Wednesday, May 28, 2008

Remembering June Nam

Kevin writes:

Yesterday we memorialized those who died during war, and today I want to memorialize one of the many unsung animation artists who make up our industry. I got the sad news a couple of months ago that June Nam (born Myung Nam Park) died on Feb. 24. It’s taken me a while to gather together some images, and to process the unexpected loss of someone so young, so pardon me for being late with this.

June was my lead key on my first professional animation job, working on Quest for Camelot. I came onto Quest after that film had gone through a protracted, messy development and early production, and there were a fair number of bitter and disgruntled people at WBFA at the time. But not on Team Ayden. Lead animator Mike Nguyen and lead key June Nam were two of the nicest and most generous animators I’ve ever worked with.

Quest was my first film, and I wanted to work on one of the main characters. In those days animation productions were oriented by character, and I got the cold should from a couple of the leads on the main characters. I was eventually shuffled off to the Ayden/Merlin team, and it couldn’t have been luckier for me. As green as I was, June treated me with respect and patience, and in short order was giving me work a couple of grades above my inbetweener status.

I confess I was so raw that sometimes unable to grasp her corrections to my work, but she was always happy to accent the positive and encourage me. I look now at photocopies of Ayden ruffs and my clean-up drawings, and I cringe at what she had to put up with, but at the time she made me feel like I was a ‘natural.’

Not long before I came on board she’d been in a terrible car accident, which often caused her severe pain, but she’d never mention it. A couple of times I came barging into her cubicle to find her stretched out flat on the floor, trying to find some reasonably comfortable position. Somehow even in that state she exuded grace and dignity.

We had a happy, tight team amidst a lot of discord, and I’m still proud of the work we did on that falcon. Last year at Mike Nguyen wrote a heart-felt piece on animating the falcon, and working together, on Quest (which is where I borrowed the signed Ayden ruff above). He beautifully captured the way we as animators and artists can find beauty and art admid even the most screwed up big-studio production. I’ll always be grateful to June and Mike for carving out that creative space in the middle of so much chaos.

My path crossed June’s again a few years later at DreamWorks, when she came to work on Spirit and Sinbad. I’d moved into the animation department by then, so we didn’t work together, but I always enjoyed hanging out and chatting with her, and it gave me a chance to thank her for mentoring me at the beginning of my career ....


Anonymous said...

Memorial Day is not a holiday to memorialize people who "died during war."
It's a holiday to memorialize - and be grateful to - people who died FIGHTING (in many capacities) in a war in service to their country.
This is not meant to take anything away from you memorializing your friend, but I think those that have sacrificed themselves for us deserve the distinction.

Anonymous said...

Wow, seriously? That's the main thing you felt compelled to comment on? A line which was 1% of the piece?

Give the guy a break, he most likely had his mind on something else. Personally, that error shouldn't even matter considering the topic at hand.

It does take away from memorializing his friend because it makes it seem like it was a big enough gaffe that it needed to be corrected. It didn't. Let it go.

Thoughts go out to Ms. Nam and her friends and family.

Anonymous said...

here here....I agree wholehearted. My sympathy to her friends and family.

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