Thursday, June 08, 2006

Paperless Storyboards (Continued)

Several weeks back (April 18), we wrote of the trend toward "paperless storyboards." Now a long-time guild member and storyboard vet weighs in about his own experiences with this growing phenom... "FYI, for the past few months I have been working on a half-hour 2D animated short that is generously funded by private investors. It is a totally paperless production drawn on Cintiqs. I oversee several other artists, most of them industry veterans. Although I did the storyboard paperless, it was clear to the "powers that be" that it made sense to keep it going to full production- and in town. It's amazing to see the project taking shape right in front of our eyes. Sometimes we just laugh in disbelief that this is really happening. While Disney or DreamWorks may be flirting with digital storyboards, much more action is being accomplished in their shadows...."

4 comments:

Ken Roskos said...

The Mirage digital storyboard class taught by Rusty Mills is going strong here at the Lab. Guild members should stop by for a look.

Steve K. said...

Hmmm...only storyboards huh? ;)

Look for the new show "METALOCALYPSE" on Cartoon Network's [adult swim] in August. The entire production is using Cintiqs and Acer laptops (tablet PC's). The production is almost entirely paperless and being done completely in-house right in Hollywood. Nothing is being shipped overseas!

Yes, the future is here. ;)

Kevin Koch said...

Fantastic! Now if I can just figure out how to pronounce your show . . .

Anonymous said...

The initial blog Steve posted was written by me. It is my understanding that Mirage is a bitmap based program. We are using nearly all vector based programs, since they are smaller. (Not just Flash, either). Although vector based, the files become huge. I don't know how a bitmap based program could work on this very large scale. Most freelancers don't have the capability to handle larger files. I'm happy digital storyboards are being promoted, but what is being taught at the lab is not exactly the same as what we are doing. I oversee over ten industry veterans on the project I am working on. One cannot underestimate the expertise traditional 2D animators can bring to these paperless projects.
The future's been here for years- the rest of the world is just catching up.-Mark Zoeller

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