Fu Panda 3 -- $11,400,000 -- ($483,677,613

The first three movies on Rentrak's list all contain generous dollop's of animation. ...

And a noted entertainment journal says this:

... The Jungle Book, which swung into 15 early plays where it doubled the opening of last year’s live-action Cinderella in the same suite of markets, took an estimated $28.9M. ... Disney’s live-action/CGI Jon Favreau-helmed family adventure made a strong swing in its first plays. The move to go a week before the U.S., China and other majors was to get some space before the studio’s own Captain America: Civil War goes out in early May. ...

Dropping 60% from last frame, Batman vs. Superman: Dawn of Justice got closer to the $500M overseas mark with an estimated $34M for a $486.8M international cume. The worldwide total is $783.5M. ...

Earning another $11.4M this frame, [Kung Fu Panda 3 is] holding well in some key plays including France where it dipped just 9% and Australia where the drop was 25%. France added $3.17M for an $8.3M cume after two weeks and Oz took $1.04M for $6.86M after three. The total offshore is now $342.7M. The final opening is Holland this coming weekend. ...


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Saturday, April 09, 2016

The Merger

Live-action visual effects:



... and your favorite CG animated feature

There's not really much of a difference anymore.

Sure, you have some live-action elements and a lot of rotoscope ... oops ... MOCAP, but other than that? Same software packages, same computers, same digital talent working AT the computers.

More and more, live-action tentpoles and glossy, big-budget animated features are growing together. Any modern sci-fi or fantasy feature you care to name is a close cousin of the product of Pixar, Blue Sky, DreamWorks Animation or the Walt Disney Animation Studios.

The are "live action" in name, but not in reality.



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Domestic Box Office

The weekend take:

FRIDAY-SATURDAY-SUNDAY TURNSTILE TWIRLING

1).Batman v Superman (WB), 4,102 theaters (-154)/ $6.1M Fri. (-59%)/ 3-day cume: $21.8M (-58%)/Total Cume: $295.1M/ Wk 3

The Boss (UNI), 3,480 theaters/ $8.1M Fri.*/ 3-day cume: $21.8M/ Wk 1
*includes $985K Thursday preview

3). Zootopia (DIS), 3,444 theaters (-254)/ $3.5M Fri. (-38%)/ 3-day cume: $14.2M (-26%)/Total Cume: $296.9M/Wk 6

4). My Big Fat Greek Wedding 2 (UNI), 3,027 theaters (-152)/ $1.9M Fri. (-46%) / 3-day cume: $6.2M (-45%)/Total Cume: $46.6M /Wk 3

5). Hardcore Henry (STX), 3,015 theaters/ $2M** Fri./ 3-day cume: $5.1M/ Wk 1

**includes $380K Thursday preview

6). Miracles From Heaven (SONY), 2,783 theaters (+372)/ $1.3M Fri.(-41%) / 3-day cume: $4.4M (-39%)/Total Cume: $53.4 M/ Wk 4

7). God’s Not Dead 2 (PURE), 2,379 theaters (-40)/ $1.2 Fri (-60%)./ 3-day cume: $4M (-48%)/Total cume: $13.8M/ Wk 2

8). Allegiant (LG), 2,503 theaters (-515)/ $1M Fri. (-44%)/ 3-day cume: $3.4M (-40%)/Total cume: $61.7M/Wk 4

9). 10 Cloverfield Lane (PAR), 1,886 theaters (-625)/ $818K Fri. (-42%) / 3-day: $2.7M (-41%)/Total cume: $67.7M / Wk 5

10). Eye in the Sky (BLST), 1,089 theaters (+60)/ $790K Fri. (-33%) / 3-day cume: $2.6M (-34%)/Total Cume: $10.2M/ Wk 5

Excepint Eye In The Sky (nested at #10) Zootopia has the best hold of any picture on the list above. Not bad for a movie in its sixth week of release. Click here to read entire post

Friday, April 08, 2016

Don't Look Now ...

... but while the entertainment journals yell about the new Melissa McCarthy picture and the Spandexed super heroes, the animal police procedural from Walt Disney Animation Studios keeps trucking along. ...

... [A]nother strong weekend from Zootopia as it will continue its push to crossing $300 million domestically. ...

Zootopia has had nothing but strong weekends (also weekdays) since its release on March 4th. As of yesterday, Zootopia had pulled down $808,659,482 and looks to get very close ... or some ways past ... a billion dollars before its box office run comes to an end.

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Music Composer Comes Aboard

The Reporter tells us:

... Timbaland is in final talks to serve as executive music producer on CG-animated feature Groove Tails.

The movie will star Jamie Foxx as a mouse forced to enter the world of competitive street dancing to pay an outstanding cheese debt.

For his role, Timbaland would guide and produce the score for the kids movie along with music marketing agency Jungle Punks, who is helping the artists expand into original music for brand synchs, television and film scores, video game soundtracks and sponsorships. ...

Groove Tails is in pre-production with no release date currently set. Cameron Hood, late of DreamWorks Animation, is the director. Jamie Foxx is one of the producers.

Timbaland is a longtime hit-maker who's produced records for Justin Timberlake, LL Cool J, Xzibit, Fatman Scoop, Jay Z, and Jennifer Lopez among numerous others. He might be an inspired choice to make Groove Tails work as a modern musical. Certainly he'll be fresh and different.

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Thursday, April 07, 2016

We Would Perhaps Disagree

Say what?

How Technological Advancements In Animation Force A Focus On Storytelling

... As technology has advanced, the number of story and artistic limitations imposed by lacking technology has decreased. ...

