Actually, that's kind of what TAG has become. We've moved from carbon on paper to pixels inside computers. Eighty percent of our membership now works on computers.
But a visual effects artist, inspired by the "Open Letter to James Cameron" on the Huffington Post, writes this:
I've started a blog to discuss these issues and welcome your thoughts ...
My thinking on the subject is, visual effects work is way past the point where it needs overtime protection, pension benefits, and a portable health plan.
When we began representing the craft a decade and a half ago, it was a qualified digital artists paradise because there were a bunch of high-salaried jobs chasing relatively few experienced digital artists.
One example: On Disney's pioneer CG animated feature Dinosaurs, it took the studio a year and a half to find personnel to do all the jobs. (They were looking for employees with lots of production experience, and back in the mid-nineties, there weren't enough.)
But supply has now caught up with demand, and while there are a lot of CG jobs, so are there many CG animators, modelers, riggers and technical directors. Abuses abound, gight schedules pound many into quivering heaps of protoplasm, and if ever there was a need for a more level playing field, the time is now.
I know from experience that it's easier to organize work from an existing labor platform than starting a new organization from scratch, but if people want to invent a new entity, by all means they should go for it. For our part, we will keep pushing to organize digital artists under the TAG 839 banner. We've been doing that since the early nineties, so we ain't going to stop now.