Sunday, November 15, 2009

It's All About the C.G. Images

Computer generated cinema is where it's at this weekend.

Sony's Roland Emmerich disaster pic "2012" crushed the worldwide box office, grossing an estimated $160 million at the foreign box office and an estimated $65 million domestically for a total haul of $225 million. If those numbers hold, "2012" will have scored the 9th best global debut of all time. ...

I doubt I'l be seeing it, because I hold dear Charlton Heston's stirring performance in Earthquake, and don't want to sully the memory of that fine disaster flick.

Meantime, toonage is holding up okay around the globe.

Weekend brought some much-needed solace for the Mouse House as Robert Zemeckis' "Disney's A Christmas Carol" fell just 26% in its second frame to an estimated $22.3 million for a cume of $63.3 million ...


r said...

Pure eye candy and anoying one-liners. But people flock to see these movies.

People have shit for brains.

"But you went to see it too?"

True. It's my field of work. I think I have to keep up with what the other folks are doing. My argument is; why can't they9directors, producers) pay as much attention to character development and story as much as they pay attention to the fx?


Anonymous said...

why can't they(directors, producers) pay as much attention to character development and story as much as they pay attention to the fx?

Because character development is actually hard to do, as opposed to just saying "make it look cool."

Anonymous said...

There is character development in movies. They call them;

"Chick flicks"

Some dudes just want to see sh*t blowed up, and they're willing to PAY. Not all directors can be Stephen Spielberg.

Anonymous said...

Because you have to actually have character to recognize it on the big movie screen in front of you. The mass of the target American audience 18-35 has no character. Why is that so hard to figure out? Have you driven around the city lately?

Floyd Norman said...

Today's movies are simply, "Video Games."

They're made for children by children.

Chris Battle said...

Ha-- C'mon, Floyd: Ironically, some video games have much better STORIES than most blockbuster films.

Floyd Norman said...

You are correct, sir.

Anonymous said...

I've never seen or heard of a videogame having a "story." Situations, yes. Stories, no.

That doesn't mean they aren't as (or more!) entertaining, or more fun to play. I'd rather play Team Fortress 2 than sit through that Mo-Crap Christmas Carol.

Anonymous said...

I've never seen or heard of a videogame having a "story." Situations, yes. Stories, no.

What!? You've clearly not played a lot of games.

I mean, the God of War series alone has one of the best stories around, just to name ONE

Anonymous said...

No...they're just setups. Setups are NOT stories. It's inherent in the very idea of games like these to be experiential. It's a situation for you to play in: A GAME.

A story, with a beginning, a middle, and an end, it's not.

Just the facts.

Anonymous said...

You're so WRONG!

God of War has a beginning, middle, and an end. Plus its part of a trilogy that has an even larger story.

So do the Zelda series.

You. Are ignorant.

Anonymous said...

No. They're just situations. I think you need some story classes. Video games do not have--nor do they need--stories. They are setups. INTERESTING situations, for which the first person can manipulate.

It is not "story."

I've played those games. They do NOT have stories. And those games, in particular, don't have character animation and are REAL ugly, too.

Some games are fun though.

Anonymous said...

Click that link and count how many awards the series has won for "Best Story." Is everyone wrong but you?

Read the plot. Notice a beginning, middle, and an end. Notice a strong main hero character who has to overcome obstacles in the face of adversity with a singular antagonist. Notice themes of death, revenge, redemption, betrayal, and guilt, among others. Notice that if you took ALL gameplay out, there would still be a cohesive, developed story that ties in all those themes with recurring characters. Notice the emotional and physical development of the main character throughout the storyline. Notice an emotional climax that leads to a clear resolution. The days of Pac-Man are long over.

Listen you argumentative fuck, I know you're just being a dick, but I think it's YOU who needs to take story classes. Everyone in the game (and film) industry has known for years now what you apparently cant get through your thick skull: games can also be full stories. (not all of them are, of course). Grim Fandango is another fine example.

But you apparently dont know that. You havent played God of War or any story-driven game.


r said...

Games are a new and fertile ground for storytelling. It's up to writers to come up with new styles of narrative in this field.

I believe games are in it's infancy when it comes to their narrative style. Which is a good thing.


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