[P]urely looking at how animation is influenced by technology, it’s pretty clear that technology has improved the storytelling of animated movies. We could get into how Hollywood has lost its creative edge for the sake of investment security, but that’s another topic and has nothing to do with technology. Looking purely at technology, I think anyone who’s been in the industry a long time will tell you that far fewer cuts are being made in stories due to technological limitations today than were made ten years ago. ...

So the storytelling in, say, Dumbo, Pinocchio, or Bambi would be but a pale shadow of the stuff today (The Good Dinosaur?) because of an older, cruder animation technology now 75 years old?

While its true that CG animation has surpassed the older, hand-drawn medium in terms of box office, the prowess of story tellers who were working in the days of paper, pencils, painted cels and three-strip Technicolor were just as nimble and compelling as artists working today.

Creators worked with the technologies they had ... and created movies every bit as potent as the shiny projects of 2016.

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Trollhunters Drop

Yesterday DWA rolled out info on its Guillermo del Toro Netflix series:

Trollhunters will unleash a new, fantastical world wrapped around the residents of the fictional suburb of Arcadia, who make a startling discovery that the world beneath their hometown is as vast and mind-blowing as anything on the surface. ...

One more brick for the wall of conglomeration DreamWorks Animation is merrily building.

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Nation-State?

Peter Bart thinks this about the Walt Disney Company?

Short of Cloning, How Can Bob Iger Find Ideal Replacement For Himself?

... [Disney CEO Robert Iger] likely will have to emulate that initiative in choosing his corporate successor. The Disney he has created is not so much a company as a nation-state. That’s a tough role to fill. ...

But actually not. The kind of company Disney topkick Iger has created, as we've said before, is a Tinsel Town Berkshire-Hathaway. True, Disney isn't worth what Berkshire-Hathaway is, but there aren't any Hollywood Chief Executive Officers in Warren buffett's league.

But you get the idea; as B-H is a conglomeration of smaller companies, so is Walt's place now a conglomeration of entertainment brands (that also started life as small companies).

Finding somebody to replace Mr. Iger will probably be tougher than first thought, now that the company's board of directors gave a thumbs down to exec Tom Staggs. Oh well. ...

Add On: The New York Times suggests that Mr. Iger, as Mr. Eisner before him, undermined his designated successor so that he could extend his own tenure:

... In mid-March, Mr. Iger summoned Mr. Staggs to his office and dropped a bombshell: Mr. Staggs lacked the full confidence of both Mr. Iger and the Disney board, which had been discussing Mr. Staggs’s performance at recent board meetings. Mr. Iger told him Disney was going to broaden its search for his successor.
...

For longtime Disney employees and observers, the situation is all too familiar. Among Mr. Eisner’s heirs apparent was Jeffrey Katzenberg, who left to found the rival studio DreamWorks after Mr. Eisner famously reneged on a promise to make him president.

Michael Ovitz, the superagent who was at the time Mr. Eisner’s best friend, lasted less than a year as president before Mr. Eisner undermined him and then had him fired. Pressed by the board to name a successor, Mr. Eisner cited the entertainment executive Barry Diller, but then wrote a confidential letter to the board saying that “the fact he is a homosexual should have no weight,” which, at the time, all but guaranteed Mr. Diller would never succeed him.

Mr. Eisner was in the midst of undermining Mr. Iger, telling board members he lacked “stature,” when a shareholder revolt led by Roy E. Disney, Walt’s nephew, forced Mr. Eisner’s resignation.

While more facts may emerge, what is known so far “is fully consistent with Mr. Iger wanting to remain as chief executive,” Professor Larcker said. “There’s a long history in business of picking a successor and then discrediting them.”...

So ... we should start anticipating an extension of Robert Iger's current employment contract, yes? (Hard to give up the reins of power when everything is percolating along so well>)


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Wednesday, April 06, 2016

Cartoon Troubles on the Iberian Peninsula

Things might be ducky for animation in the U.S. of A., but there's some turbulence just now over in Spain.

... Spain ranks as the fifth-largest animated feature producer in the world, making 28 movies over 2010-14, when its animated pics sold more tickets outside Spain (11.3 million) than France (8.6 million) did.

Wracked by economic recession, Spain’s TV animation sector is something of a different story. Its main broadcasters aired close to 2,400 hours in 2009 and under 500 hours in 2013. The economic crisis, which halved TV advertising, and shows migrating to niche channels for children could be reasons. ...

But Spanish companies are looking to markets beyond Europe: the U.S. and China. Spain’s Ilion Animation Studios is producing a 3D tentpole animated feature for Paramount Animation. A China-Spain project was announced on March 5 — “Bikes the Movie,” directed by Manuel Javier Garcia (“Tombatossals, la leyenda”) and co-produced by Valencia’s Animation Bikes AIE and Chinese conglom CVC Group. ...

A lengthy Spanish recession that takes money out of consumers' pockets might be some of the reason for Spanish animation's doldrums. Four years ago, unemployment was 27%, horrific by almost any standard. It's slowly come down since then, but it still stands at 20%.

Like lots of other countries (and states) Spain is banking on tax breaks -- the every-popular Free Money gambt -- will help goose the domestic animation industry.

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"Simpsons" Predictions of Future Events




If you've followed the unfolding scandal of the world's biggies and their numerous offshore accounts chock full of moolah (some of which are no doubt beyond the law), you will be amused by this:

We've only scratched the surface of the 11.5 million files leaked this weekend that reveal the corruption of the most powerful people, institutions, and corporations of the world. Among the Panama Papers are records linking 12 national leaders and 143 politicians to offshore tax havens. They lead to Vladimir Putin, to key members of Fifa's ethics committee, to the president of Iceland. But if you were watching the golden years of The Simpsons, you already knew this.

