The Animation Guild has close to 3000 active members.
Of that number, 2,617 are now working as staff or free-lance employees. That pencils out to 87% (give or take).
But in what categories are those 2000-plus people working? Click the pointy hand on the blue words below and find out ...
Members employed at TAG shops, by category
Figures in square brackets are the number of persons employed
Employment patterns have mimicked a roller-coaster over the past couple of years, with television animation coming out of its trough of a year ago to grow in fits and starts. (Warner Bros. Animation has come back to life, Nickelodeon has built up its CGI staff, Cartoon Network and Disney Television Animation have added shows.)
On the theatrical side, DreamWorks Animation has been a (relative) island of stability), while Walt Disney Animation Studio has used the visual effects model: hire staffers when you need them, lay off staffers when you don't. Image Movers Digital, a steady engine of growth in 2008 and 2009, will be disappearing at the end of 2011.
And so it goes. Twenty-year veterans of hand-drawn animation have found tougher sledding over the last year, and there are more CG television shows in the pipeline than ever. Digital storyboards are encroaching on timing directors' jobs, and the expansion of the Cintiq has meant more work is expected in smaller amounts of time from designers and board artists. (And those board artists now have the
added work opportunity to build their own animatics at their desks.)
Technology has been a major driver of employment trends, but what's new? You can see the evidence for yourself in the chart above.