In 1996, in an episode called "Bart the Fink" (specifically, the 15th episode of Season Seven), Bart exposes Krusty the Clown's immense tax fraud. In one clip, Krusty's bank manager in the Cayman Islands accidentally says a little too much over the phone: "I'm sorry, I can't disclose any information about that customer's secret, illegal account." Then he hangs up the phone. "Oh, crap. I shouldn't have said he was a customer... Oh, crap. I shouldn't have said it was a secret... Oh, crap! I certainly shouldn't have said it was illegal!"

Of course, this is by no means a coincidence. Everything that has happened in The Simpsons' 27 seasons ... will eventually come to fruition in real life. This is just how the world works. ...

The Prim Minister of Iceland has now fallen on his sword due to the Big Leak of Documents, and Vladimir Putin has been sucked into the scandal, what with Vlad's chums and cronies spiriting $2 billion out of Mother Russia. Which makes one think of this:

... One of the worst jobs in the world is to be the front man for all the money that Vladimir Putin stole. Somewhere out there is an umbrella full of plutonium with your name on it, tovarich.

Another thing that strikes me is that this vast web of interlocking schemes, all 11.5 million files of it, represents the shady doings of one freaking firm. The mind, she boggles and the gob, she is smacked. ...

I know that MY mind is shaken and stirred. The rich and connected, hiding their money in secret places. Who would have imagined such a thing?!

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Corporate Purchases

Now with Add On!

From the usual press release:

Verizon today announced it has entered into an agreement to purchase an approximate 24.5% stake in AwesomenessTV (the "Company"). Upon completion of this transaction, the AwesomenessTV multi-platform media company will be valued at approximately $650 million. DreamWorks Animation , which acquired AwesomenessTV in 2013, will remain the Company's majority stakeholder with an approximate 51% ownership of outstanding shares, while Hearst will own the remaining 24.5%.

Brian Robbins, AwesomenessTV founder and CEO, and Brett Bouttier, AwesomenessTV's president, will continue to lead the Company.

In addition to its equity investment, Verizon will enter into an agreement with AwesomenessTV to create a first-of-its-kind premium short-form mobile video service featuring leading talent in front of and behind the camera. The new service will operate as a new and independent brand, and feature premium transactional content for a variety of audiences on par with the highest-end content seen on television today. The new service will launch as part of the go90 offering and Verizon will fund the initiative through a multi-year agreement with AwesomenessTV. ...

So Verizon shelled out $160 million for its 24.5% stake, which makes Awesomeness worth (give or take) $650 million in cold, hard cash. Not bad for a company that launched two years and ten months ago on YouTube.

For Verizon, the company is looking to get into mobile video to increase revenues and profits. It looks like DreamWorks Animation's acquisition of Awesomeness all those months ago was a smart, smart move. The investment has only gone up in value, and it helps DWA diversify its business model. No longer can we say "DreamWorks Animation? It's kind of like Pixar, innit? Makes animated features."

It's now considerably more than that, which is a good thing, if it's to survive as a stand-alone company. (Of course, Jeffrey probably wants to make DreamWorks a subsidiary of one of our fine, entertainment conglomerates; the question is, which conglomerate will meet his price?)

Add On: Per Seeking Alpha, DWA's diversification efforts are building value for the company:

The Verizon deal helps to show how ridiculously undervalued DreamWorks Animation really is at a market cap of $2.1 billion. This deal values Awesomeness TV at $650 million. DreamWorks owns half which is worth $325 million. It just sold ¼ for which it should receive $162.5 million. You could argue Verizon probably got a good deal as DreamWorks is getting strategic partners on board in order to turbocharge growth here. To keep it simple, I'll just take the face value adding up to $485.5 million.

There are several other assets within the DreamWorks organisation that are fairly easy to value on an asset basis. DreamWorks has a 64% stake in Nova worth $80 million. It has $110 million in cash and equivalents and is owed $500 million worth of receivables. Feature movies in development are put in inventory at cost. Inventory is worth $800 million (I think it's fair to value these at cost). Not long ago, the firm bought the classic media library for $155 million. So far the easy part. If I add it all up, and subtract the total of liabilities, it comes out to $1.35 billion.

A valuable part of DreamWorks we have ignored is its library segment. This is where DreamWorks recognizes revenue from older feature movies. Depending on how far they are amortized, this revenue comes at great or incredibly high margins. ...

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Tuesday, April 05, 2016

Simple? Or Complicated?



When I was a lad (I'm talking late twenties to mid thirties, so maybe a few years beyond ladhood), I had a stock broker who had a complicated investment plan, built especially for moi (and probably a number of other clients, but who's counting?)

He had me in individual stocks, and he sold them and bought other stocks quite a bit. All the buying and selling was quite dazzling, and I got regular printouts with graphs to show how well everything was doing, and he only charged me 2% off the top for all of the busy service.

Which I thought, in my stupidity, was bargain.

Years went by like this, and slowly, steadily, my investments crept up. But one day I read about these investment called "index funds", and further read that they were very inexpensive. Like way less than the 2% my broker was charging.

So I asked for a meeting with my broker. He had offices up in a high rise in Newport Beach, and there was a breathtaking view of the Pacific and California coast lines through his floor-to-ceiling windows. He sat me down in a padded chair and ran through all the stocks I was holding, showing me with colored bars that went up and up.

Impressive. (This was the go-go nineties, when many investments looked impressive).

But then I asked a pointed question. ...

"So. Are these investments doing better or worse than the S & P 500 Index?"

He answered promptly: "Better. We've made 14.7% annually. The index has done 14%."

"Before or after the 2% fee?"

Less promptness this time. In fact, there was a long, pregnant pause. Finally one of his staff (who happened to be one of his adults sons; he had three of them working in his big office) piped up with:

"Before. You're ... ahm ... doing 1.3% less than the index after our charges."

We all stared at each other. And finally I said: "So ... what am I paying you for?"

I thought of the above when, earlier today, I read this from a financial blog called The Reformed Broker:

... It should not come as any surprise that a sophisticated investment thesis will appeal to funds whose reputations are steeped in the aura of being able to solve market puzzles before the crowd. Sometimes it works beautifully but sometimes the consequences are disastrous. I’ve come to learn that, for most investors, the entire enterprise is completely unnecessary. Year after year, decade after decade, portfolios with simple building blocks and transparent mechanics get the job done. A bet that this will not be the case in the future because of (name your reason) is a low probability one.

Many intermediaries sell funds that traffic in complexity because they position it as their value-add. “There are you things you cannot understand going on in these funds, but I am managing and monitoring it for you.” It’s a barrier to entry and a justification for above-average fees. It also gives the advisor or family office person interesting things to discuss at quarterly reviews or in newsletters. It’s a signifier that the fees are being earned. Ben Carlson points to this “agency” problem as one of the main reasons so many institutions order from a menu of convoluted solutions – it’s the menu they’ve been brought by their waiter. And if something gets too simple, the intermediary can begin to feel his or her own place in the process becoming more vulnerable – what do we need you for? ...

This is what I've learned from forty years of investing: Simpler is good.

Also, too, simpler is often better than anything else an investor can do. It's when a person believes that complicated/complex investment maneuvers will deliver more money into her/his pocket that trouble ensues.

UPCOMING 401(K) ENROLLMENT MEETINGS

Sony Pictures Animation
Thurs, April 7th
2 to 3 pm
North Room 2000

* This Meeting Was Rescheduled
This is the new date

Nickelodeon
Fri, April 8th
12 noon to 1 pm

Main Conference Room
450 Brand Boulevard
Glendale, CA




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Filmation's Last Days -- Part II


A recording session for "Bugzburg" -- the series that never was. Left to right: Frank Welker, Linda Gary, Peter Cullen, Jonathan Harris and Pat Fraley. (From the Lou Scheimer Facebook Page).

So here's the second installment recounting that time when part of the roof sheltering the House of Cartoons caved in:

(And here is Part Uno)
.

The next morning I arrived bright and early with my script premises, typed out on three sheets of paper. I walked into Arthur Nadel’s office and handed the pages over. Arthur said he would get back to me.

Then it was down the hall to my office, where I plunked down and turned on the company computer. I stared at the green phosphor screen, feeling like I was back in 1976 again, sitting in another small room at a different cartoon studio, tense with anticipation and fear. I needed this job, but I had no idea if I could write TV scripts that would satisfy Arthur Nadel and keep me employed for more than a couple of weeks.

I was determined to do whatever it took to succeed: Turn scripts in on deadline. Take criticisms cheerfully. Curb my smart-ass tongue and build a winning, Potemkin-style personality around the real one that had helped me get canned at Disney. I was broke, and it was more important to get a steady paycheck than to argue about my artistic vision.

Fidgety as a tomcat under a full moon, I got out of my chair and prowled the hallway. A young writer named Jamie Davis, who had only recently been drawing storyboards, occupied the office to my right; a silver haired man with a neat beard was bent over his word processor inside the one to my left. The silver-haired man’s name was Don Heckman, and he looked like a college professor. I would soon learn he held down three jobs: by day he wrote scripts for Filmation; during the evening he composed jazz reviews for the Los Angeles Times; on weekends he turned out live-action teleplays for live-action network dramas.

Heckman saw me staring in at the doorway. “You the new writer?”

I said I was. He beckoned me into his office.

“Arthur says you worked at Disney.”

I nodded. “A few years ago, on features. I’ve only done a little TV work.”

“Well, Arthur keeps staff writers busy. We’ve got a sixty-five episode show order and not much time to do them. Staffers also rewrite freelance scripts.”

“There’s a lot of freelance scripts?”

“Yeah.”

“I’m guessing Mr. Nadel gives you some extra time to re-write them?”

“No, the schedule stays the same. You just speed up.”

“Neat.”

“You’ll get used to it.” ...

I sighed and looked out the window at traffic rolling along the street far below. I definitely wasn’t an employee of Walt Disney Productions anymore.

“What’s with the Elvis Presley poster in Arthur’s office?”

“A movie he directed. ‘Clambake.’ Not a big hit, but Arthur’s proud of it.” Arthur worked in live-action a long time. Edited. Produced. Did a lot of television. He came over to Filmation to supervise a live-action show and ended up staying. Lou likes him, likes what he does. He’s an executive and the story editor.”

“He rewrite scripts?”

“Arthur doesn’t write. Arthur supervises writing. He expects us to turn scripts in on time and take an hour for lunch and two fifteen minute union breaks. In at eight and out at 5. Those are the company rules and Arthur follows them.”

“Filmation runs a tight ship.”

“Filmation runs a junior high school. But you learn to live with it.”

I went back to my office, spent more time playing with the computer. Arthur materialized after twenty minutes and said to work on idea #2 from the list I’d given him.

“Do you want, like, an outline first?” I asked.

“Just write me a couple of paragraphs. Then you can get to work on the script.”

“When do you want it finished?”

“As I’ve said, there’s a three-week turnaround for in-house teleplays. If you can finish yours faster than that, I’ll be delighted.”

With that he departed. And I got to work writing an episode of “Bugzburg,” a soon-to-be syndicated series that Filmation had pre-sold to local television stations across the fruited plain, and that covered 80% of the United States.

Arthur Nadel’s story department was light years from Woolie Reitherman’s animation fiefdom at Walt Disney Productions. Where Woolie would hold an eight-hour story meeting over three pages of script, Arthur expected four pages cranked out before lunch. Time was always of the essence. After I settled into the job and Arthur was used to me, he would come into the office in late morning or early afternoon with a sheaf of pages in his hand and grunt:

“This freelance script is eight pages too long. I need you to cut it down.”

“It’ll take some time to read. …”

“Read fast.”

“What about the other script I’m writing?"

“I still need that one by Friday.”

To keep to Arthur’s schedule I kept to a rigid routine: In the office chair by eight, pound away until lunch, then race across the street to the Soup Plantaion and wolf down tomato soup and a salad. Then back to the desk.

It was a routine that concentrated your mind, but I worked to find a way to juice my output. Every few days I snuck downstairs to director Tom Tataranowicz, who went over my script of the moment and offered suggestions for improvements:

“Your dialogue’s weak, Hulett. And there’s too much of it. Keep more of the action off-screen, we don’t spend much money on a camera shake. We do if we see the characters crash into that tree.”

Tom wanted to field a gag crew to punch up scripts, but Arthur protected his turf like a mother grizzly and would have none of it. The scripts were his department, damnit, and he wasn’t going to allow any damn animation directors muck them up.

And I got a dose of “the studio is run like a junior high school” ethos when I asked for permission to leave fifteen minutes early to pick up my two-year-old from day care. As soon as I went into Arthur’s office and got the question out of my mouth, his eyes widened and both eyebrows went up. It was like I had broken wind during Bible study.

“You KNOW what the rules are, Steve. Work ends at five o’clock.”

“I know, but the kid’s day care charges extra money if I’m a minute late. And the kid could get thrown out of the facility if I’m late all the time, so …"

“Then you’ll need to get here earlier.”

"Will do.”

I got the heavy sigh again. “This is highly unusual, but I’ll let you leave at 5:45.”

“Thanks, Arthur. I really appreciate this. Really.”

I would have kissed his ring if he had held it out to me. I hurriedly left his office before he could change his mind.

Week by week I got more comfortable with the high-velocity tempo of cranking out thirty pages of dialogue and prose week after week. And I came to learn the history and heritage of the company.

Filmation had been the last TV cartoon studio that did everything from scripts to final color in its San Fernando Valley facility. The place had been founded twenty-seven years previously by layout artist Lou Scheimer, animator Hal Sutherland and production exec Norm Prescott, all three working not on a shoe-string but a gossamer thread.

Back during their rocky start in 1962, the trio had a small rental space, a microscopic amount of work, but a chance to produce 26 half-hours of the newest version of “Superman”. The deal hinged on convincing the show’s backers that Scheimer, Sutherland and Prescott were operating a viable animation studio. However, that was going to be a heavy lift because all they had were desks, peg-boards and pencil sharpeners.

There were no actual employees. That happens when you have no money or operating budget.

Even so, a lunch-time studio inspection by the show’s backers was scheduled. Scheimer scrambled around, wheedling friends, acquaintances and former co-workers to come to the tiny Hollywood office on lunch hour, there to sit at empty desks and pretend to work. On the day the show’s backers walked through the seedy office space, every seat was filled, artists drawing furiously on sheets of pegged paper destined for the waste basket. But the visitors were convinced that Filmation was the studio for their super hero show, and gave Scheimer, Sutherland and Prescott a contract for 26 half-hours of “Superman”.

By the time I was hired in the late eighties, Filmation was shipping ink-and-paint work overseas, but animation was still on the second floor of the building as “Bugzburg” snaked its way through production. I kept hearing about new animators being hired onto the show, and one week I was startled to discover that my father-in-law Charlie Downs, his work completed at Marvel Animation, had accepted a position as an animator.

Up in the story department, things were going swimmingly and I was actually starting to enjoy myself, so of couse the warning lights should have been flashing. One afternoon Arthur called me into his office and asked me to sit down. I did. He spun the paperweight on his desk and frowned at me like a disappointed parent.

“Steve? You know we run a well-knit department here. And you’ve been doing good work. But … ahm … we do NOT take our scripts out of the deparmtnet to … ahm … show other people.”

“Outside the department?” I said. I knit my eyebrows together and opened my mouth, trying to mimic surprise and concern.

“You haven’t been talking to the directors, have you?”

“Why no. I mean, I talk to Tom T. here and there. But never about SCRIPTS.”

I wondered if my lie sounded as transparent and obvious as it felt coming out of my mouth. Arthur peered at me through his Coke-bottle-bottom glasses, pursing his lips. My stomach gurgled. Finally he stopped fiddling with the paperweight.

”Okay, then. Make sure that you don’t.”

I nodded solemnly. “I won’t show scripts to anybody except you, Arthur.”

“Fine.”

As I left Arthur’s office, I silently resolved to never again show any of the directors one of the story department teleplays. I would take detailed notes, then pick their brains over lunch at a restaurant. Better to have technical deniability than be forced to lie outright.

Sneaking off to get gag ideas from Filmation’s directors and board artists was my only act of rebellion, and I kept it well hidden. At my previous story job, I had made it a point of honor to argue and fight all comers:, directors, board artists, even producers. Feisty, that was me. “Argumentative” was part of my middle name.

But now in the West Valley I transformed into a meek, placid, agreeable scribe. Whenever Arthur wanted a change on a page of script, I changed it. I no longer ragged on artists who added improvements to my precious prose when translating words on the page into the panel drawings of a production storyboard. In the interest of professional survival I built a phony, agreeable personality around my contentious inner core, and it worked like a charm. Arthur dropped one of his staff writers and a couple of his free-lancers, but I was kept on.

I got into the groove of cranking out half-hour scripts, but it wasn’t always easy. Arthur would toss rewrite assignments at me, which slowed me down. And now that the 2-year-old was in day care, I got exposed to a wide array of little kid germs and viruses that kept me blowing and honking at my computer keyboard two weeks out of three. If I had pushed my face into a bacteria-laden Petrie dish every morning I could not have been sicker.

Meanwhile, the tempo of production on “Bugsburg” accelerated. Animators were being added to staff day by day. Filmation let the new hires know there was a year’s worth of production work on the show lying ahead of them.

Morale climbed as word circulated that Filmation was close to being sold to a huge French conglomerate that wanted to expand production. Soon after, Don Heckman plunked down in the visitor’s chair in my office and said:

“I just found out there’s going to be lots of development work on new series after the last scripts on “Bugzubrg” are done. We’ll have work for at least a year. Probably a year and a half.”

Hot damn! Steady employment. Maybe the wife and I would finally get out of debt.

But in the meantime I had another “Bugzburg” half-hour to get out. Arthur now trusted me to produce scripts on schedule; all I had to do to get one rollig was to tell him in three sentences what it was about. He would blink at me through his thick glasses and grunt:

“This is okay. So go write it.”

So I'd get to work. But Arthur would still come in every three days to find out how the script was progressing. The routine was always the same:

Arthur: Where are you with this?

Me: Halfway. (Which really meant a third of the way). When do you want it?

Arthur: Yesterday.


And I would plunge on with script pages that went like this:

BUGSZBURG – Production 75037 – 12/05/1988

“Mother’s Day For Maw”


ACT ONE

EXT: THE HORNET’S NEST

On a bright, Spring morning, CAMERA TRUCKS IN as we HEAR:

MAW (V.O.)
Awright you three! …

NEST – MAW AND HER BROOD

MAW stands by the door. HARLEY, HONEYBUG and SPIKE stand before hre timidly, like privates in front of a steely-eyed General.

MAW (cont.)
I’m gonna be back from Mama’s at TWO this afternoon! So stay outta trouble!

ON HARLEY

HARLEY
But … you just saw yer Mama last sweek! Why you goin’ back so soon?

Maw into scene – favoring her dimwitted son with a wide, phony grin.

MAW (sweetly)
Ya might not remember, Harley my sweet, but today is MOTHER’S DAY!!!

She pushes him away and turns to walk offscreen.

WIDER
Maw storms out the door, slamming it with an angry CRASH. The whole nest shakes.

ON HARLEY, SPIKE AND HONEY BUG
Staring stupidly at the door through which Maw has just stormed.

HARLEY
Dang! We done went and fergot AGIN!

SPIKE
Yep.

CLOSER ON SPIKE

He wrinkles his brow, purses his lips, counts out “5” on his fingers.

SPIKE (cont.)
Fer the THIRD year in a row. …

Next: Filmation's collapse and Lou Scheimer's tearful farewell.

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Monday, April 04, 2016

Trouble With The Succession Thingie

Oh dear me.

Walt Disney Co. Chief Operating Officer Thomas Staggs will depart the Burbank company this year, throwing into question the company's succession plans.

Staggs had been seen as the favorite to replace Chairman and Chief Executive Robert Iger when his contract expires in 2018. His departure means that Disney will have to redouble its efforts to find a new leader.

Staggs, 55, was named chief operating officer early last year. The No. 2 job -- which was once held by Iger -- was seen as a way to groom Staggs for the top post. ...

That's a fine how-do-you-do. And now the stock price is down! ...

Sometimes replacing the reigning emperor can be a bitch (as Tom Sito will tell you). The Romans worked on it for several hundred years and never DID get it right.

I guess old Tom said the wrong thing during his Job Review. It's a shame to blow twenty-six years at the company when you're rounding the final turn, but there it is. Now he gets to spend more time with his family.

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The Animation Guild Golden Awards Interview #19 -- Sadie Bodin

Sadie Bodin came into the East Coast animation business in 1931, working first for the Fleischer Studios, then at Van Beuren.



Sadie was a pioneer in the field in multiple ways: she was an early female employee when there weren't a whole lot of women in the industry, and she was one of the first people to be terminated for union activity. ....

As Tom Sito relates:

... Hard-drinking [Burt] Gillett quickly earned a reputation for emotional outbursts and instability [after he arrived at Van Beuren]. The artists held regular informal sessions at the Metropole Bar a few doors from the studio to complain about their situation.

Numbers of artists, including Bill Carney, Lou Appet and Sadie Bodin, began to meet with representatives of the AMPWU to discuss going union. Spies in the crowd soon reported everything to Gillett. On February 14, 1935, Gillett called a staff meeting. He shocked everyone when he said he knew all about the union talk and that there had been a meeting. Bill Littlejohn, who was nineteen years old at the time, told me, "The big artists came out of Burt's office white as sheets." The staff shrank back, intimidated, but the grumbles of discontent continued.

Another snitch told Gillett that an inker named Sadie Bodin was overheard in the ladies' room encouraging her girlfriends to stand up to him and not to do the extra work. Gillett's reaction was to immediately fire her. ...

On April 17, 1935, Sadie Bodin and her husband became the first people ever to picket an animation studio. They stood during the lunch hour for several days on Seventh Avenue with signs reading, "Van Beuren Violates Sec. 7-A NRA by Firing Union Labor for Union Activity." Her coworkers shuffled mutely past her in and out of the building, eyes down. They were all too intimidated to go out and stand with her. ...

Sadie left the animation business in the late thirties, returning after World War II. She worked at an array of New York Studio into the middle seventies, after which she retired. Sadie passed away in 1995.

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Sunday, April 03, 2016

Head of DWA TV Animation SPEAKS

Margie Cohn, head of DreamWorks television animation division, talks about the division winning a cartload of Emmy nomination:

... We’re really proud of our work and we set our creative bar high. It’s extremely nice to be recognized for that, and because we’re such a new player the number of nominations feels especially gratifying. We have a studio full of incredibly talented artists and writers and production people, and they’re being recognized for individual achievement as well as the shows themselves are being recognized as outstanding. It’s exciting!” ...

People are not competing for the best time slots, they’re very collegial, which is a fantastic thing in the studio. Also, the nonlinear platform has encouraged us to innovate in how we tell stories. If you think about it there are no commercials. There’s the ability to binge watch. So it gives us an opportunity for deeper more complex stories, and even some serialization in our comedies. There are some shows we are designing to be serialized, adventure shows like Voltron, Dragons has some serialization, but even in shows like All Hail King Julien we’ll often have mini-arcs. ...

The thing that's useful to remember here is that DWA tv went from a standing start with NO small-screen production under it's belt to hundreds and hundreds of half-hours in and (recently) out of the production pipeline. No other animation company, not even Disney TVA when it was ramping up beaucoup syndicated productions in the 1990s, had that steep a trajectory.

Netflix has extended and deepened DreamWorks Animation's original deal, and the new media distribution company is adding a lot of much-needed moolah to DreamWorks Animation's bottom line. You want to know why Los Angeles television animation production is bursting at the seams, look no further Netflix and its online cousins, which are pumping hundreds of millions into cartoons, the better to lure the small fry into binge watching the antics of fuzzy animals and affiliated characters.


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The Disney Compendium



So THIS comes across the blogmaster's desk ... along with this digital message which was thrown over the transom:

Hello Steve,

My name is Valerio Paccagnella and I deal mainly with film critics and comics. I have just completed a very large project called The Disney Compendium. It 'a kind of "virtual book", an encyclopedia of Disney animation full of cards that analyze each short or feature film ever produced at Walt Disney Animation Studios from 1920 to the present.

It's a strictly non-profit project which I hope to spread as much as possible, so you want it to show. If you like, help me to spread it? ...

Sure, why not? I'm must hanging around here, catching up on my foot swinging, so it seems like a copacetic idea to me. ...

The whole thing is pretty damn impressive, even if it is in Italian.

Valerio Paccagnella has taken every last millimeter of Disney cartoon entertainments, spread them out on an Italian marble examination table, and picked each short, each feature and TV production apart, leaving nothing untouched (or so it seems after a cursory perusal).

It's got silent films, sound films, live-action movies, each in its own section. Also, too, a whole lot of information on animated productions from 1920 to the present. Wondering what the Compendium might say about a Disney feature from the middle 1980s, I opened up The Great Mouse Detective ... or as it's called here, Basil l'Investigatopo.

The opening paragraph is in a foreign tongue from the Mediterranean area, but the Google translation goes like this:

In the early 80s, the Disney Company was undergoing some strong upheavals. During the making of The Fox and the Hound (1981) the old guard of Disney animators had left the studio, entrusting the future of animation in the hands of a group of promising new artists. The next The Black Cauldron (1985) was thus the first film made independently by this new team, but the inexperience derivatives problems were being felt, partially compromising the end result. It was then that two entertainers left the project and began to develop on their own a completely different film, based on the series of books written by Eve Titus Basil of Baker Street. The two entertainers were John Musker and Ron Clements, who in the future would have directed some of the most important films of the Disney Renaissance. To assist them in the direction of this new movie the two would find Dave Michener and veteran Burny Mattinson. ...

There's a lot more, but you get the general idea.

The site is definitely worth checking out, especially if you're fluent in Italian. And even if you're not, there are lots of pictures, data, and Google Translator stands at the ready.

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Your International B.O.

The steeple chase for moving pictures, and particularly animated moving pictures, beyond our shores:

WEEKEND FOREIGN BOX OFFICE -- (GLOBAL TOTALS)

Batman vs. Superman -- $85,100,000 -- ($682,857,793)

Zootopia -- $30,000,000 -- ($787,639,310)

Kung Fu Panda 3 -- $19,200,000 -- ($463,923,213)

Deadpool -- $1,400,000 -- ($754,408,934)

And of course we have this fine trade paper's perceptions of the global box office:

... Batman V Superman: Dawn Of Justice continues at the top of the overall chart, albeit with a sizable dip. Warner Bros’ DC superhero face-off grossed $85.1M on 28K screens in 67 territories for an international total of $421.4M thus far. ...

[Zootopia] drew another $30M from 52 markets in the offshore frame for a $511.7M international total. The global cume now stands at $787.64M with Japan still to open. ...

[Kung Fu Panda 3] takes its cume to $323.6M in 67 markets. It opened big in France with $4.07M, snatching first place away from Batman and Superman and outperforming comp Monsters University by 23% in the debut. In India, KFP3 scored the biggest animated opening of all time with $2M on 686 screens. ...

“Little Lee” DiCaprio is still in the Top 10 in China with a $3M frame [for The Revenant], to bring the Middle Kingdom cume to a fantastic $58M. In total, the Oscar winner grossed an estimated $4.3M from 5,809 screens in 20 markets. The international cume is now $334M. ...

After becoming the highest-grossing R-rated movie of all time globally, Deadpool this weekend crossed the $750M mark to become the top X-Men movie ever. The international cume is now $399.3M with $1.4M added this weekend. ...

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Saturday, April 02, 2016

Screen Super Heroes Ups and Downs

A short history of the DC vs. Marvel screen competitions:

... In 2008, Marvel Studios released Iron Man, which kicked off its ‘Marvel Cinematic Universe’. Just like Stan Lee had once envisaged all of Marvel’s superheroes being part of the same universe, studio chief Kevin Feige saw all of Marvel’s cinematic characters operating within the same ecosystem. Thor, Captain America and The Hulk (after Marvel regained its cinematic rights) got their own, successful, films and collectively powered The Avengers and The Avengers: Age of Ultron (along with some help from characters like Black Widow and Hawkeye) to become global box office behemoths.

DC, meanwhile, didn’t seem to have anything to bolster the Nolan trilogy’s success with. Superman Returns (2006) and Green Lantern (2011) were hardly films that could stand up to Marvel’s big performers. ...

While Marvel eats DC's lunch in the live-action department, DC has had it all over Marvel with animated product. For dark and stylish animated half-hours or long-form direct-to-videos, Warner Bros. Animation had the style and approach down to an artistic science, one with which Marvel's newly-minted animation division has been playing catch-up.

Warner Bros. Animation/DC has had years to polish their product line. They've made good use of the head start. A shame Warner live-action producers never did the same. The Tim Burton and Christopher Reeve pictures were a long time ago.

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Weekend Steeple Chase

The Spandexed tag team takes a dive, but the furry animals march merrily on.

DOMESTIC WEEKEND BOX OFFICE

1).Batman v Superman (WB), 4,256 theaters (+14)/ $15.5M-$17.1M Fri. (-79% to -81%)/ 3-day cume: $51M-$56.7M (-66% to -69%)/Total Cume:$260M-$265.8M/ Wk 2

2). Zootopia (DIS), 3,698 theaters (+28)/ $5.4M Fri. (-43%)/ 3-day cume: $19.8M (-18%)/Total Cume: $275.7M/Wk 5

3).My Big Fat Greek Wedding 2 (UNI), 3,179 theaters (+46)/ $3.2M Fri. (-56%) / 3-day cume: $10.7M (-40%)/Total Cume: $36.1M /Wk 2

4).Miracles From Heaven (SONY), 3,155 theaters (+108)/ $2.1M Fri.(-36%) / 3-day cume: $7.7M (-21%)/Total Cume: $47M/ Wk 3

5).God’s Not Dead 2 (PURE), 2,320 theaters/ $2.5M* Fri./ 3-day cume: $7.2M/ Wk 1
*includes $400K Thursday preview

6).Allegiant (LG), 3,018 theaters (-722)/ $1.78M Fri. (-51%)/ 3-day cume: $5.7M (-40%)/Total cume: $56.3M Wk 3

7).10 Cloverfield Lane (PAR), 2,511 theaters (-291)/ $1.26M Fri. (-39%) / 3-day cume: $4.2M (-29%)/Total cume: $63M / Wk 4

8) Eye in the Sky (BLST), 1,029 theaters (+906)/ $1.2M Fri. (+297%) / 3-day cume: $3.6M (+283%)/Total Cume: $5.7M/ Wk 4

9). Deadpool (FOX), 1,968 theaters (-368) / $958K Fri. (-44%) / 3-day cume: $3.3M (-32%) / Total Cume: $354.9M / Wk 7

10.) Meet the Blacks (FREE), 1,014 theaters / $1.1M Fri.**/ 3-day cume: $3.1M / Wk 1 ...

Zootopia drops a mere 18% to stay in the Place position. The pic should blow past $300 million in the U.S. and Canada in short order.

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Friday, April 01, 2016

The Expanding Supply of Free Money

There is Georgia; there's California and England and Canada. Also too, there is now the state to our north ...

Unions representing Oregon workers in film and television are celebrating the expansion of the state’s Film & Video Tax Credit. Last year, the Oregon Legislature renewed the $10-million-a-year tax credit program through Jan. 1, 2024. This year, they expanded it — increasing the cap to $12 million in 2016 and $14 million in 2017 and thereafter. Both moves were uncontroversial, passing with just seven no votes in the Legislature.

The tax credit costs the Oregon treasury, but its supporters — including the Screen Actors Guild/American Federation of Television and Radio Artists (SAG/AFTRA) and the International Alliance of Theatrical Stage Employees (IATSE) Studio Mechanics Local 488 — say it incentivizes TV and film productions to choose Oregon. Oregon competes with as many as 30 other states for TV and film work with tax and other public subsidies. ...

This is trickle down at its best. Our fine entertainment conglomerates get the tax subsidy, and the workers who create the movies and TV shows get the crumbs.

Free enterprise, fck yeah!


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One More Newer TeeVee Title

Netflix is serious about putting more money into animation.

DreamWorks Animation said [Thursday] that Home: Adventures With Tip & Oh, a new animated series based on its 2015 film Home, will debut July 29 on Netflix. Picking up where the film left off, the show is a coming-of-age comedy that sees human girl Tip and the alien being Oh navigate their crazily combined cultures. ...

Home: Adventures With Tip & Oh will be the first new series to come from the expanded deal between Netflix and DreamWorks Animation announced back in January. The deal includes a reimagining of Voltron and a new project from Guillermo del Toro called Trollhunters. It also extended the rights of current DreamWorks original kids programming on Netflix markets. ...

As previously noted, Netflix, Amazon and a few other online distribution platforms have become huge underwriters of animation. If you want to know why the television cartoon business is growing, the new players are a huge part of the reason. And we really don't see any letup in the immediate or middle term future.

You will note that Home is making the transition to television as a hand-drawn cartoon, not a computer generated one. THat is the case for a number of TV adaptations of theatrical features. While Puss in Boots, How to Train Your Dragon, and Kung Fu Panda all made the jump as CG productions, Turbo, Mr. Peabody and Sherman and now Home have gone the traditional route.

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